#exult@irc.freenode.net logs for 7 Feb 2013 (GMT)

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[14:48:41] <wjp> Marzo1: did U7 have the concept of 'editor' items which are invisible in game mode and visible in map editor mode? (For the invisible barrier item you mention on the forum)
[14:49:43] <wjp> U8 uses a flag like that for barriers that shouldn't be visible
[14:52:08] <wjp> or was that behaviour hardcoded for eggs?
[15:01:43] <Marzo1> I think it was hard-coded
[15:02:05] <Marzo1> I got the idea for the suggestion from several SI ceilings
[15:02:33] <Marzo1> They are invisible, but have all necessary information
[15:02:48] <Marzo1> And editing invisible things without being able to see them is painful
[15:04:22] <Marzo1> I suppose we could add a flag in Exult to do the work
[15:05:10] <Marzo1> You select a shape with normally visible graphics, set the flag and it becomes invisible except in map-edit mode
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[15:13:09] <wjp> U8 has a set of partially transparent wireframe boxes for this
[15:13:43] <Marzo1> An example of what I mean: in SI, shape 394 is entirely blank (all 32 frames)
[15:13:46] <wjp> (of course U8 needs them more because it's more 3D than U7)
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