#exult@irc.freenode.net logs for 7 Apr 2001 (GMT)

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[00:05:15] <wjp> I'm going to bed; bye
[00:05:17] <-- wjp has left IRC (Leaving)
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[00:47:01] <DraX> hmm
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[02:54:06] <DraX> hmm
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[09:26:02] <Kirben> darn, getting cvs log updates late again
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[12:23:10] <wjp> hi
[12:23:34] <Kirben> Hi
[12:24:20] <Kirben> Could you fix my ops ?
[12:26:48] <wjp> ok, try it now
[12:27:04] <wjp> (where it == rejoining :-) )
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[12:28:08] <Kirben> thanks
[12:28:11] <wjp> np
[12:35:30] <Kirben> hmm new digital sfx act odd in Serpent Isle
[12:35:38] <Kirben> maybe I packed them wrong
[12:37:04] <Kirben> ah I need new index
[12:40:37] <wjp> new index?
[12:42:01] <Kirben> wavlist to match right wav files with right sounds
[12:42:45] <wjp> you mean the inputfile for expack?
[12:44:22] <Kirben> no the wavlist file digital sound fx uses to match them
[12:47:46] <wjp> hmm... what file is that?
[12:48:05] <Kirben> in data directory
[12:48:14] <Kirben> comes with sound packs
[12:48:44] <Kirben> J.P. Morris just created wavs from Serpent Isle sounds, just trying to use them
[12:48:58] <wjp> yeah, I know, I just packed them into a .flx
[12:49:12] <wjp> a 7.6Mb .flx file, in fact
[12:49:25] <wjp> are you sure you don't mean the expack input file?
[12:50:14] <Kirben> I'm not sure, first itme I used expack
[12:50:39] <Kirben> I just did expack -c jmsfx.flx *.wav
[12:50:52] <wjp> that'll probably put them in the wrong order
[12:51:43] <Kirben> ok how else should I do it ? I don't think command line is long enough to list them all
[12:53:11] <wjp> that's what the input file is for; you have to create a file which lists the .wav files in the correct order
[12:53:50] <wjp> and the top line of that file is the name of the .flx file you want to create (jmsisfx.flx or something)
[12:54:14] <wjp> then you can use "expack -i inputfile" to create the .flx
[12:54:20] <Kirben> ok seperate line for each file ?
[12:54:26] <wjp> yup
[12:58:09] <Kirben> done, hope this works better
[13:00:24] <Kirben> oh well
[13:00:42] <Kirben> Should really fix SI copy protection before next release
[13:01:17] <wjp> what's wrong with it?
[13:04:11] <Kirben> Well you can contine when failing the questions by monk at start
[13:04:46] <Kirben> in original SI gate guard says weird sayings if you fail copy proteciton and won't let you in.
[13:05:35] <wjp> hmm...
[13:06:46] <Kirben> hmm can out run monk too in exult too
[13:09:24] <Kirben> http://io.spaceports.com/~kirben/example.jpg
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[13:09:46] <wjp> hi Ryan
[13:09:51] <Colourless> hi
[13:11:10] <Kirben> http://io.spaceports.com/~kirben/example2.jpg
[13:11:19] <Kirben> Hi Colourless
[13:11:58] <Colourless> hmm, interesting... what events cause that?
[13:12:04] <Colourless> answering foe perhaps?
[13:12:09] <wjp> failing copy protection
[13:12:13] <Kirben> copy protection failure
[13:12:24] <Kirben> Should I log as bug ?
[13:12:33] <Colourless> ah
[13:12:46] <wjp> Kirben: yeah
[13:13:12] <Colourless> something that's reasonably rare for me. I've memorized most of the answers because i've answered it so many times.
[13:13:46] <Colourless> it would be nice if there was a way to skip it in SI like there is in BG, but there isn't
[13:15:05] <Kirben> SI Copy Proteciton is often real bad here, this bundle failed to include answer to one of questions. The one about other landmarks I think it was
[13:15:16] <Kirben> all others seems to be covered
[13:15:58] <Colourless> Yeah, i never had that answer, but i guessed it anyway and wrote it down... it's 4 BTW
[13:17:06] <wjp> Gorlab swamp, mountains of Freedom, Spinebreaker mountains, Western forest
[13:18:01] <Kirben> thanks
[13:18:17] <Kirben> BTW monk says those weird syaings too if copy protection fails
[13:19:39] <wjp> hmm.. the word 'thundermoose' is in usecode
[13:21:21] <Colourless> there's lots of wierd stuff in the usecode
[13:23:02] <Kirben> ok bug added
[13:28:08] <Kirben> BTW someone must have broke Avatar restriction at pathway between rocks in SI too. For awhile Avatar could not move beyond path between 2 rocks before monk appeared, while currently the Avatar can again
[13:29:01] <Colourless> yeah, I did. The reason was the code I had put in was unreliable and tended to screw up save games and Journey Onward
[13:30:25] <Colourless> just found what I was looking for... do you know of the Cantra bug?
[13:30:40] <Colourless> (it's in the original BTW)
[13:30:54] <wjp> the plot hole?
[13:31:08] <wjp> (not being able to restore Cantra with the water?)
[13:31:59] <Colourless> yeah, that one.... we MAY be able to fix it. I just looked in the USECODE and it looks like all the conversations with cantra are in there
[13:32:15] <wjp> interesting...
[13:34:11] <Kirben> Are there several hidden conversations in usecode only but not original games ?
[13:34:45] <Colourless> yeah, there are a few
[13:37:30] <Colourless> how ever not many really, looks like only 2, but it's still a bug
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[13:42:07] <samguy> hello
[13:42:34] <samguy> anybody?
[13:43:23] <wjp> hi
[13:43:28] <Colourless> hi
[13:43:50] <samguy> hi
[13:43:57] <samguy> ummm
[13:44:10] <samguy> i have a problem with the sound in Exult
[13:44:44] <samguy> when there is any kind of speech it skips and doesn't play half of it
[13:44:56] <samguy> can't any1 help me?
[13:45:03] <Colourless> Windows?
[13:45:13] <Colourless> what version of Exult?
[13:45:25] <samguy> yeah windows
[13:45:36] <samguy> and the latest version
[13:47:34] <samguy> do you know what i can do?
[13:47:39] <Colourless> is that v0.91 Alpha 2 or a snapshot?
[13:48:35] <samguy> how can i tell?
[13:48:56] <samguy> im pretty sure its v0.91 alpha
[13:48:56] <Kirben> look in log files
[13:49:00] <samguy> yeah it is
[13:49:24] <Colourless> ah ok. v0.91 alpha 2 had lots of problems
[13:49:35] <Kirben> download snapshot from http://io.spaceports.com/~kirben/
[13:50:06] <samguy> okay thanx alot! :)
[13:50:39] <Colourless> np :)
[13:50:54] <samguy> so are you guys actually some of the developers?
[13:51:02] <Colourless> sure are :)
[13:52:14] <samguy> cool
[13:52:42] <samguy> i used 2 have ultima 7 seven running on my 486
[13:53:04] <samguy> but anyway
[13:53:25] <samguy> do you know anywhere where i can download a GOOD map editor?
[13:54:18] <Colourless> Try exult... but the editor isn't avliable in the Windows version. :(
[13:54:20] <samguy> u7wizard needs me 2 run the game at least once, which i can't do with windows!
[13:54:41] <Colourless> have you tried U7win
[13:55:00] <samguy> the server is always too busy 2 download it
[13:56:57] <samguy> do you hav a copy?
[13:57:24] <wjp> I can download it ok at the moment
[13:57:46] <samguy> yeah my internet connection is slow as
[13:57:54] <wjp> it's just a few Kb
[13:58:07] <wjp> it's at http://members.iinet.net.au/~rsd/U7win9x.zip
[13:58:16] <wjp> I could mirror it if you want
[13:58:24] <samguy> thanx
[13:58:30] <samguy> u guys are the best!
[13:58:56] <wjp> you can now also d/l it from http://www.math.leidenuniv.nl/~wpalenst/U7win9x.zip
[13:59:13] <Kirben> I dcced it
[14:00:21] <samguy> hey can you send me the map editor?
[14:01:08] <samguy> not u7 wizard the other 1
[14:01:33] <Kirben> there is no windows version
[14:01:45] <Colourless> if you are talking about the comment I made about exult, the editor will only run under linux
[14:02:10] <samguy> yeah i know but on like dragongames
[14:02:26] <samguy> it has a map editor but the server is always busy 4 me]
[14:02:55] <samguy> http://www.dragongames.com/u7dev/ that 1
[14:03:22] <samguy> whenever i try 2 download the map editor its too busy
[14:04:45] <Kirben> same here, login fails
[14:04:49] <Colourless> just looked then and the server might not exist
[14:05:11] <samguy> damn!
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[14:05:37] <samguy> what programming language is exult done under
[14:05:50] <wjp> C++
[14:05:59] <samguy> cool
[14:06:29] <samguy> does origin help you at all or are they being a**holes
[14:07:30] <Colourless> origin isn't helping, but isn't causing any problems either. Also, our only contact at origin is leaving.
[14:07:58] <samguy> well thats kind of okay
[14:08:56] <samguy> have you guys ever done any other projects (i just wanna know cause theyd be cool 2)
[14:09:11] <Colourless> nothing like this, no
[14:09:28] <samguy> oh
[14:09:48] <samguy> don't you think that ultima 8 sucked?
[14:10:09] <Colourless> i only think it sucked because it could have been more.
[14:10:30] <Colourless> i don't hate it though, i find it reasonably interesting and somewhat fun
[14:10:54] <Colourless> i think the same of UIX as well
[14:11:53] <samguy> ultima 9 is good i have that
[14:12:47] <samguy> have you played that yet?
[14:12:56] <Colourless> yeah, of course
[14:13:53] <samguy> anybody?
[14:14:35] <samguy> hello?
[14:14:43] <wjp> hmm?
[14:15:11] <samguy> i have bought ultima 1-9
[14:15:55] <samguy> but anywayz
[14:16:51] <samguy> you can compile the source with c++ for windows can't you?
[14:17:51] <Colourless> you mean Exult? Yes you can compile it using GCC for Win32
[14:20:15] <samguy> cool
[14:23:18] <samguy> the speech 4 the intro is screwed up
[14:24:23] <wjp> yeah, the intro hasn't been properly synchronized yet
[14:25:01] <samguy> its all good though
[14:25:28] <samguy> hey are you guys planning on compiling the mapedit for windows?
[14:25:37] <Colourless> that's because 'someone' made the same mistake as the original ultima 7 programmers... thinking that if it runs at the right speed on my PC it will run at the right speed on amm PCs
[14:25:46] <Colourless> s/amm/all
[14:26:06] <samguy> yeah
[14:26:29] <wjp> it's more because I didn't feel like synching it ;-)
[14:26:32] <samguy> i have like an athlon 700mhz
[14:26:44] <wjp> I got kind of bored getting all the animations correct :-)
[14:27:22] <Colourless> yeah, well i couldn't be bothered syncing the SI intro, but at least i made sure that it always had the correct length
[14:27:59] <Colourless> :)
[14:28:14] <samguy> but the intro is not the most important part of the game
[14:28:35] <Colourless> what it's not :)
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[14:29:40] <wjp> hmm... just having him talk the right amount of time shouldn't be too much work
[14:30:55] <samguy> when is the next release?
[14:32:54] <Colourless> should be the middle of next week
[14:32:59] <samguy> cool
[14:33:51] <samguy> hey have u guys heard anything about ultima 7 online?
[14:36:04] <samguy> ppl?
[14:36:09] <samguy> anybody?
[14:36:32] <Colourless> no, i don't know anything about it
[14:37:14] <samguy> well i went to a msg board and some ppl were talking about it
[14:37:27] <samguy> then i went to its homepage and it was empty
[14:37:44] <Colourless> exactly
[14:38:22] <samguy> well it had a page saying "enter site" then you clik on that and its empty
[14:38:33] <samguy> so i sent an abusive email 2 him
[14:39:11] <Colourless> hmmmm, do you think that was wise?
[14:39:40] <samguy> not really
[14:39:51] <samguy> i was just angry @ the time
[14:40:38] <samguy> but do you think it would be possible?
[14:42:23] <samguy> stupid question i know
[14:43:14] <samguy> but still, ultima online costs 2 much
[14:43:18] <Colourless> the idea might be possible, but i doubt that anything will ever come of it. Such a thing is simply too hard without any real funding IOM
[14:43:35] <Colourless> s/IOM/IMO
[14:43:48] <samguy> what is that supposed 2 mean?
[14:44:07] <samguy> sorry don't chat much
[14:44:34] <wjp> s/x/y/ means replace x by y, IMO means in my opinion
[14:44:36] <Colourless> s/IOM/IMO = substitute IOM with IMO (in my opinion)
[14:44:45] <wjp> you forgot the closing slash ;-)
[14:45:06] <samguy> thanx
[14:45:17] <Colourless> wjp: think about it, what does the final slash actually do :)
[14:45:25] <samguy> r u guys running under linux?
[14:45:29] <samguy> or windows?
[14:45:37] <wjp> Windows atm, but usually Linux
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[14:45:43] <DraX> hello
[14:45:45] <Colourless> I'm running Windows2000
[14:45:51] <DraX> Colourless, i'm sorry
[14:45:55] <Colourless> and use 98 for 3d games
[14:45:58] <DraX> I'm running AtheOS
[14:46:01] <Colourless> hi
[14:46:05] <wjp> Colourless: it prevents the string constant from continuing on the next line ;-)
[14:46:23] <DraX> now if only SDL was ported, heh
[14:46:29] <DraX> hmm
[14:46:29] <wjp> AtheOS? cool. How well does it run?
[14:46:31] <Colourless> Drax: you are just different
[14:46:35] <DraX> wjp, in what sense?
[14:46:38] <samguy> oh
[14:46:39] <samguy> cool
[14:46:50] <samguy> i use 98
[14:47:02] <wjp> Drax: how stable is it? how much can you do with it?
[14:47:30] <samguy> is the linux version of exult run better than the win32 version?
[14:47:36] <DraX> wjp, the kernel drivers and such are stable
[14:47:36] <Colourless> wjp: not my problem
[14:47:41] <DraX> but the os itself is not
[14:47:46] <DraX> and you can't do much
[14:47:50] <DraX> although i can irc from it
[14:47:52] <DraX> which is a start
[14:48:05] <DraX> atheos Mercator.AtheOS.boxs 1 0.1.1 i386 unknown
[14:48:06] <DraX> !
[14:48:11] <DraX> except it's 0.3.2 now
[14:48:17] <DraX> but thats lazy coders for you
[14:49:40] <DraX> there is a couple of apps i want to try, but i can't remeber the addresses...
[14:49:40] <DraX> :(
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[14:51:01] <DraX> and until this version epic would not run
[14:51:08] <DraX> and aterm would not change to a black background
[14:51:17] <DraX> so i guess it is getting "better"
[14:51:30] <wjp> sounds pretty good already
[14:51:58] * wjp is reading the atheos homepage
[14:52:05] <DraX> wjp, sound thats another thing i want
[14:52:10] <wjp> heh :-)
[14:52:35] <DraX> there is an sbpro driver
[14:52:43] <DraX> but it no one has had it working sense 0.2.0
[14:52:52] <DraX> and i don't think my card is compatible anyway
[14:53:34] <samguy> bloody el
[14:53:43] <samguy> i got disconnected
[14:54:01] <wjp> huh? I didn't get your "join" message
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[14:54:07] <wjp> ah, there it is
[14:54:10] <samguy> bloody el
[14:54:11] <samguy> <samguy> i got disconnected
[14:54:50] <samguy> so what time is everybody from exult usually on?
[14:55:03] <samguy> and what is the time over there right now?
[14:55:32] <wjp> CET here (16:56)
[14:55:55] <samguy> afternoon eh
[14:56:04] <samguy> its 2:55 AM here
[14:57:29] <samguy> hmmmm
[14:57:30] <Colourless> 12:27 am here
[14:57:47] <samguy> where r u aus?
[14:57:51] <samguy> im in NZ
[14:57:52] <Colourless> yeah
[14:58:49] <samguy> well
[14:59:14] <samguy> do you like any other rpgs?
[14:59:33] <samguy> caus i have some more money
[15:00:25] <samguy> anyone?
[15:00:44] <wjp> well, there's Baldur's Gate 1&2, Planescape: Torment
[15:00:49] <wjp> Fallout 1&2
[15:00:59] <DraX> fallout is awesome!
[15:01:08] <samguy> everquest looks okay
[15:01:13] <DraX> i want 2
[15:01:16] <samguy> a bit cheesy though
[15:01:53] <DraX> everquest looks boring to me
[15:02:06] <samguy> yeah i suppose
[15:02:22] <DraX> i'm not much for multiplayer unless its like 1-2 people
[15:02:29] <samguy> yeah
[15:02:52] <samguy> multiplayer is too slow on my internet connection anyway
[15:03:24] <DraX> i would like to play UO if it was only the people in my house
[15:03:51] <samguy> what?
[15:03:57] <DraX> Ultima Online
[15:04:04] <samguy> yeah
[15:04:12] <samguy> you didn't make sence
[15:04:26] <samguy> oic
[15:04:32] <DraX> it makes complete sense
[15:04:32] <samguy> yeah
[15:04:38] <samguy> yeah sorry
[15:04:43] <samguy> im a bit tired
[15:05:09] <DraX> Hardware detected:
[15:05:09] <DraX> [ 0] Intel Corporation|430VX - 82437VX TVX [Triton VX] [vendor id: 0x8086 | devi
[15:05:09] <DraX> ce id: 0x7030].
[15:05:09] <DraX> [ 1] Intel Corporation|82371SB PIIX3 ISA [Natoma/Triton II] [vendor id: 0x8086 |
[15:05:09] <DraX> device id: 0x7000].
[15:05:09] <DraX> [ 2] Intel Corporation|82371SB PIIX3 IDE [Natoma/Triton II] [vendor id: 0x8086 |
[15:05:11] <DraX> device id: 0x7010].
[15:05:14] <DraX> [ 3] Intel Corporation|82371SB PIIX3 USB [Natoma/Triton II] [vendor id: 0x8086 |
[15:05:15] <DraX> device id: 0x7020].
[15:05:18] <DraX> [ 4] S3 Inc.|Trio 64V2/DX or /GX [vendor id: 0x5333 | device id: 0x8901].
[15:05:19] <DraX> wow
[15:05:21] <DraX> that gives me new found reason to fiddle with my soundcard
[15:05:23] <DraX> it's not pci
[15:05:24] <samguy> right
[15:05:30] <DraX> which means it MIGHT be sbpro compatible
[15:05:42] <samguy> goodie
[15:06:03] <samguy> i have an inbuilt soundcard and it sounds like shit
[15:06:09] <DraX> this is onboard also
[15:06:28] <samguy> oh sorry i mean't sh*t
[15:06:31] <samguy> yeah
[15:06:51] <samguy> i spent most of my money on the 3dcard
[15:07:49] <samguy> and the cdwriter
[15:08:04] <samguy> i g2g bye
[15:08:09] <wjp> bye
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[15:09:15] <DraX> hmm
[15:09:36] <DraX> i got this week off school
[15:09:42] <DraX> so i can sleep, and make exult work!
[15:09:51] <DraX> maybe i'll install QNX on something and port it there
[15:09:55] <DraX> SDL is ported to photon
[15:09:56] <DraX> so why not exult
[15:10:01] <wjp> I have two weeks off too ;-)
[15:10:07] <DraX> cool
[15:10:10] <wjp> vacation is good :-)
[15:10:36] <DraX> i need to learn c/c++/objective c(the best of them all!!!!)
[15:10:48] <DraX> then i could write some dandy little apps for atheos
[15:10:51] <DraX> and all would be well
[15:10:58] <DraX> like an AIM client
[15:11:57] <DraX> with an AIM client i wouldn't really need to switch to another box
[15:12:02] <DraX> except for netscape
[15:14:01] <DraX> hmm
[15:16:52] <DraX> wjp, so what do you plan to do for your vacation?
[15:17:09] <wjp> hmm... good question
[15:19:35] <DraX> wow
[15:19:41] <DraX> iconedit just crashed
[15:23:27] <DraX> hmm
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[16:05:24] <wjp> hmm... this is getting annoying
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[16:43:51] --- ChanServ has changed the topic to: Exult, the open source Ultima 7 and U7 part 2 engine
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[18:11:32] <DraX> hey
[18:11:43] <wjp> hi
[18:11:46] * DraX wants a bowl of miso soup
[18:11:58] * wjp hands DraX a bowl of miso soup ;-)
[18:11:58] <Colourless> hi
[18:12:03] <DraX> mmm
[18:12:21] <DraX> i don't feel right about putting offering an OpenBSD package for exult until 2.9 comes out
[18:12:29] <DraX> because it only works if your running curren
[18:12:30] <DraX> t
[18:12:32] <DraX> should i still make one?
[18:12:54] <wjp> your call... I hardly know anything about the BSD 'way of doing things'
[18:13:28] <DraX> wjp, well is it right to put a openbsd binary on exult and require the person to get a new libc_r?
[18:14:13] <wjp> if it's the only way to get exult to work, sure
[18:14:29] <DraX> it is, because pthread is seriously broken in 2.8
[18:14:31] <Colourless> that would be like making a game for windows and forcing the person to upgrade DirectX
[18:14:43] <Colourless> i.e. it happens once a year :)
[18:14:45] <DraX> brb
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[18:17:51] <DraX> ok, i'll talk to mike about getting my access to a freebsd box again
[18:17:56] <DraX> so when alpha3 comes out
[18:18:02] <DraX> we'll have freebsd and openbsd packages!
[18:18:22] <wjp> great!
[18:18:26] <wjp> that's...
[18:18:29] * wjp counts
[18:18:40] <wjp> 7 or 8 platforms?
[18:18:47] <DraX> somewhere around there
[18:18:57] <DraX> my friend tried to get irix to build it
[18:19:00] <Colourless> Well, lets list them
[18:19:02] <DraX> but it messes up badly
[18:19:04] <DraX> beos
[18:19:05] <DraX> windows
[18:19:06] <DraX> linux
[18:19:07] <DraX> freebsd
[18:19:08] <DraX> openbsd
[18:19:13] <wjp> macos classic
[18:19:14] <Colourless> macos
[18:19:20] <DraX> is macosx working?
[18:19:26] <wjp> semi-working I think
[18:19:41] <DraX> notebly openbsd crashes alot also
[18:19:47] <DraX> so really we need to put a big warning on it
[18:19:49] <wjp> solaris is semi-working too, I think
[18:19:55] <Colourless> linux is linux i386 and linux alpha.
[18:20:05] <DraX> we should try to do QNX
[18:20:07] <Colourless> is Beos just i386 or does it include PPC as well
[18:20:07] <DraX> there is sdl support for it
[18:20:12] <DraX> Colourless, i386
[18:20:25] <DraX> Colourless, i might get a beos/ppc box soon
[18:20:28] <DraX> so i might be able to make one
[18:22:57] <DraX> the problems all have to do with openbsd threading
[18:23:02] <DraX> and i'm trying to get them fixed
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[18:33:55] <DraX> heh, box froze!
[18:54:38] <wjp> hmm... exult segfaulted
[18:55:06] <Colourless> i've been getting a few problem with exult as well
[18:55:14] <Colourless> nothing really consistant though
[18:56:41] <wjp> this one is reproducible
[18:56:50] <wjp> talking to Thoxa after failing copy protection -> segfault
[18:57:15] <wjp> in Deleted_objects::flush
[18:57:29] <Colourless> yeah, that's where i was getting a problem as well
[18:58:25] <DraX> my laptop is back so i can prolly do gdb stuff now
[18:59:02] <Colourless> but talking to Thoxa and failing CP just then didn't cause it
[18:59:18] <Colourless> but talking to shamino did
[19:00:18] <wjp> I can talk to shamino ok
[19:07:55] <Colourless> this would seem perhaps a little dangerous no? delete *X;
[19:08:38] <wjp> hmm
[19:09:53] <Colourless> i actually think that possibly it's attempting to delete objects twice.
[19:15:27] <wjp> Re. copy protection: it might be that all 'double-click-handlers' have to be set to function nr. 063D
[19:16:26] <wjp> (which seems to say "oink" or one of those crazy sentences)
[19:17:06] <Colourless> yeah, that's a problem, but it's not really that important at the moment
[19:21:18] <Colourless> odd, can't see a problem with Deleted_objects::flush but it's not my code. It fails on the first object it attempts to delete
[19:22:25] <wjp> Thou shalt not covet thy neighbor's demagogue, twig!
[19:22:46] <wjp> Hast thou seen my sickle? 'Tis collating fiscally.
[19:23:23] <wjp> "Ode to 0 obese imperialism"
[19:23:32] <wjp> hmm.. that "0" looks like a bug
[19:23:57] <Colourless> probably a null pointer to a string being output as a number
[19:25:53] <wjp> hmm, it's calling an unknown intrinsic on "obese", which returns 0
[19:27:01] <wjp> it may be something that returns "a" or "an"
[19:27:03] <Colourless> close enough. What intrinsic number
[19:27:11] <wjp> 0xB2
[19:27:41] <wjp> yeah, I'm pretty sure it's a/an
[19:27:55] <Colourless> it's only used in function 089BH
[19:28:07] <Colourless> 11 times mind you :)
[19:28:19] <wjp> :-)
[19:28:52] <wjp> hmm... how should I call the intrinsic?
[19:28:54] <Colourless> i'm amazed they they even bothered with an intrinsic for something like that, it could have easily been done with just usecode
[19:29:17] <wjp> that depends on how extensively you want to implement it
[19:29:33] <wjp> but, yes, it could have been done in usecode
[19:30:15] <Colourless> maybe something like get_a_or_an
[19:30:31] <wjp> what's "a" called again? an indefinite ...?
[19:31:03] <Colourless> indefinite article
[19:31:10] <wjp> ah, right, thx
[19:31:21] <Colourless> but isn't that overly complex :)
[19:31:26] <wjp> yeah, it is :-)
[19:31:32] <wjp> I was just curious :-)
[19:32:38] <Colourless> just had a look at the comment that was put on 0xb2 in siintrinsics.h - "Gets some sort of string."
[19:32:55] <wjp> yeah, I just replaced it
[19:33:50] <wjp> 0xAC looks interesting too... "Only used when fishing!" :-)
[19:35:16] <Colourless> it's only used once as well :)
[19:35:44] <wjp> how complex should I make the a/an checking rules? :-)
[19:36:41] <wjp> I'll check the list of possible arguments to see if there are any 'irregular' ones
[19:37:03] <Colourless> well, always with vowles, but something they are used with h as well, and example being hour
[19:37:15] <wjp> yeah, I know the rules :-)
[19:38:42] <wjp> god... what a weird list of words
[19:39:35] <wjp> ok, no irregular ones
[19:39:47] <wjp> a vowel/consonant check should be enough
[19:40:16] <DraX> you guys have alot of spare time
[19:40:34] <wjp> hardly :-(
[19:40:50] <DraX> so what is the difference between an intrinsic and usecode?
[19:41:15] <wjp> an intrinsic is a function called from usecode
[19:41:26] <wjp> they're what usecode uses to manipulate the world
[19:41:27] <DraX> so it's like bob() { in c
[19:41:51] <wjp> no, that would correspond with a usecode function
[19:42:13] <DraX> then what corresponds with an intrinsic
[19:42:15] <wjp> you could compare it with things as 'printf'
[19:42:16] <Colourless> an intrinsic is sort of like a library function
[19:42:23] <wjp> yeah
[19:42:25] <DraX> ahh
[19:42:41] <Colourless> you see, we've got to reconstruct the library
[19:42:55] <Colourless> and nothing is named :)
[19:43:12] <DraX> that must be pleasent
[19:44:35] <wjp> hmm... my usecode knowledge is getting rusty
[19:44:40] <Colourless> that list of words is very strange
[19:46:00] <Colourless> constipated, fractured, dysfunctional, dyslexic, diuretic, glandular, hormonal, obtuse, obese, partisan, bilateral, symmetrical, frontal, superfluous, saturated, molar, low-pressure, diagnostic, acidic, empirical, basic, suicidal, comforting, passive, hedonistic, pagan, philanthropic, operatic, staged, affected, grotesque, orgasmic, organic, pedantic, imperialist, Gumpy and dependent
[19:46:02] <DraX> i actully perfer SI anyway
[19:46:40] <wjp> Colourless: yeah, and that's only a small part of it :-)
[19:46:42] <DraX> where exactly are these called?
[19:47:04] <Colourless> yeah, there's still more
[19:47:29] <Colourless> i think it must have lists of nouns, verb, adjectives and adverbs
[19:47:51] <Colourless> and it just combines them pretty much randomly from looking at the code
[19:48:09] <wjp> yes, lots of random nr. calls
[19:48:19] <DraX> where is this? :)
[19:48:34] <wjp> when you fail the copy protection
[19:48:43] <wjp> everybody starts saying weird things
[19:48:45] <Colourless> it's pretty funny
[19:48:49] <DraX> oh
[19:48:50] <DraX> heh
[19:49:07] <wjp> I entered a couple of the sentences generated a little while back
[19:50:11] <Colourless> yeah, i noticed :)
[19:51:29] <wjp> bah... I even managed to get this trivial intrinsic wrong
[19:51:59] <Colourless> how? :)
[19:52:09] <wjp> I should really try to remember the exact libc call semantics...
[19:52:16] <wjp> I messed up on the strchr call
[19:52:25] <wjp> well, on the return value
[19:53:07] <wjp> ok, that was half of the zeroes
[19:53:27] <Colourless> i take it you really messed up :)
[19:53:42] <wjp> nah, I just confused strchr with the pascal equivalent
[19:54:07] <wjp> (that's what you get from mixing C with Delphi :-) )
[19:55:19] <DraX> are there any plans to fix the spark paperdoll?
[19:55:32] <Colourless> no :)
[19:55:39] <DraX> someone should :P
[19:55:51] <wjp> unless you're volunteering to redraw every piece of armour in his size? ;-)
[19:55:59] <DraX> wjp, if i could draw i would do it
[19:56:23] <DraX> i would be quite happy to do so really
[19:56:34] <wjp> it's a _LOT_ of art....
[19:56:54] <DraX> i would think so
[19:58:18] <DraX> but i still plan to some day make a scifi game using the exult engine
[19:58:19] <DraX> so
[20:00:45] <Colourless> what's Spark got to do with that :)
[20:01:01] <DraX> Colourless, has to do with art :P
[20:03:29] <wjp> hmm... the other 0's are from adding a string to an integer 0 apparently
[20:04:08] <Colourless> with that one, it would appear that you did mess up bad :)
[20:04:22] <wjp> I did?
[20:05:02] <Colourless> why would you add a string to an integer 0?
[20:05:11] <Colourless> more specifically, in that function>
[20:10:17] <wjp> ah, got it...
[20:10:51] <wjp> it sometimes says "Ode to a ..." before the 'main' quote
[20:11:20] <wjp> but when it doesn't, the variable in which it stores the "Ode to..." is still uninitialized
[20:16:32] <wjp> hmm... it might be a problem to just make "adding a string to 0 integer" a NOP, since that might screw up the places where it really wants to do this
[20:17:27] <DraX> w
[20:17:29] <DraX> grr
[20:17:30] <DraX> sorry
[20:18:22] <DraX> i wish kurt would hurry up and finish uploading 0.3.3
[20:23:00] <wjp> ok, committed a_or_an intrinsic...
[20:34:17] <DraX> heh
[20:35:25] <wjp> cout << "Grrr" << endl; ?
[20:36:44] <wjp> what was that doing there? :-)
[20:37:29] <Colourless> does that matter now :)
[20:39:37] <wjp> well...
[20:41:37] <wjp> bah... more bugs in the weirdness
[20:42:27] <wjp> "To be an imperialism or not bo. That is the . Whether 'tis nobler in the to deflower the imperialisms and puddings of partisan or..."
[20:42:38] <Colourless> Exult was having issues with 'access violations' and I was attempting to see how many times that code path was being run. I wanted to know if it was failing all the time or just in a specific case. I forgot to remove that line last commit
[20:42:39] <wjp> note the 3 missing nouns
[20:43:15] <Colourless> yeah. that makes less sense than normal
[20:43:44] <wjp> the spaces are there, but the nouns are missing
[20:46:14] <wjp> logic error in the usecode: "Ode to an acidic barge. To be an barge or not to be."
[20:46:28] <wjp> (it re-uses 'an' where it shouldn't)
[20:48:00] <Colourless> kind of strange
[20:49:13] <wjp> brb
[21:05:11] * DraX is gone. nobody home! (autoaway/30m) (sph/log)
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[21:07:02] <Colourless> just thinking, i may have caused the bug with Deleted_objects::flush, i just need to check and make sure i didn't
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[22:00:17] <DraX> hmm
[22:00:38] <DraX> so when is alpha3 planned to go out the door?
[22:01:10] <wjp> real soon now(tm) ;-)
[22:01:26] <DraX> :P
[22:02:06] <DraX> so then i'll upgrade my laptop to the new libc_r RSN :P
[22:05:20] <wjp> Colourless|awk: where do I submit usecode patches? ;-)
[22:13:43] --- Colourless|awk is now known as Colourless
[22:13:48] <Colourless> wjp: i have no idea :)
[22:14:23] <Colourless> wjp: you'd have to ask jeff, because i don't think that functionality has been added yet... but he was talking about it the other day
[22:15:34] <wjp> I'll make a note of it somewhere, for now
[22:15:53] <DraX> hmm
[22:17:36] <DraX> hmm
[22:19:14] <wjp> hmm
[22:19:23] <Colourless> hmm
[22:19:45] <DraX> wow
[22:20:04] * DraX needs a background
[22:20:18] <Colourless> dammit, you broke the pattern, we were waiting for exultbot to say hmm as well
[22:20:43] <DraX> :P
[22:20:49] <DraX> i can start it again
[22:20:50] <DraX> hmm
[22:21:01] <exultbot> hmm
[22:21:10] <Colourless> hmm
[22:21:13] <wjp> hmm
[22:21:20] <exultbot> hmmmm
[22:22:08] <DraX> hmm
[22:22:19] <Colourless> hmm
[22:25:32] <DraX> wow
[22:25:43] <DraX> this background really makes everything look better
[22:25:59] <DraX> it was that ugly color that the windows default background is(it's not windows)
[22:26:07] <DraX> and now i grabbed something from digitalblasphemy
[22:26:13] <DraX> and it really makes everything look better
[22:26:43] <DraX> 0.3.3 needs to get released
[22:28:15] <Colourless> exult really takes far to long to compile
[22:28:33] <wjp> very true
[22:28:34] <DraX> cut out the -o2 and it's alot faster :)
[22:29:18] <DraX> ok that sucks ass
[22:29:27] <DraX> if you do exec zsh --login
[22:29:29] <DraX> when you do exit
[22:29:32] <DraX> aterm dosen't close
[22:31:36] <DraX> i need an AIM client for atheos, then i'd really be set
[22:32:03] <DraX> one of the things i always though beos's AIM client should do was use attributes for logged in buddies
[22:32:13] <DraX> that would have been neat
[22:32:22] <DraX> then you could change there info in your terminal
[22:32:30] <DraX> and the irc client would reflect
[22:35:31] <DraX> hmm
[22:39:06] <DraX> hmm
[22:45:59] <Colourless> ok, I now know I didn't cause the Deleted_objects::flush crash. I have no idea what is though. If you keep double clicking on anything it will eventually do it and of course it only occurs in SI
[23:21:31] * DraX is gone. nobody home! (autoaway/30m) (sph/log)
[23:41:42] <wjp> time for bed
[23:41:46] <wjp> g'night
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[23:54:31] <DraX> hey
[23:55:31] <Kirben> Hi
[23:56:59] * DraX is back. yum, oxygen! (35m29s)