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[05:49:40] <servus> long day =-/
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[11:15:32] <sbx> hi
[11:31:15] <abp> oy there
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[13:41:57] <sbx> luutsaaB ih
[13:42:31] <Fl00der> :)
[13:42:47] <sbx> (:
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[14:21:24] <sbx> hi Kabalx
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[14:22:28] <Kabalx> hey sbx
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[14:25:31] <MC-Mongo> hi
[14:26:10] <sbx> hi
[14:35:11] <MC-Mongo> what is to be done?:P
[14:43:50] <sbx> have you seen the Exult3D thread on the forum?
[14:44:16] <MC-Mongo> no.. can you give me a link?:D
[14:44:21] <sbx> http://exult.sourceforge.net/forum/read.php?f=1&i=21348&t=21348
[14:44:24] <MC-Mongo> thanx!:D
[14:44:59] <MC-Mongo> O M F G!:D:D: <3<3<3<3
[14:45:16] <MC-Mongo> me appreciates 3D
[14:45:21] <sbx> np
[14:45:23] <MC-Mongo> mm it's all good:D
[14:45:33] * sbx blames servus.
[14:45:36] <abp> sbx = sebastian?
[14:45:56] <sbx> no
[14:46:08] <abp> that's a good, compact answer. Thanks :)
[14:46:13] <MC-Mongo> haha
[14:46:21] <sbx> :)
[14:46:36] <sbx> it's not abbrev for anything my real name is joseph
[14:47:55] <sbx> sebastian b. xavier
[14:49:52] <abp> *that* Sebastian, the one behind exult3d explained me a bit about how it works: well, basically the same principle may be applyable to Nuvie as well...
[14:49:58] <abp> not to mention Pentagram. :D
[14:50:41] <wjp> I doubt the U6 graphics have the necessary resolution to make it work
[14:50:49] <wjp> U8... maybe
[14:51:04] <sbx> U8 is already 2.5D :)
[14:51:16] <wjp> U8 is a fractal? :-)
[14:51:54] <abp> Well, those may be low but the remapping principle should work anyway
[14:51:58] <sbx> :-)
[14:52:33] <sbx> how hard would it be to make U8 map rotate? I guess it depends on how many objects have all sides/frames
[14:53:20] <abp> spin, spin, pagan!
[14:53:56] <MC-Mongo> haha
[14:54:59] <sbx> probably won't work for the scripted scenes, with the titans
[14:56:44] <abp> ah yes, those unspinnable titans, I hate them ;)
[14:57:17] <wjp> true... the shapes used for that have really badly fitting bounding boxes
[14:57:38] <abp> Hm, don't you ever have to collide with the titans? Not even with Lithos?
[14:57:55] <wjp> hm, maybe at the endgame
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[15:03:02] <abp> Which is the end of Ultima itself
[15:03:07] <abp> Ultima IX never happened
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[16:05:33] <Colourless> re: ultima 8... most shapes are well behaved except for the titans
[16:06:44] <Colourless> in pentagram i was never planning on making the world rotatable. However i was thinking of putting in a diablo 2ish perspective mode
[16:06:52] <abp> ewwwww
[16:06:54] <abp> no please, do not
[16:07:08] <wjp> I'm currently using the 3d bounding box to determine where to drop objects
[16:07:22] <abp> Is there some sort of Zbuffer in pentagram perhaps?
[16:07:30] <wjp> (relative to the item the mouse if over, I mean)
[16:07:31] <Colourless> there WILL be one of sorts
[16:07:50] <wjp> there will be?
[16:08:01] <Colourless> i have come to the conclusion a z buffer (of sorts) is required to do occlusions
[16:08:30] <abp> now and then a u8 crash would report information about a phantomatic "zbuffer"
[16:08:33] <Colourless> a course one.
[16:08:35] <wjp> was that for cases such as guard's halberds sticking through roofs?
[16:08:38] <Colourless> yes
[16:08:42] <abp> I always wondered if it was just a "layers buffer" or a real one
[16:09:49] <Colourless> layers buffer?
[16:10:26] <abp> hm, I can't find the term in english
[16:10:51] <wjp> in which language do you know the term? :-)
[16:13:13] <abp> italian
[16:13:42] <abp> because you know, I hail from the land of pizza, mafia, and low ping people
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[18:42:19] <Dominus> hey ho
[18:43:27] <sbx> hi
[18:43:31] <sbx> I mean an Exult FAQ
[18:44:22] <Dominus> an Exult FAQ? I thought we had that already :-)
[18:44:46] <Dominus> you mean that flags-based walkthrough?
[18:44:49] <sbx> I mean an Gameplay guide
[18:44:52] <sbx> sure
[18:45:24] * Dominus wants to point all others that are a bit confused now at #pentagram logs
[18:45:39] <sbx> What would be in the walkthrough?
[18:45:53] <Dominus> the correct order of things to do :-)
[18:46:19] <sbx> will it have any FAQ section?
[18:46:25] <sbx> or is it Exult Gameplay FAQ enough
[18:46:36] <Dominus> obviously the walkthroughs on the web do a poor job or are too unspecific in certain areas
[18:47:03] <Dominus> so a walkthrough from "real" exult professionals would be nice :-)
[18:47:12] <Dominus> but there is no real plan to do this
[18:47:12] <sbx> I like Dan Simpson's but yes for anything like that you ahve to take it with a grain of salt and try it yourself first.
[18:47:15] <Dominus> yet :-)
[18:47:23] <sbx> Yes I didn't intend to start a plan!
[18:47:31] <sbx> blame someone else
[18:48:06] <Dominus> the gameplay faq section of the FAQ is already the most worked on part of it :-)
[18:49:35] <sbx> I guess the first part of a walkthrough would be "Do you have cheats on? Please disable them now. *instructions follow*"
[18:49:58] <sbx> and then you have to remind them that a high screen size could break things
[18:50:09] <Dominus> I was about to mention that :-)
[18:51:05] <Dominus> I wonder what causes the FoV-installation problem
[18:53:19] <sbx> I thought it was installing FoV over BG
[18:55:26] <Dominus> yeah, but it is supposed to work
[18:56:06] <wjp> it is?
[18:56:29] <Dominus> sure, how else would one play the add-on?
[18:56:35] <wjp> pre-installed
[18:56:53] <wjp> and the original no doubt handled usecode.new properly
[18:57:09] <Dominus> ah,ok
[18:57:23] <Dominus> maybe we should do that too :-)
[19:06:58] <sbx> oh no... Xorg doesn't have Modelines section
[19:07:34] <sbx> not that I like figuring out Modelines
[19:07:49] <wjp> can't you just give it the resolutions you want?
[19:08:39] <sbx> Yeah, Screen/Display/
[19:08:39] <sbx> Modes
[19:08:58] <sbx> that's convenient, but it doesn't seem to work
[19:08:59] <sbx> my screen rolls in low resolutions
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[21:02:37] <sbx> Good evening gentlemen.
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[22:10:21] <artaxerxes> hi all
[22:10:51] <artaxerxes> SI-french is getting a website update!
[22:11:04] <artaxerxes> it's not public yet, but close
[22:11:41] <artaxerxes> I had a question with regard to exult.cfg. Would it be alright for SI-french to add stuff it needs in it?
[22:12:06] <artaxerxes> like a <SI-french_version>1.042</SI-french_version>
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[22:30:41] <Colourless> no reason why there wouldn't be
[22:30:52] <Colourless> exult just ignores stuff in the config that it isn't coded to know about
[22:32:37] <artaxerxes> cool. Since I'm using cmanip to know where SI's usecode and patch dir are located, I thought "might as well stuff in there what version of SI-french it already installed".
[22:37:55] <artaxerxes> Say I wanted to create an installer for SI-French on linux on par with the one I've already made for Windows, what would you guys recommend?
[22:38:15] <artaxerxes> for windows, I've used nsis and it was pretty straightforward.
[22:38:34] <artaxerxes> for linux, I've got the following options so far:
[22:39:05] <artaxerxes> * libDrakX: both GUI and command line friendly, available on Mandrake, I doubt it is for other distros.
[22:39:29] <artaxerxes> * Qt/KDE: GUI only, not installed on everyone's machines.
[22:40:00] <artaxerxes> * Gtk: probably the best option, but same problem as Qt.
[22:40:38] <artaxerxes> * Perl/Tk: Simple, quite portable. I think everyone has those on their system
[22:41:05] <artaxerxes> * SDL: required to play Exult anyways, so they should have it. So far, the best option of them all.
[22:41:14] <artaxerxes> that's it... what would you think?
[22:41:36] <artaxerxes> mind you, I could make an RPM
[22:41:53] <artaxerxes> but then it would require root privileges
[22:42:29] <artaxerxes> or bash script, but then it's not GUI at all.
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[23:24:05] <artaxerxes> gotta go
[23:24:07] <artaxerxes> bye
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