#email@example.com logs for 7 Dec 2013 (GMT)Archive Today Yesterday Tomorrow
[06:08:20] <static> Is there a way to use keyring mod without the new portraits?
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[07:53:15] <raptor67682> hi
[07:53:21] <raptor67682> i have a problem with sfx
[07:53:25] <raptor67682> when I turn on a lamp/lantern, it does NOT make any SFX sound
[07:53:28] <raptor67682> Into dosbox and on my pentium II, it was/is making sfx sound
[08:31:09] <Dominus> raptor67682: http://exult.sourceforge.net/faq.php#red_x
[08:31:47] <Dominus> and then you need to enable sfx in the audio settings
[08:56:09] <Dominus> static: yes, but only if you edit the mod sources and get rid of the faces but keep the ones for new npcs
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[10:50:34] <raptor67682> i dont understd
[10:50:39] <raptor67682> i gave sfx enbaled
[12:22:46] <Dominus> raptor67682: did you install the sfx pack? which os?
[12:38:09] <raptor67682> linux
[12:38:12] <raptor67682> debian
[12:38:18] <raptor67682> which sfx pack?
[12:38:21] <raptor67682> apt-get install exult
[12:38:39] <raptor67682> and then configure the .exult config file, telling where is black gate.
[12:39:08] <raptor67682> the sounds arent working at the time such as in the genuine, original, blackgate game
[12:39:16] <raptor67682> sfx + music
[12:39:25] <raptor67682> exult is very sad since there is alsmost never music
[12:39:43] <raptor67682> in the original (just try in dosbox or windows) you will have music and sfx most of the time.
[12:39:51] <raptor67682> it gives a great atmoshpehere
[12:40:12] <raptor67682> In the exult, one get music just time to time (sfx and/or music)
[12:40:21] <raptor67682> music/sfx is powered by timidity on linux.
[12:40:48] <raptor67682> so well, no blakcgate in dosbox (too slow) and exult (not so much fun, since not realible to be close to original) :(
[12:41:11] <Dominus> you need to read our homepage *AND* our documentation
[12:41:36] <Dominus> http://exult.sourceforge.net/index.php
[12:41:56] <Dominus> " not to mention the ancient 1.2 version that should never be used again."
[12:42:06] <Dominus> "However there is still no new release and thus the ancient Exult 1.2 version is unfortunately still widely regarded as the stable version, especially in Linux repositories."
[12:42:20] <Dominus> which means you need to grab Exult from SVN and compile it yourself
[12:42:50] <Dominus> THEN you will need to *read* the link I pasted earlier http://exult.sourceforge.net/faq.php#red_x
[12:43:05] <Dominus> which leads to http://exult.sourceforge.net/docs.php#wave_sfx
[12:43:37] <Dominus> you need to download the SFX packs and install them *manually*
[12:44:25] <Dominus> as for how to compile Exult, read the file "Install" in our SVN
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[17:30:47] <sh4rm4> interesting... after i returned from moonshade to monitor, ensorcio has now the shape of a chicken
[17:30:57] <sh4rm4> i only found him via teleport to npc
[17:31:33] <sh4rm4> (81, according to this list: http://www.gamerevolution.com/faq/pc/ultima-7-the-serpent-isle/ultima-7-the-serpent-isle-guide-3655 )
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[20:50:44] <static> http://spoonyexperiment.com/2013/12/06/o-british-art-thou/
[20:50:59] <static> some great garriott interviews too
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[21:21:21] --- Topic for #exult is: Exult: http://exult.sourceforge.net/ - The open source engine for Ultima 7
[21:21:21] --- Topic for #exult set by Colourless at Fri Sep 12 00:40:42 2008
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[22:50:09] <Epitrope> Dominus: do you interact with the package maintainers much?
[22:50:30] <Epitrope> are Jordà Polo or Michael Banck in here?
[22:53:21] <Epitrope> (the debian maintainers: http://packages.debian.org/wheezy/exult )