#exult@irc.freenode.net logs for 7 Jan 2002 (GMT)

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[00:00:16] <matto> blast
[00:00:22] <Dominik> hi
[00:00:28] <Dominik> matto!!!!!
[00:00:29] <Colourless> it speaks!
[00:02:05] <matto> Dominik!!!!!!!
[00:02:17] <matto> so what's this I hear about U8 and U9 projects? hehe
[00:02:24] <Dominik> hm?
[00:02:30] <Dominik> what do you mean?
[00:02:42] <Dominik> you must have read something wrong here
[00:02:48] <matto> is someone working on an Ultima 8 version of exult?
[00:03:04] <Colourless> the pentagram faq should answer that question :-)
[00:03:16] <Dominik> Pentagram is not Exult. Any similarities between Pentagram and Exult are
[00:03:16] <Dominik> purely coincidental.
[00:03:32] <Dominik> Colourless: I was just about to say that :-)
[00:03:43] <Colourless> here's the entire faq
[00:03:45] <matto> did Dominik write the pentagram faq? hehe
[00:03:48] <Colourless> 1.1 What is Pentagram?
[00:03:48] <Colourless> Pentagram is not Exult. Any similarities between Pentagram and Exult are
[00:03:48] <Colourless> purely coincidental.
[00:03:51] <Colourless> 1.2 Is is Exult for Ultima 8?
[00:03:51] <Colourless> Of course not. As stated in 1.1, "Pentagram is not Exult". Anyway, what
[00:03:51] <Colourless> sort of fool would attempt such a thing anyway.
[00:03:54] <Colourless> 1.3 When will Pentagram be playable?
[00:03:54] <Colourless> Well unless someone actually writes some code, never.
[00:04:02] <Colourless> i wrote the faq :-)
[00:04:10] <matto> hahahaha
[00:04:13] <matto> that is great!
[00:09:48] <wjp> Colourless: that centering is really useful. thanks :-)
[00:10:15] <Dominik> I second that (although I haven't looked yet)
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[00:10:36] <wjp> hi
[00:10:42] <Colourless> hi
[00:10:42] <Dominik> hi Kirben
[00:11:04] <Kirben> Hi
[00:12:27] <Colourless> wjp: yeah. we can now look at some of the maps that we would have had no idea where the actual map was
[00:12:31] <wjp> hmm, strange, I don't see a cemetery map in the map descriptions
[00:12:59] <wjp> ah, 6
[00:13:22] <wjp> hm, do you remember if the divination focus reads "Totally lost!" when you're in the cemetery?
[00:13:34] <Colourless> i never used it
[00:13:43] <Colourless> i always knew where I was
[00:13:55] <wjp> I just used it to increase intelligence :-)
[00:14:29] <Colourless> heh :-)
[00:15:20] <wjp> map 29 is strange
[00:15:47] <wjp> those globs with avatar corpses in them are used there too
[00:16:13] <wjp> (to the N of startpos)
[00:16:29] <Colourless> i think it's an unfinished map or something
[00:16:35] <Colourless> it's just way too odd
[00:16:38] <wjp> very unfinished :-)
[00:18:27] <Kirben> Colourless: any progress on new cvs installer ?
[00:19:32] <Colourless> hm, no not yet
[00:21:23] <Colourless> i scwered up updater somewhere it seems
[00:21:40] <Colourless> screwed up even
[00:25:04] <Fingolfin> good night folks
[00:25:07] <-- Fingolfin has left IRC ("night")
[00:35:04] <wjp> I have to go too
[00:35:10] <Colourless> cya
[00:35:10] <wjp> night
[00:35:13] <Dominik> ok see you
[00:35:21] <-- wjp has left IRC ("[x]chat")
[00:38:09] <Colourless> kirben: i think i've found the problem
[00:38:34] <Kirben> ah good
[00:43:06] <Colourless> i'll dcc it to you
[00:43:28] <Kirben> ok is on auto
[00:43:37] <Kirben> recieve
[00:52:27] <Colourless> done
[00:52:42] <Dominik> comitted minor changes to FAQ/ReadMe
[00:52:50] <Dominik> updating website next
[00:57:24] <Kirben> works fine :)
[00:57:35] <Dominik> website updated
[00:58:04] <Colourless> great. the problem was really stupid and i'm ashamed that i didn't notice it before
[00:58:05] <Dominik> prepare for Pentagram onslaught
[00:58:15] <Colourless> heh
[00:58:22] <Colourless> we all know that no one reads the FAQ
[00:58:53] <Dominik> he he , but I'm posting on the forum that there is an updated FAQ :-)
[00:59:15] <Colourless> no one likes Ultima 8 :-)
[00:59:42] <Dominik> phew but I'm still getting twice a month mails from people asking if we do this
[00:59:54] <Dominik> my last one is a favourite of mine:
[01:00:06] <Dominik> Will there ever be an exult that will support Ultima 8?
[01:00:22] <Dominik> Will there ever be people who read the FAQ?
[01:00:22] <Colourless> the pentagram faq says no :-)
[01:00:22] <Dominik> Sorry to be so rude but exactly for those questions we have a FAQ
[01:00:35] <Dominik> that last one was my answer
[01:00:46] <Colourless> of course no one knows about the pentagram faq :-)
[01:03:28] <Dominik> I thought of adding a link to the webcvs to the faq but then I thought better of it
[01:03:39] <Dominik> it is too confusing at the moment :-)
[01:05:53] <Kirben> any idea why exult's windows icon (in top right of window) is blank under XP ?
[01:06:15] <Dominik> sdl-app?
[01:06:25] <Colourless> not sure, it might be a sdl thing
[01:06:49] <Colourless> anyway, if we want I could write some windows specific code to put it there
[01:07:20] <Kirben> http://members.optushome.com.au/veemon/test.jpg
[01:07:44] <Kirben> no sdl-app only shows up in pentagram tools
[01:08:17] <Dominik> yeah, I know
[01:12:06] <Colourless> i think it's way past the time i should have gone
[01:12:20] <Dominik> :-)
[01:12:34] <Colourless> bye all
[01:13:33] <Kirben> cya
[01:13:51] <-- Colourless has left IRC ("[11:44]")
[01:16:48] <Dominik> updated the links section a bit. Derek's new link and removed the U7 Conversion project (the link is no longer valid and the project was dead for two years already)
[02:05:10] <Dominik> got to gp to bed now
[02:05:15] <Dominik> bye
[02:05:20] <-- Dominik has left IRC ("Exult! Exult! Exult!")
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[04:49:47] <EazyCheez> hello
[04:50:20] <EazyCheez> having a weeeeird bug with Exult... thing wants to crash on me when I try to save after the Banes take over the companions and go away
[04:57:06] <EazyCheez> I ran exult Windowed to see what errors might come up when I tried to save, and I got this:
[04:57:08] <EazyCheez> 'EXULT caused a stack fault in module MSVCRT.DLL at 0187:780118b5.
[04:57:08] <EazyCheez> Registers:
[04:57:08] <EazyCheez> EAX=817a1914 CS=0187 EIP=780118b5 EFLGS=00010202
[04:57:08] <EazyCheez> EBX=00000200 SS=018f ESP=00781fc8 EBP=007823dc
[04:57:08] <EazyCheez> ECX=d18ed400 DS=018f ESI=00000016 FS=31ff
[04:57:09] <EazyCheez> EDX=02da8214 ES=018f EDI=0097ed6c GS=0000
[04:57:11] <EazyCheez> Bytes at CS:EIP:
[04:57:13] <EazyCheez> 53 56 57 33 ff 39 7d 10 89 7d f8 89 7d f0 75 07
[04:57:15] <EazyCheez> Stack dump:
[04:57:17] <EazyCheez> 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
[04:59:51] <Kirben> Try latest Exult CVS snapshot and if that fails report bug at http://sourceforge.net/tracker/?group_id=2335&atid=102335 and include a copy of save game just before banes.
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[05:33:48] <syke> hi
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[06:06:08] <EazyCheez> allll righty Kirbster
[06:06:10] <EazyCheez> submitted
[06:06:17] <EazyCheez> and I am going to the bed now
[06:06:21] <EazyCheez> see you tomorrow!
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[08:46:58] * Darke bows. "Hello."
[08:47:05] <Kirben> Hi
[08:55:32] * Darke sighs as he watches diff get something badly wrong.
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[10:29:07] <wjp> hi
[10:31:27] <Darke> Hello.
[10:34:26] <Darke> Incidentally, is there any reason using -fhonor-std with g++, gives large numbers of errors, when Dancer is obviously using something similar (under whatever compiler he's using), to enforce namespaces? Or am I missing something?
[10:34:42] <wjp> -fhonor-std doesn't seem to do what you'd expect it to
[10:34:54] <wjp> I tried it a while back
[10:35:14] <wjp> it generates errors when you _do_ properly use 'using std::...;'
[10:35:51] * Darke urks, and wonders if upgrading to gcc3.0 or something might 'fix' it.
[10:35:53] <wjp> the gcc infopage is a bit vague about that option too
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[11:25:03] <Wumpaway> borax?
[11:25:07] <Wumpaway> bah
[11:25:07] <Wumpaway> mooo
[11:25:12] <Wumpaway> hello all :-)
[11:25:16] --- Wumpaway is now known as Wumpus
[11:25:40] <wjp> hi
[11:28:32] <Darke> Hello. <bow>
[11:37:45] <Wumpus> lol at the latter parts of 'stability, and a query'
[11:37:50] <Wumpus> (ML)
[11:40:01] <wjp> argh... the dutch railroad company made their site IE-only!
[11:40:37] <wjp> now am I supposed to reboot to windows everytime I want to check what time a train departs?!
[11:41:32] <Wumpus> use a browser which can advertise a false user-agent or whatever its called? :)
[11:41:45] <wjp> feel free to hit www.ns.nl a few times with non-IE browsers, just to show them IE isn't the only browser :-)
[11:41:49] <Wumpus> or is it genuine IEness that its relying on? :( (only ever encountered that once)
[11:42:02] <wjp> well, it uses very complex javascript
[11:45:34] <wjp> it's not really a problem to get rid of the "you must use IE" page
[11:46:03] <wjp> (I made a local copy of the page and just disabled the browser checking javascript)
[11:46:10] <wjp> it does look kind of screwed up, though
[11:47:26] <Wumpus> i get smoething vaguely comprehensible using links
[11:47:50] <Wumpus> only vaguely, because there's only a couple of words I recognise :)
[11:48:43] <wjp> yeah, links skips the browser check because it doesn't support js
[11:49:21] <Wumpus> oh hehe :P
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[12:04:37] <Colourless> hi
[12:06:58] <Darke> Hello.
[12:07:16] <Colourless> grrr. my isp's stupid www proxy appears to be down. i can't access any sites on port 80
[12:07:58] <Darke> My sympathies, I know just how annoying that is. <grin>
[12:13:23] <Colourless> working now
[12:18:35] --- wjp is now known as wjp|away
[12:18:40] <wjp|away> bye
[12:18:48] <Colourless> dya
[12:18:50] <Colourless> cya even
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[12:48:45] <Fingolfin> hi
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[12:48:51] <Colourless> hi
[12:49:00] <Darke> Hi.
[12:49:21] <Fingolfin> http://www.forked.net/www.timecanada.com/
[12:49:23] <Fingolfin> =)
[12:49:38] <Fingolfin> seems Apple will not be liking Time Canada for the coming time :)
[12:49:52] * Darke noticed. <very-big-grin>
[12:50:22] <Darke> For a long, long time coming I'm guessing.
[12:50:23] <Fingolfin> they already removed it, but mirrors where up quickly :)
[12:50:33] * Darke nods, he saw it on the original site.
[12:50:42] <Colourless> so, fingolfin, what is the big secret
[12:51:07] <Fingolfin> Colourless: hm? regarding that article you mean?
[12:51:17] * Colourless hasn't looked at it
[12:51:36] <Fingolfin> well, Apple's MacWorld San Francisco will start at 9 AM today, and Steve Jobs will give one of his famous Keynotes...
[12:51:53] <Fingolfin> and rumours where that he's going to present a new iMac. Well. that's the rumour each single time :)
[12:52:10] * Darke has one tar of gcc 3.0.3, one uber 'make bootstrap' going, and one large hope that it's not going to kill his system when he installs it. <grin>
[12:52:12] <Fingolfin> only that this time, Time Canada screwed up and published an exclusive interview one day early =)
[12:52:21] <Colourless> how good is the lcd display on this thing?
[12:52:24] <Darke> _Just_ a little too early. <grin>
[12:52:29] * Fingolfin grins at Darke and watches his Apple GCC 3 tree compile
[12:52:35] <Fingolfin> Colourless: no idea
[12:52:49] <Fingolfin> anyway, if it is indeed the new iMac it should be max $999
[12:53:05] <Fingolfin> some hours early, yeah
[12:53:13] <Colourless> that is pretty cheap
[12:53:15] <Fingolfin> apparently, some of the magazines are already in stores :)
[12:57:12] * Darke watches `make install`... work. Now to see if it's b0rk3n anything.
[12:58:35] <Fingolfin> ah seems it might be $1299 :(((
[12:59:49] * Darke thinks that's fairly reasonable for a flatscreen system, at least for an x86 flatscreen system (presuming these are US$).
[13:00:10] <Fingolfin> it is :)
[13:00:27] <Darke> OTOP, that _is_ Time 'Canada', sure it isn't in .ca dollars?
[13:02:52] * Darke forgets to run `ldconfig` and watches things Not Work.
[13:05:34] <Fingolfin> not sure
[13:05:44] <Fingolfin> well, I'll just wait till the real announcment
[13:12:27] * Darke likes the new warning/error messages, they appear to be much 'clearer'.
[13:13:03] <Darke> And the fact it actually enforces the std:: namespace (which is the reason I upgraded), is also nice. <grin>
[13:13:56] <Colourless> hehe, have fun when jeff breaks everything for you :-)
[13:16:26] * Darke is almost certain, that unless jeff decides to play with stuff in the usecode/ucxt/ directory, it's 'safe'... or at least safer. <grin>
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[13:40:10] <Fingolfin> hi Kirben
[13:49:04] * Darke looks up from his compilation and bows. "Hi Kirben."
[13:49:33] * Darke boggles, the entire gcc sourcetree, compiled under linux, take up half a gig.
[13:50:09] <Kirben> Hi
[13:50:09] <Fingolfin> =)
[13:50:24] * Fingolfin keeps the source tree seperated from the compile tree
[13:51:02] <Fingolfin> source tree alone are 183 MB for me, though
[13:53:11] <Darke> 110MB for me.
[13:55:46] <Kirben> Any hope of exult studio been more portable soon ? I was going to give win32 build another attempt but glib/gtk+ 1.2 dev packages are longer available for win32
[13:56:22] <Fingolfin> Darke: I once run some make command in it, this is the result of make clean, maybe it's not as clean as it shuold be ...
[13:56:38] <Darke> `make distclean`?
[13:57:22] <Fingolfin> no such make rule over here :)
[13:57:25] <Fingolfin> doesn't worry me, though
[13:57:45] <Colourless> allclean perhaps?
[13:58:02] <Darke> Ok... ucxt is much faster with this version of gcc, perhaps it's just because I compiled it, but it's Segfaulting with -fz under function 402... perhaps I should try it without optimisations.
[14:01:59] <Kirben> The only win32 packages available now are the newer and incompatible glib/gtk+ 1.3
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[15:07:29] <Dominus> hi
[15:07:52] * Darke bows, "Hello."
[15:15:26] <Dominus> seems users on the Forum are ignoring the FAQ update, especially about Pentagram. Phew, lucky us :-)
[15:15:38] <Colourless> hi
[15:16:31] <Darke> Dominus: Umm... you expected them to actually... I don't know, READ the thing?!? Since when have you been this optomistic? <grin>
[15:16:57] <Colourless> i told him yesterday no one reads it :-)
[15:17:00] <Dominus> savages they are
[15:17:20] * Darke thinks Dominus must be on some sort of happy drugs or something.
[15:17:46] <Dominus> except for Paulon Dragons who instantly remarked about that the links to his site are wrong...
[15:18:59] --- Dominus has changed the topic to: USECODE! the secret Power of Ultima 7 and Exult!!!
[15:19:04] <Darke> Hallucinogens anyway. <grin>
[15:19:21] --- Darke has changed the topic to: USECODE! the secret Power of Ultima 7 (and Ultima 8!) and Exult!!!
[15:19:35] <Dominus> I think Ultima 7 should be in the topic :-)
[15:19:41] <Dominus> and Ultima 8 :-)
[15:19:47] * Darke grins.
[15:20:17] * Darke is impressed gcc3.0.3 ferreted out a bug in std::string::include.
[15:20:21] <Darke> s/include/insert/
[16:17:01] * Dominus is cleaning up the bug tracker once more (deleting savegames from closed bugs)
[16:47:09] --- wjp|away is now known as wjp
[16:47:14] <wjp> hi again
[16:47:18] <Dominus> hi
[16:47:20] <Colourless> hi
[16:47:39] <Dominus> hm wjp, didn't you say you fixed the exult -h ? (cout)
[16:48:18] <wjp> no, I just fixed the content
[16:48:29] <Dominus> ah okay
[16:48:40] <Dominus> then I misunderstood you :-)
[16:49:09] <Dominus> I wondered when I did the final fix for the readme
[16:49:21] <wjp> Darke: about string::insert: didn't Dancer say something about that in his cvs log?
[16:49:22] * Colourless added a music player to 'viewer'
[16:49:31] <wjp> Colourless: cool :-)
[16:49:58] <Colourless> only works in windows though. it's a really hacked up version of the xmidi and win_midiout classes
[16:50:11] <wjp> not so cool :-(
[16:50:32] <Dominus> he he
[16:50:47] <Colourless> any of the exult midi players would work, except things like the timidity one require exult's audio
[16:53:11] <Colourless> i would imagine that libk and forked would work
[16:55:52] <Colourless> the actual version of win_midiout that i used was a version i used in another program. turns out it's got some basic visulataions in it
[16:57:28] <Dominus> so now we have music. where is the moving Avatar? :-)
[16:57:46] <Colourless> you know, i was actually going to hack one in or something :-)
[16:58:01] * Dominus would actually like to see/hear the speech in the SI endgame...
[16:58:13] <Dominus> Colourless: cool :-)
[17:00:19] <Colourless> dom, want me to dcc you the version with music, and visulations (of the music)
[17:00:39] <Dominus> yeah, please
[17:01:15] <Colourless> you need to copy music.flx into the viewer dir
[17:01:23] <Dominus> ok
[17:01:29] <wjp> looks like we need a config file :-)
[17:02:06] <Dominus> mhm, it's not moving...
[17:02:08] <Colourless> it's the sort of thing it would be really useful if we ported the exult utils to pentagram
[17:02:20] <Colourless> oh it is, at about 22 cps :-)
[17:02:31] <Dominus> ah nice
[17:02:55] <Dominus> hmpf
[17:02:56] <Colourless> cancelled
[17:03:09] <Dominus> connection lost
[17:03:13] <Dominus> can you try again
[17:03:19] <Colourless> try here: http://www.users.on.net/triforce/display.zip
[17:03:25] <Dominus> he
[17:03:34] <Dominus> already up?
[17:03:38] <Colourless> yeah
[17:04:26] <Dominus> not found
[17:05:06] <Colourless> capital D
[17:05:32] <Dominus> ok
[17:06:03] <Colourless> the visulizations are displayed in the console window
[17:07:36] * Dominus notes he should unmute his speakers to hear anything
[17:07:42] <Dominus> it's cool
[17:09:00] <Dominus> funny thing to do: hold the slider of the command prompt and the music can't go on until you release it :-)
[17:09:26] <Dominus> the visualization is funny
[17:09:44] <Colourless> it just shows what notes are playing
[17:10:07] <Colourless> if you scroll the map, it crates 'bars'
[17:11:56] <Darke> wjp: (string::insert) That was changing from a 'perfectly working', pre-standard insert method (gcc backwards compatability I suppose) to a 'perfectly working' standard insert method. I upgraded my compiler to gcc3.0.3, and it started seg faulting for some reason, so instead of passing iterators to it, I passed size_type's to it, and It Just Worked. Maybe insert isn't meant to support iterators?
[17:12:42] <wjp> what was the exact call to insert?
[17:13:02] <Dominus> now where is the map with LB's castle ? :-)
[17:13:10] <wjp> Not There(tm)
[17:13:14] <wjp> ;-)
[17:14:14] <Darke> wjp: s.insert(z, 1, '\\'); IIRC. Where 'z' was the iterator, I changed it to the 'standard' s.insert(z, "\\"); and it would segfault.
[17:14:37] <Dominus> wjp: you know your map viewer really makes me consider playing U8 once again
[17:15:22] <Dominus> but it really makes me wish for a working Pentagram game :-)
[17:16:17] * Darke thinks that sounds like Dominus doing some volunteering. <grin>
[17:17:07] <Dominus> mhm
[17:17:07] <wjp> according to Stroustrup the 'iterator' syntax of insert inserts a character, not a string
[17:17:07] <wjp> so you'd need to do s.insert(z, '\\');
[17:17:07] <Dominus> please upload all your programming knowledge into my brain now - I will get started right away
[17:17:14] <Darke> <nod> And according to my 'just before the standard was ratified' C++ book, both are correct, you can pass a char or a char *.
[17:17:49] <Darke> And passing a string works for some reason also.
[17:18:37] <wjp> the other C++ STL book I have agrees with Stroustrup
[17:19:20] <wjp> you'd have to check your headers to find out exactly what's happening, I guess
[17:19:25] <Darke> Both of which disagree with my compiler which says "" works, whilst '' doesn't. It says '' doesn't work quite loudly too. <grin>
[17:19:40] * Darke is checking at the moment.
[17:21:12] <Darke> This is exactly the error:
[17:21:13] <Darke> ucfunc.cc:852: no matching function for call to `std::basic_string<char,
[17:21:13] <Darke> std::char_traits<char>, std::allocator<char> >::insert(size_t&, char)'
[17:21:41] <wjp> and you're calling it with insert(iterator, character) ?
[17:21:59] <Darke> Nope. string::size_type, theoretically like I should be.
[17:22:51] * Darke originally had 'unsigned int' there, and it worked/didn't work in the same way also.
[17:23:46] * Darke wishes he had the appropriate $bignum to shell out for a copy of the standard, it would make life so much easier sometimes.
[17:23:53] <-- Dominus has left #exult ()
[17:24:11] <wjp> any idea how up-to-date Stroustrup is?
[17:24:15] --> Dominus has joined #exult
[17:24:15] --- ChanServ gives channel operator status to Dominus
[17:24:30] <Darke> wjp: Out of date, unless you've got the 'latest' version IIRC.
[17:24:30] <Dominus> aargh that irc client is bad
[17:24:37] <wjp> well, it's copyright 2000
[17:25:11] * Darke 's C++ std lib reference is c 1999.
[17:27:56] <Darke> My options (from the suggestions) appear to be (iterator, size_type, char), (size_type, string), (size_type, char *, size_type), (size_type, char *), (size_type, size_type, char), (iterator, char).
[17:29:02] <Darke> 3rd option seems dodgy, and for 5th the middle parameter would be theoretically the 'number' of characters to insert, IIRC.
[17:30:50] <Darke> Of course it still doesn't explain why me passing (iterator, char) caused a segfault, I couldn't see anything I was doing wrong. <shrug> In any event, I need to sleep. <grin> Night all!
[17:31:13] <-- Darke has left IRC ()
[17:33:59] <Dominus> wow, I forgot how cool the map 44 looks
[17:50:14] --> Nadir has joined #exult
[17:50:14] --- ChanServ gives channel operator status to Nadir
[17:50:21] <Nadir> hi
[17:50:31] <Dominus> hi
[17:50:37] <Colourless> hi
[17:50:50] <Nadir> Colourless: I read the logs, and noticed your mention of midi support for Pentagram
[17:51:48] <wjp> hi
[17:51:55] --- wjp is now known as wjp|dinner
[17:52:07] <Colourless> yeah
[17:52:55] <Nadir> it is fairly easy to use the module import feature of CVS to share bits between the two. It's like a symlink between modules
[17:53:09] <Nadir> pentagram should really be automake/autoconfed
[18:01:24] <Nadir> got to go now. bye
[18:01:28] <-- Nadir has left IRC ("Client Exiting")
[18:14:08] --- wjp|dinner is now known as wjp
[18:29:17] <Dominus> wow that u1 remake techdemo is quite impressive
[18:38:58] <wjp> hmm, haven't seen it yet
[18:39:00] <wjp> is there a linux version?
[18:39:18] <Dominus> nope :-)
[18:56:31] * wjp emails his ISP about not being able to email to the SF mailling lists...
[18:56:33] <wjp> *sigh*
[18:56:53] <wjp> (all mails bounce because its POP server apparently doesn't have a 'postmaster' account)
[18:58:37] --> ashp has joined #exult
[18:58:50] <ashp> Hey, I'm trying to submit a bug - but how do I know which savegame matches which ingame name? :)
[18:59:08] <wjp> if you click on the savegame it will show the filename in the 'details' window
[18:59:24] <ashp> Ahh
[18:59:31] <ashp> I was guessing on 00 being the quicksave, then down in order
[18:59:43] <wjp> no, quicksave doesn't have a savegame file
[18:59:46] <ashp> I'm just filing a bug on the "taking food from dead guys is stealing" bug :)
[18:59:56] <wjp> the order of the saves is quite random, really
[19:01:24] <ashp> I think drcode said he'd take a look at the bug. I take it he doesn't IRC?
[19:01:35] <wjp> very rarely
[19:01:39] <ashp> I hope it gets fixed and I don't have to restart. My parties hungry ;)
[19:02:14] <wjp> hmm, there's a good chance it will take a restart if it's a object flags issue
[19:02:37] <ashp> Ah, okie. Oh well. At least I remember how to do the forge stuff now, so it won't be so bad.
[19:02:55] <ashp> It's working a lot better than last time I played however, that's the only bug I came across so far.
[19:03:09] <ashp> Sometimes when switching to combat, the party members kinda mill around rather than actually fighting.
[19:03:18] <ashp> Oh, and spark seems invincible for some ungodly reason.. :)
[19:05:35] --> EazyCheez has joined #exult
[19:05:41] <EazyCheez> Hello :)
[19:05:44] <matto> EZ!
[19:05:45] <matto> hi!
[19:05:52] <EazyCheez> j'all check out mah bug yet? :)
[19:06:02] <matto> you bet.. I was on it like flies on crap!
[19:06:17] <matto> unfortunately, I'm afraid there's nothing I can do ...
[19:06:23] --- wjp is now known as wjp|afk
[19:06:58] <EazyCheez> yep, guess Willie or Colourless or Dominus can check it out :)
[19:07:20] <wjp|afk> Willie? ugh..
[19:07:39] <ashp> Oh fuck it.
[19:07:43] <ashp> I managed to create a dup bug.
[19:07:53] <EazyCheez> hehe sorry Willem :)
[19:07:53] <ashp> (500518 and 500515), *sigh*
[19:07:58] * ashp yells at rogers for breaking
[19:08:21] <wjp|afk> which one do you want deleted?
[19:08:57] <ashp> 500515, but interesting, they both seem to have no attachments.
[19:09:00] <ashp> I attached the savefile both times.
[19:09:09] <ashp> But they appear to be missing, or maybe only admins can see attachments?
[19:09:19] <wjp|afk> no, they're not there
[19:09:28] <wjp|afk> did you check the "attach file" box?
[19:09:34] <ashp> Hmm, it spent long enough uploading them. That's odd. :/
[19:09:53] <ashp> Yeah, it all seemed correct. It took the time to upload them, also.
[19:10:03] <wjp|afk> if you email the game to me, I'll attach it
[19:10:12] <ashp> Same I can't submit it as a followup. Ok, that works. Where should I mail it?
[19:10:31] <wjp|afk> wjpalenstijn@users.sourceforge.net
[19:11:18] <ashp> Ok, that's done.
[19:11:44] <ashp> thanks :)
[19:21:33] <ashp> Either sourceforge has a bug, or I do.
[19:22:01] <ashp> But it gives me a 550 envelope sender verification error.
[19:22:06] <ashp> Which is .. interesting.
[19:22:11] <wjp|afk> hmm, you too?
[19:22:34] <wjp|afk> funny, I get those too from my home address. (works from my univ. account, though)
[19:22:42] <ashp> I'm just reading up on the net
[19:22:54] <ashp> They try to send you email back, or something.
[19:22:58] <ashp> It's .. intresting :)
[19:23:09] <wjp|afk> missing postmaster account?
[19:23:54] <ashp> I though that at first, but he has .qmail-postmaster setup
[19:24:03] <ashp> (I had to move my mail hosting somewhere else, with the .. joyful .. qmail.
[19:25:55] <ashp> Hopefully it'll work this time. Apparently sourceforge looks up the mx for your FROM: line, and trys to send mail there. The machine wasn't setup to accept mail to its own hostname..
[19:26:09] <ashp> So I shoved itself into the rcpthosts that qmail uses.
[19:27:39] <ashp> So you just need to get your home isp to accept incoming mail to their hostname, and you're set. :)
[19:28:16] <wjp|afk> yeah... I already sent them an email... I wonder if anything will happen :-)
[19:28:35] <wjp|afk> (what would be really funny is if that email would bounce because of a missing postmaster account ;-) )
[19:30:43] <ashp> That would sound about right, for sourceforge. :)
[19:30:56] <ashp> The guy I used to live with knows the founder of sourceforge
[19:31:02] <ashp> so I can always call him and get it fixed ;p
[19:31:51] * Colourless committed a little surprise in diplay ;-)
[19:32:24] <Dominus> hehe
[19:32:36] <wjp|afk> whatever it is, it caused conflicts in Map.cc :-)
[19:33:50] <Colourless> well, you'll know what the surprise is then before seeing it
[19:35:49] <wjp|afk> ah, nice, it's properly integrated with the display list
[19:36:18] <Colourless> had to solve some nice simultaneous equations to do it
[19:38:30] <wjp|afk> yeah, from display coords back to map coords
[19:38:49] <Colourless> yeah
[19:39:05] <wjp|afk> easy ones, luckily :-)
[19:39:26] <Colourless> yeah, it was pretty easy.
[19:39:51] <Colourless> those equations will actually be very useful
[19:53:36] <wjp|afk> ashp: savegame received & attached
[20:05:49] <EazyCheez> wjp|afk: didya see my bug up there?
[20:08:51] <wjp|afk> hmm, sure you attached the right savegame?
[20:09:27] <wjp|afk> this one's named "got Gwenno out but..."
[20:09:38] <wjp|afk> ...and is nowhere near the Batlin sequence
[20:11:04] --- ChanServ takes channel operator status from wjp|afk
[20:19:33] <Colourless> time for me to go to bed
[20:19:41] <Dominus> good night
[20:19:55] <Colourless> cya
[20:19:59] <-- Colourless has left IRC ("[6:51]")
[20:21:47] <ashp> Hmm
[20:22:01] <ashp> I'm pretty sure I didn't send you a game with gwenno in
[20:22:09] <ashp> because I'm playing black gate, and I don't think I even _met_ gwenno :)
[20:22:35] <ashp> Oh. I'm following the conversation now
[20:22:41] <ashp> you're talking to another person, and I'm foolishly replying.
[20:22:45] <ashp> I wonder what else can go wrong today?
[20:22:51] <ashp> I'm tempted to go back to bed, and it's only 3:22pm.
[20:22:59] <ashp> Otherwise I might start WWIII or something.
[20:23:09] <ashp> *curls and dies*
[20:37:27] <ashp> Quick question, if anyone is interested. I was just wondering why the avatars party seem unable to travel as fast as him.
[20:37:35] <ashp> I always travel at the fastest pace possible, and they lag behind and vanish.
[20:48:39] <ashp> Gah, another serpent isle bug. :/
[20:48:50] <ashp> Caladin the trainer won't switch to another weapon when his bow runs out, making him an easy target.
[20:53:11] <EazyCheez> sigh
[20:53:14] <EazyCheez> weird as hell
[20:53:33] <EazyCheez> I have a perfect save right before the Banes take over
[20:53:45] <EazyCheez> but as soon as I save afterwards, CRASH
[20:53:52] <ashp> that's kinda odd :/
[20:53:57] <ashp> Are you playing under windows or unix?
[20:54:03] <ashp> or mac, or whatever else there is :)
[20:54:03] <EazyCheez> windows
[20:54:26] <ashp> ah, if it was unix I was going to suggest getting a backtrace
[20:54:32] <wjp|afk> we'd really really really really really like to see that savegame :-)
[20:54:39] <EazyCheez> I think I um
[20:54:40] <ashp> Hmm, tell you what, if you send me the savegame, maybe I can try it and see if it crashes here?
[20:54:49] <EazyCheez> I attached it to my bug report wjp'er
[20:55:02] <wjp|afk> see my comments on that savegame above
[20:55:24] <EazyCheez> ahhh
[20:55:24] <EazyCheez> k
[20:56:19] <Dominus> wjp|afk: did you take a look at that hound save?
[20:56:46] <Dominus> ashp: regarding caladin, combat is not what it should be in Exult
[20:56:49] <wjp|afk> yes, hound isn't coming because exult seems to think he's dead
[20:57:01] <EazyCheez> ashp: trying to send you my problem save
[20:57:50] <ashp> DCC didn't seem to work too well, wanna try mailing it to ashley_penney@yahoo.co.uk?
[20:57:57] <EazyCheez> ok sure
[20:58:02] <wjp|afk> could you attach it to the bugreport too?
[20:58:04] <ashp> Dominus: In what way isn't it what it should be? Just curious. :)
[20:58:15] <ashp> I wish I had the skills to improve combat. I have the time. Just not the know-how.
[20:58:24] <EazyCheez> wjp|afk: I'm pretty sure I did
[20:58:37] <wjp|afk> did you replace the one that was there earlier?
[20:58:37] <Dominus> EazyCheez: it isn't
[20:58:47] <EazyCheez> huh
[20:58:50] * EazyCheez checks
[20:59:01] <wjp|afk> this one's named "got Gwenno out but..."
[20:59:04] <wjp|afk> ...and is nowhere near the Batlin sequence
[21:00:09] <Dominus> ashp: the combat is just not quite right
[21:00:15] <EazyCheez> huh
[21:00:29] <EazyCheez> https://sourceforge.net/tracker/?func=detail&aid=500276&group_id=2335&atid=102335
[21:00:34] <EazyCheez> check that
[21:00:58] <ashp> Dominus: Ah, I see. What I think would help is a general routine to optimise weapon use. So it cycles through the weapons each NPC has, and always selects the best.
[21:01:54] <wjp|afk> EazyCheez: yes... that's the one we're talking about too
[21:02:01] <ashp> That would help to make sure people keep fighting. I sometimes get the "trying to follow fleeing baddie" joy, where the avatar twitches like an idiot, trying to follow a fleeing person. Maybe it should be possible to define that once a creature moves out of a range, not to try and follow them.
[21:02:09] <wjp|afk> EazyCheez: it has the wrong savegame attached
[21:02:13] <ashp> Because I also hate it when I change to combat, and half the party run off to the bad guy I can't even see :)
[21:02:13] <EazyCheez> ahhh
[21:02:16] <EazyCheez> ok
[21:02:16] <EazyCheez> um
[21:02:22] <EazyCheez> right!
[21:02:30] * EazyCheez looks for the most recent one
[21:02:53] <Dominus> EazyCheez: you know you see the filename in the savegame dialog?
[21:02:54] <wjp|afk> grrr... Fingolfin broke the map viewer
[21:03:03] <Dominus> he he
[21:03:05] <wjp|afk> that's one down from his positive score from yesterday :-)
[21:03:11] <EazyCheez> ahhh
[21:03:13] <EazyCheez> hehe
[21:03:21] <EazyCheez> erm I'm stupid
[21:03:25] * EazyCheez bops himself
[21:04:58] <EazyCheez> ok
[21:05:00] <EazyCheez> NOW
[21:05:04] <EazyCheez> it should be ready
[21:05:20] <EazyCheez> the old one is still up there
[21:05:23] --> Fingolfin has joined #exult
[21:05:30] <EazyCheez> because I couldn't delete it
[21:05:32] <wjp|afk> bad Fingolfin :-)
[21:05:37] <wjp|afk> you broke display :-)
[21:05:52] <Dominus> hi Fingolfin
[21:05:55] <Fingolfin> lo
[21:05:57] <Fingolfin> cool
[21:05:59] --- ChanServ gives channel operator status to Fingolfin
[21:06:09] <Fingolfin> well I had to
[21:06:10] <EazyCheez> cool?!
[21:06:11] <Fingolfin> I mean, to much worked smooth, so I desperatly had to break somehting
[21:06:12] <EazyCheez> hehe
[21:06:21] <Fingolfin> hi dominus, got your email
[21:06:22] <wjp|afk> rects[0] is uninitialized, from the looks of my bt
[21:06:31] <Fingolfin> although it did work for me
[21:06:33] <Fingolfin> ?
[21:06:35] * Fingolfin looks
[21:07:00] <Fingolfin> it is being initilaized for me...
[21:07:02] <Fingolfin> at the top of the display method
[21:07:06] <wjp|afk> you still have a few more things to break to make up for yesterday, btw
[21:07:17] <wjp|afk> (gdb) print rects[0]
[21:07:17] <wjp|afk> $1 = {x = -3188, y = 29496, w = 65438, h = 36040}
[21:07:19] <Dominus> EazyCheez: wrong save deleted
[21:07:31] <EazyCheez> all righty thanks :)
[21:07:57] <Fingolfin> wjp|afk: it only init rects when it uses it
[21:08:11] <Fingolfin> i.e. when a full redraw is done anyway, I don't init rects, and I don't call SDL_UpdateRects
[21:08:20] <wjp|afk> this was after it crashed on UpdateRects :-)
[21:08:38] <Fingolfin> hmm
[21:08:51] <Fingolfin> one idea: maybe the very first time we are called it crashes?
[21:09:09] <Fingolfin> i.e. before back_x1 got initialies
[21:09:15] <Fingolfin> initialised even
[21:09:19] <Fingolfin> only thing I can think of
[21:09:20] <wjp|afk> I haven't looked at the code, actually
[21:09:38] <Fingolfin> I'll look, no worries :)
[21:09:43] <Fingolfin> or rather:
[21:09:50] <Fingolfin> mucho worries!!! muwaahahah
[21:09:57] <Dominus> EazyCheez: crashes for me as well
[21:10:07] <EazyCheez> hmmm
[21:10:18] * Dominus zittert for Angst
[21:10:23] <Fingolfin> =)
[21:10:24] <EazyCheez> so either a savegame corruption or a previously unseen bug
[21:10:36] * Fingolfin adds to back_x1 = back_x2 = back_y1 = back_y2 = 0; to the constructor
[21:10:50] * wjp|afk seriously hopes it's a bad case of savegame corruption
[21:10:59] <Fingolfin> EazyCheez: "savegame" ???
[21:11:03] <Fingolfin> lol
[21:11:35] <Dominus> EazyCheez: that section worked for me two months ago
[21:11:38] <EazyCheez> oh and I told Boydon to leave a long time ago so he wouldn't get blown up... he's somewhere around the (un)trapped nursery
[21:11:46] <EazyCheez> huh
[21:12:00] <Dominus> wow it won't even journey onward then
[21:12:03] <EazyCheez> Fingolfin: what's funny about savegames?
[21:12:06] <EazyCheez> yep
[21:12:17] <Fingolfin> wjp|afk: to test, could you add that line ( back_x1 = back_x2 = back_y1 = back_y2 = 0;) to the Mouse constructor?
[21:12:22] <Dominus> Fingolfin: mac question on forum
[21:12:25] <EazyCheez> have to create a new character, esc during blue haze then restore
[21:12:38] <Fingolfin> EazyCheez: just because wjp|afk and me where talking about pentagram... and there is no such thing as save games there (yet? :)
[21:13:02] <wjp|afk> Fingolfin: works
[21:13:11] <Fingolfin> good, will commit
[21:13:15] <ashp> I noted something else - Sliding doors that go down into the ground (see the sleeping bull in serpent isle) appear to be uncrossable. I had to hackmove it out of the way.
[21:13:19] <ashp> Surely it should be crossable ;)
[21:13:24] <wjp|afk> Fingolfin: now you just need to disable the system mouse cursor :-)
[21:13:32] <EazyCheez> ashp: they all worked for me
[21:13:45] <Fingolfin> wjp|afk: ok
[21:13:50] <EazyCheez> I had to jiggle the switch a bit
[21:13:53] <EazyCheez> but it worked
[21:14:12] <ashp> Hmm, maybe I'm just crazy, but I couldn't cross it. I just moved it for now, I can fiddle with it in a bit :)
[21:14:49] <Dominus> EazyCheez: my old savegame works correctly
[21:14:54] <EazyCheez> huh
[21:15:01] <EazyCheez> cool
[21:15:22] <EazyCheez> can I have it? Or will the files in my copy not recognize it?
[21:15:45] <wjp|afk> wow, nice... exult died and took 'display' with it
[21:15:47] <Dominus> ashp: can you send me that savegame?
[21:15:56] <Dominus> EazyCheez: my savegame is not "safe"
[21:16:01] <EazyCheez> ahhh
[21:16:15] <EazyCheez> it's not guaranteed to work with the latest snapshot
[21:16:19] <EazyCheez> that's whatcha mean
[21:16:22] <Dominus> it is from before the beta and some bugs were ironed out later
[21:16:24] <EazyCheez> I understand ;)
[21:16:42] <EazyCheez> in fact it's probably guaranteed NOT to work :)
[21:16:47] <Dominus> Fingolfin: did you have time to think about my text.xsl problem
[21:16:55] <Dominus> EazyCheez: right
[21:17:24] <Dominus> wjp|afk: why are you afk when you are? :-)
[21:17:46] <wjp|afk> I'm trying to convince myself to do some homework :-)
[21:17:55] <wjp|afk> so far, it isn't working ;-)
[21:18:41] <wjp|afk> hmm... stacktrace is > 500 deep.. infinite recursion, anyone?
[21:18:57] <wjp|afk> >1000....
[21:18:59] <EazyCheez> wjp|afk: on my savegame?
[21:19:03] <wjp|afk> yeah
[21:19:12] <EazyCheez> yeah
[21:19:19] <wjp|afk> it seems like some container ended up inside itself
[21:19:25] <EazyCheez> yeah
[21:19:31] <EazyCheez> that's what happened
[21:20:06] <EazyCheez> when I tried creating some automatons to store the other guys' stuff in, the Avatar himself got slung into a backpack somehow
[21:20:14] <EazyCheez> that's what happened at one point
[21:20:51] <EazyCheez> and I couldn't walk around anymore, and all around was black
[21:21:08] <EazyCheez> probably because I was stuck in the deep dark backpack ;)
[21:21:13] <wjp|afk> yeah :-)
[21:22:01] <Dominus> putting down the backpacks of the companions nmakes that sequence work with saving afterwards
[21:22:27] <EazyCheez> putting down? You mean sorting them out from the rest of the junk?
[21:22:49] <Fingolfin> Dominus: no time yet
[21:22:49] <Dominus> EazyCheez: some hint: before doing that sequence, unload your companions a bit. They leave quite a mess behind afterwards
[21:23:07] <Dominus> EazyCheez: just take the backpacks and put them on the ground
[21:23:13] <Dominus> Fingolfin: it's okay
[21:23:15] <EazyCheez> ah
[21:23:24] <EazyCheez> before the banes come in
[21:23:30] <EazyCheez> that sound grewvy
[21:23:37] <Dominus> preferably put all their belongings into it
[21:23:41] <EazyCheez> and probably saves on cleanup time too
[21:27:53] <EazyCheez> BANE OF CHAOS, CHAOS BANE! TWISTED HER SOUL! Um, Great Earth Serpent, what the hell are you talking about? Gwenno was LONG ago!
[21:27:57] <EazyCheez> anyway it worked
[21:27:59] <EazyCheez> hehe
[21:28:03] <EazyCheez> thanks guys
[21:28:06] <EazyCheez> cool workaround
[21:28:23] <EazyCheez> now to gather my automatons from the front!
[21:29:09] * wjp|afk usually just played that part solo, without automatons
[21:29:37] <wjp|afk> it's not like you really need either the fighting power or the extra capacity
[21:29:45] <Dominus> EazyCheez: btw it is shamino who is somehow messed up
[21:29:50] <EazyCheez> ah
[21:29:56] <EazyCheez> hmmm
[21:30:10] <EazyCheez> Anarchy is always a bad idea ;)
[21:30:44] <EazyCheez> ok, so Boydon alone, and I DO have a few quest items in the peoples' backpacks, and it'd take too long to sift through them
[21:31:25] * Dominus wonders why you have shamino carry caltrops
[21:32:35] <EazyCheez> so I don't EVER step on them
[21:32:36] <EazyCheez> hehe
[21:33:03] <EazyCheez> that was the problem though? weird
[21:34:49] <Dominus> wjp|afk: can you take a look at that savegame again? It seems that when you put the caltrops down before that part there is no problem
[21:35:02] <Dominus> it shouldn't be
[21:36:58] <EazyCheez> huh
[21:37:06] <wjp|afk> I dropped one set of caltrops and it still crashes
[21:37:18] <Dominus> there are two sets
[21:37:28] * wjp|afk sighs and tries again
[21:37:32] <EazyCheez> you can't DESTROY caltrops can you?
[21:37:38] <wjp|afk> try Ctrl-D ;-)
[21:38:21] <EazyCheez> is that a special developers tool of destruction? :)
[21:38:38] <Dominus> it's considered cheating
[21:38:52] <Dominus> see the documentation for all the cheats
[21:39:22] <wjp|afk> funny.. after dropping both caltrops it works
[21:39:39] <EazyCheez> wow
[21:39:47] <Dominus> it seems that the caltrops are the problem
[21:39:54] <EazyCheez> that is something I'll have to do when I get my stuff back
[21:40:02] <wjp|afk> does it happen when you drop other objects?
[21:40:06] <wjp|afk> (s/happen/work/)
[21:40:09] <EazyCheez> just blow those caltrops around
[21:40:12] <EazyCheez> away
[21:40:31] <Dominus> i tried a bit with one set of c and one pile of money and then it still crashed
[21:41:30] <EazyCheez> hm
[21:42:17] <EazyCheez> I don't have Create Automaton in my spellbook, dammit... so I have to use Archwizard mode to create my automatons... that's one thing I overlooked, unfortunately
[21:42:32] <Dominus> he he
[21:42:51] <Dominus> there is one part of the game when you should get all the spells you need
[21:42:55] <EazyCheez> also something weird last time I visited Monk Isle... all the furniture was missing including the top of the stairs down
[21:43:01] <EazyCheez> and um
[21:43:02] <Dominus> after that you don't need any more money
[21:43:13] <EazyCheez> that's a part where I had to do F3 :)
[21:43:35] <Dominus> do you know about alt-t?
[21:43:53] <EazyCheez> Teleport to current cursor position?
[21:43:55] <EazyCheez> no I didn't
[21:44:00] <EazyCheez> but it seems handy
[21:44:05] <EazyCheez> for when I get stuck
[21:44:08] <EazyCheez> I gotta go
[21:44:09] <Dominus> when something like that happens (no furniture) you should consider going back to an older savegame
[21:44:25] <EazyCheez> see y'all later
[21:44:27] <-- EazyCheez has left IRC ("oWiRC version 0.73")
[22:46:55] <Dominus> Fingolfin: some more problems with the text.xsl conversion if you are interested :-)
[22:47:12] <Fingolfin> Dominus: text XSLT never was really finished
[22:47:16] <Dominus> but I'll probably just note them and bug you some other time
[22:47:21] <Dominus> I know
[22:47:26] <Fingolfin> the one other project I know which uses XML/XSL like we do has a post-processing script for the text output, btw
[22:47:31] <Fingolfin> fink.sourceforge.net
[22:47:49] <Fingolfin> all our Documentation is XML, pretty nifty, can even generate multi page HTML for our FAQ
[22:48:08] <Fingolfin> wjp|afk: check out my cvs commit =)
[22:48:22] <Dominus> Fingolfin: cool
[22:48:45] <Fingolfin> Dominus: I really oughta look into this, and see what I can rip off there for us (I didn't write the fink XML stuff, so it'll take me some time to figure it all out)
[22:48:48] <Dominus> I'm always stumped with xsl/xml stuff but I'm slowly learning a bit
[22:48:59] <Dominus> he
[22:49:18] <Fingolfin> problem is, I am right now busy with releasing a new fink distro =) but I'll try to tend to this RSN =)
[22:49:44] <wjp|afk> Fingolfin: nice :-)
[22:49:52] <wjp|afk> Fingolfin: causes corruption under the mouse, though
[22:49:54] <Dominus> Fingolfin: don't hurry
[22:50:26] <Dominus> Fingolfin: the text conversion is really low priority I'd say
[22:51:14] <Fingolfin> Dominus: I have a bad conciousness anyway :)
[22:51:20] <Fingolfin> wjp|afk: it does? <sigh>
[22:52:02] <Fingolfin> oh I see
[22:52:07] <wjp|afk> yeah, looks like back buffer is outdated
[22:52:08] <Fingolfin> when I click and move the mouse at once, hmm
[22:52:10] <Fingolfin> yeah
[22:52:19] <wjp|afk> no, not necessarily at once
[22:52:23] <wjp|afk> just click, and move the mouse afterwards
[22:52:27] <Fingolfin> yeah yeah I see now
[22:52:34] <Fingolfin> the problem was that I was testing on all grass it seems =)
[22:52:43] <wjp|afk> :-)
[22:52:57] <Fingolfin> I'll fix that
[22:53:52] <Fingolfin> oh yeah pretty stupid bug
[22:54:35] <wjp|afk> next: smooth scrolling & making the avatar face the way you're scrolling ;-)
[22:54:46] <Fingolfin> =)
[22:54:50] <Fingolfin> class Actor ? :)
[22:54:53] <Dominus> wjp|afk: did you look more into the caltrop issue or should I just rename the bug on the tracker (that there is a problem with caltrops in backpack - low priority)
[22:55:05] <wjp|afk> keep it high priority
[22:55:12] <Dominus> ok
[22:55:14] <Fingolfin> I was thinking of adding a display manager, though... for dirty rects/scrolling etc.... or maybe a system of event handlers...
[22:55:17] <wjp|afk> containers ending up in containers is really serious
[22:55:30] <wjp|afk> (if that is indeed the case)
[22:55:45] <wjp|afk> Game_window? ;-)
[22:56:06] <Fingolfin> exult's game_window is clunky. much to many things in it
[22:56:10] <Fingolfin> I want something cleaner
[22:56:13] <Fingolfin> for our map viewer that is =)
[22:56:17] <wjp|afk> really? I hadn't noticed :-P
[22:56:35] <wjp|afk> (game_window being overly large, that is)
[22:56:36] <Fingolfin> hm, I think somebody told me
[22:56:39] * Fingolfin glances at exultbot
[22:57:06] <Dominus> wjp|afk: SI: crashes with container ending up in container - good name?
[22:57:23] <wjp|afk> nah, I'm not all that sure of that
[22:57:40] <Dominus> crashes with caltrops?
[22:57:53] <wjp|afk> that sounds funny, somehow :-)
[22:58:01] <wjp|afk> just keep it like it is for now
[22:58:16] <wjp|afk> I'll probably look at it more closely tomorrow
[22:58:26] <wjp|afk> (if Jeff doesn't beat me to it)
[23:01:11] <Dominus> "Problems with stealing code / food" is a funny name (someone is stealing our code and has problems with it? :-))
[23:03:19] <wjp|afk> lol
[23:12:03] <Dominus> hydros (shape 570) always reminded me of the slith (?) in Sword of truth (or better the other way round)
[23:25:07] <Fingolfin> wjp|afk: that should be better. BTW, how can you type whil being AFK ?
[23:25:12] <Fingolfin> Dominus: he :)
[23:26:15] <Dominus> btw, did you finally get pillars of creation and read it?
[23:26:55] <Dominus> now it looks very nice in display
[23:27:29] * wjp|afk received an email saying that my 'otherland' order was cancelled :-(
[23:27:42] <Dominus> why that?
[23:27:49] <wjp|afk> dunno... they blamed it on their suppliers
[23:29:08] <wjp|afk> Dominus: how badly do I want to read it, btw? ;-)
[23:29:30] <Dominus> very badly I'd say :-)
[23:29:48] <wjp|afk> k, I'll try to order it somewhere else then :-)
[23:32:07] * Fingolfin finished PoC shortly after XMas =)
[23:32:11] <Fingolfin> and otherland, too
[23:32:21] <Fingolfin> now I need the other otherland volumes :)
[23:32:55] <Dominus> Fingolfin: got you hooked, eh?
[23:33:49] <Dominus> so now we can freely talk about POC? right?
[23:34:24] <Fingolfin> sure
[23:34:52] <Dominus> okay my biggest issue with pOC was the very rushed ending
[23:35:49] <Fingolfin> yeah, was a bit quick over
[23:37:06] <Dominus> to me it seemed a bit odd, taking all the time to build up the characters and the "atmosphere" and then he just takes out the time it took them to get to the emperors land
[23:37:50] <Dominus> and how and when was Richard supposed to read that book? while riding after his brother? seems a bit odd
[23:38:10] <Dominus> the atmosphere when he arrived at those troops was quite good though
[23:39:34] <Dominus> wjp|afk: did you get the comment by jeff on the caltrop bug?
[23:41:15] <wjp|afk> ...reading...
[23:41:20] <wjp|afk> hmm, really?
[23:41:59] <wjp|afk> ugh... this is exactly why we should've cleaned up the inheritances in the object hierarchy...
[23:42:27] <Dominus> nice that easycheesy had the caltrops in his backpack
[23:56:59] --> syke has joined #exult
[23:57:02] <syke> alo
[23:57:08] <Dominus> hi