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[00:23:33] <Manator> seen djlizard?
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[00:24:16] <SB-X> ?
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[07:11:29] --- Topic for #exult is: The legends are true. Thus *is* the topic!
[07:11:29] --- Topic for #exult set by Colourless at Mon Jun 12 00:31:47 2006
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[13:00:10] <SB-X> hi Te5La
[13:06:39] <Te5La> hi
[13:06:50] <Te5La> SB-X, you wanted someting?
[13:08:07] <SB-X> No. Did you?
[13:09:09] <Te5La> heh. its tooo quit on this channel
[13:09:29] <Sevalecan> well, if I start talking you'll be begging me to shut up
[13:09:29] <Sevalecan> ;|
[13:09:30] <Te5La> i wonder if someone is playing exult at all
[13:09:37] <Te5La> :-)
[13:11:23] <SB-X> exultbot
[13:11:39] <Te5La> ?
[13:12:57] <SB-X> exultbot probably plays exult when it's quiet here
[13:13:05] <Te5La> lol
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[19:57:58] <johnnyi7> After using gcc 3.4 to make exult I find that the make process gets most of the way through but fails on xdrag.cc with a bunch of "undefined references to ...". I tried the 1.2 source tarball and the cvs snapshot with the same error in the same place. Any ideas or direction would be warmly received. :)
[19:59:41] <wjp> if you're building 1.2, you can probably pass --disable-exult-studio-support to configure
[20:00:14] <johnnyi7> wjp: I'll try that. Thanks.
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[20:36:34] <johnnyi7> wjp: That last recommendation did it. Thanks very much. :)
[20:37:30] <johnnyi7> wjp: Generally, is the cvs snapshot stable enough to play?
[20:37:51] <wjp> I wouldn't recommend it at this point
[20:38:12] <wjp> It's seen too many changes and too little playtesting the past years
[20:38:26] <johnnyi7> Ok
[20:38:37] <wjp> It does fix a fairly large number of bugs from 1.2, though
[20:38:55] <johnnyi7> One of those double edged swords. ;)
[20:39:22] <wjp> playtesting the cvs version is encouraged :-)
[20:39:28] <johnnyi7> I'm doing this for the Source Mage distro, btw. :)
[20:39:36] <wjp> ah, I see
[20:39:55] <wjp> did we talk about Pentagram as well recently?
[20:40:05] <johnnyi7> Not I.
[20:40:24] <johnnyi7> Though there are others interested in the games section.
[20:40:31] <wjp> no wait, gemrb?
[20:40:52] <johnnyi7> I don't recognise that nick.
[20:40:59] <wjp> it's a project, actually :-)
[20:41:14] <johnnyi7> oops :|
[20:41:46] <johnnyi7> Just checked and we don't have it yet.
[20:43:01] <johnnyi7> Funny, there is a significant reference to a wjp over on that site. ;)
[20:43:16] <wjp> :-)
[20:44:52] <johnnyi7> Is it playable at this point? gemrb that is
[20:45:08] <wjp> not yet
[20:45:28] <wjp> combat is in the process of being implemented; spellcasting doesn't work yet
[20:46:03] <wjp> but it's definitely progressing
[20:49:06] <SB-X> Do you have to play through BG & SI completely before calling 1.4 stable? What else do you have to do?
[20:49:28] <wjp> fix the bugs that will show up while playing
[20:56:39] <SB-X> Of course. Anything else?
[20:57:16] <wjp> nothing really critical, I think
[20:57:59] <SB-X> Ok.
[20:58:28] <wjp> an 'U7 installation tool' would be nice; maybe moving to pentagram-style config files
[20:58:47] <johnnyi7> Thanks again for the help. Bye.
[20:58:50] <wjp> bye
[20:58:53] <SB-X> bye
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[20:59:13] <SB-X> I was just curious. Maybe I'll help playtest sometime. :)
[20:59:32] <SB-X> well, curious and wondering if that would help
[20:59:35] <wjp> improved rendering architecture... (maybe from pentagram as well)
[21:00:18] <wjp> ran into the problem that we couldn't pick bitdepth in non-scaled modes recently, for example
[21:01:50] <wjp> playtesting would definitely help
[21:02:20] <SB-X> Shouldn't you put a feature-freeze on 1.4 since it has been in cvs so long? Although maybe not being able to choose bitdepth is a bug.
[21:02:26] <wjp> I have the (largely unsubstantiated) feeling that stability is a bit lacking at the moment
[21:02:47] <SB-X> yeah
[21:03:13] <SB-X> Also, I like this screenshot, particularly his desktop background. http://gemrb.sourceforge.net/index.php?module=photoshare&func=viewimage&iid=81&thumbnail=0
[21:03:25] <wjp> :-)
[21:03:56] <SB-X> I'm just pointing that out. What's the relationship between Black Isle Studios and Bioware?
[21:04:16] <SB-X> Since you can see both company names on one of those screenshots.
[21:05:34] <wjp> I'm not entirely sure, actually
[21:06:17] <Baastuul> Black Isle Studios was a development company under Interplay.
[21:06:25] <wjp> I think Bioware created the engine, and Black Isle Studios the games
[21:06:44] <Baastuul> Hmmm
[21:06:58] <wjp> wikipedia disagrees :-)
[21:06:59] <Baastuul> I wonder if a lot of the developers from Black Isle Studios went to Obsidian Entertainment
[21:07:16] <wjp> wikipedia: "Many former Black Isle employees now work at Obsidian Entertainment"
[21:07:26] <Baastuul> "Many former Black Isle employees now work at Obsidian Entertainment, a video game development company."
[21:07:27] <Baastuul> er
[21:07:27] <Baastuul> Yeah :D
[21:07:37] <wjp> apparently, Black Isle create Icewind Dale and Planescape: Torment using Bioware's engine
[21:07:47] <wjp> Bioware created the Baldur's Gate series
[21:07:54] <Baastuul> Bioware developed the Infinity Engine?
[21:08:09] <Baastuul> The Infinity Engine is a computer game engine, which allows the creation of isometric computer role-playing games. It was developed by BioWare for Battleground Infinity which later became the first installment of the Baldur's Gate series. BioWare used it again in the subsequent installments of the series, but also licensed the engine to Interplay's Black Isle Studios.
[21:08:10] <Baastuul> Looks like it
[21:08:25] <wjp> from Wikipedia's Bioware page: "Bioware created the Infinity Engine"
[21:08:58] <Baastuul> It always seemed to me that Black Isle Studios and BioWare were really close-knit, so it felt almost like they were never really competitors at all.
[21:09:44] <Baastuul> Well, rather, it just seemed like their relationship was almost as if they were married to one another. :p
[21:09:53] <wjp> quite possible. Wikipedia also mentions Obsidian is now developing sequels to products by Bioware
[21:10:05] * servus pukes at the desktop wallpaper in that link.
[21:10:20] * servus distributes serpent venom vials.
[21:11:15] <SB-X> wjp, Baastuul: ah k, thanks guys
[21:11:43] * Sevalecan guzzles all servus' venom
[21:11:44] <Sevalecan> mmmm
[21:11:54] * Sevalecan 's skin melts off
[21:12:04] <Baastuul> Wjp, yeah, I've been following Neverwinter Nights 2 a bit. I believe Obsidian Entertainment also developed KOTOR2.
[21:12:42] * Baastuul creates a homunculus.
[21:12:48] * Baastuul tasks it with organizing an entire library.
[21:12:52] * Baastuul then tasks it to kill smatthews.
[21:30:00] <SB-X> Is it done organizing the library yet?!
[21:30:45] <Baastuul> No, it'll take it some time, but it is a diligent worker.
[21:33:53] <SB-X> Damn, ok. In Britannia, we used Golems for that kind of mundane work... but they didn't have very good hand-eye coordination and had giant rock hands so they just threw all of the books onto the shelves and on the floor.
[21:34:17] <SB-X> But it didn't take as long.
[21:35:39] <SB-X> I recommend them for killing someone like smatthews, however.
[21:37:47] * servus rubs emet to met from Baastuul's horror.
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