#exult@irc.freenode.net logs for 8 May 2001 (GMT)

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[07:45:35] <Galahad> Good morning
[07:46:01] <Galahad> Anyone here?
[07:48:35] <matto> Galahad!!!!
[07:49:18] <Galahad> Hi
[07:50:29] <Galahad> Found a little bug in Exult which is not on the Bug-Database yet. Unfortunatly I'm not registered. Anyone interested in hearing it?
[08:00:22] <matto> Galahad: hi there
[08:00:27] <matto> unfortunately I am just a fan, not a developer
[08:00:39] <matto> I'll brb
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[08:03:20] <Kirben> Just add it to bug database, just do it without needing to register
[08:03:27] <Nadir> Hi
[08:03:32] <Kirben> Hi NaDir
[08:03:39] <Nadir> Galahad: yes, it will just get lost otherwise
[08:04:23] <Kirben> BTW those sound issues are not totally just drivers
[08:04:56] <Kirben> MX300 for example used to play speech in Exult but not anymore...
[08:05:44] <Kirben> downgrading sdl makes no difference either
[08:06:11] * Galahad reopens thge bug database
[08:08:57] <Kirben> Most odd part was st log files report nothing wrong sound wise
[08:10:34] <Nadir> Kirben: what SDL are you using ?
[08:11:12] <Kirben> 1.2 currently but when I last tried MX300 went right back to SDL 1.2 switching dlls each time
[08:11:40] <Kirben> right back to 1.1.2 I mean
[08:15:20] <Nadir> What is MX300 ?
[08:15:35] <Kirben> Diamond Monster Sound MX300 sound card (Vortex 2 chipset based)
[08:16:00] <Nadir> No speech/sfx ?
[08:16:48] <Kirben> None at all last I tried a few days ago, I don't keep sound card in system long as it tends make system more unstable
[08:16:54] <Galahad> OK, Kirben I added the two bugs to the database.
[08:17:23] <Galahad> Have a nice day
[08:17:28] <Kirben> thanks, cya
[08:17:38] <-- Galahad has left IRC (...)
[08:17:39] <matt0> bug #1: no Exult developers island and bug #2: no Kirben character on the non-existent exult developers island
[08:17:49] <Kirben> Plus crash on exit problem shows up on MX30 still too and along with the old odd freeze on title screens
[08:18:04] <Nadir> Does the system become unstable even if you don't use Exult ?
[08:18:19] <-- matt0 has left IRC (Laserdisc Arcade Emulation Project: http://daphne.rulecity.com , get your CVS password today! =])
[08:19:08] <Kirben> Yes at a rough guess I would say the reference drivers for MX300 leak memory. Always end up with mmtask freezing system eventually if not killed of straight away
[08:20:34] <Nadir> Then Exult might be exercising these drivers to the point where they become unstable very quickly
[08:22:51] <Kirben> Maybe, any way to have audio code in Exult provide more information when sound fails though ?
[08:27:38] <Nadir> What do you get on the console at the moment ?
[08:28:36] <Kirben> I didn't save log, will put MX300 back in and try again now. Will only take a few minutes...
[08:29:51] <Kirben> brb
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[08:37:20] <Kirben> ok
[08:37:46] <Kirben> Want me to dcc logs ?
[08:38:09] <Kirben> Or what part in particular are you looking for ?
[08:39:38] <Nadir> dcc it
[08:42:36] <Kirben> hmm interesting
[08:43:04] <Kirben> Just noticed if I switch from Exult to another program and back I get like a repeated sound
[08:43:59] <Kirben> This sound card can do multiple wavs at once if it makes any difference
[08:44:11] <Kirben> multiple sounds I mean
[08:45:48] <Kirben> Disabling hardware accleration on the sound card makes no difference
[08:46:24] <Nadir> If there were a detectable problem with the soundcard from Exult (cannot open device etc.) it would appear in the logs. From what I can tell, Exult thinks that everything is okeydokey
[08:47:51] <Kirben> This is one error that shows up in logs after trying to use sound in Exult awhile:
[08:47:52] <Kirben> Play_wave_sfx: 30Create_Audio_Stream()
[08:47:52] <Kirben> All audio streams in use
[08:48:45] --> wjp has joined #exult
[08:48:46] <Nadir> Hmm, that is interesting
[08:48:48] <wjp> hi
[08:48:58] <Nadir> hi wjp
[08:49:03] <Kirben> Hi wjp
[08:49:06] <Nadir> wjp: you're not on Advogato
[08:49:41] <wjp> umm, should I be?
[08:53:02] <Nadir> http://www.advogato.org/person/Nadir/
[08:53:19] <Nadir> drcode, dancer, fingolfin and jameson are
[08:56:14] <wjp> so I see
[08:57:02] <Kirben> Why doesn't shp2pcx.cc use #include "SDL_byteorder.h" instead of #include "SDL/SDL_byteorder.h" ?
[08:57:37] <wjp> hmm, dunno
[08:57:55] <Kirben> makes it more difficult to compile on win32 side
[08:59:56] <Kirben> BTW is this correct way to compile shp2pcx.exe ?
[08:59:59] <Kirben> tools/shp2pcx.exe : tools/shp2pcx.o $(CXX) $(LFLAGS) $SDL_INCLUDES -o tools/shp2pcx.exe tools/shp2pcx.o -mconsole
[09:01:09] <wjp> I think I put SDL/ there to avoid having to specify -I/usr/local/include/SDL
[09:01:36] <wjp> yeah, that looks about right
[09:02:04] <wjp> although you'll probably need some more -I's
[09:04:02] <Kirben> wjp: any chance of changing that part of shp2pcx.cc ? I thought sdl path would be auto configured on linux
[09:04:12] <wjp> sure
[09:04:33] <Kirben> thanks
[09:04:41] <Kirben> be back shorty, dinner
[09:04:53] <wjp> committed
[09:04:57] <wjp> enjoy your meal
[09:14:52] <wjp> ok, I created an advogato account
[09:16:36] <wjp> so, what can I do with this? :-)
[09:20:21] <wjp> I guess someone will need to add me to the Exult project?
[09:30:00] <Nadir> no
[09:30:15] <wjp> I can add myself?
[09:30:56] <Nadir> Yes
[09:31:13] <Nadir> Just go to the Exult's page and go the bottom
[09:31:55] <wjp> I probably need to be >= apprentice first?
[09:32:07] <Nadir> You are
[09:32:13] <Nadir> You're journeyer...
[09:32:33] <wjp> thanks! :-)
[09:33:02] <wjp> hmm, still nothing on the exult page
[09:33:07] <wjp> http://www.advogato.org/proj/Exult/, right?
[09:33:21] <Nadir> ye
[09:33:26] <Nadir> s/ye/yes
[09:33:44] <wjp> hmmm, strange
[09:34:11] * wjp restarts netscape
[09:34:53] <wjp> hmm
[09:35:02] <Nadir> what ?
[09:35:06] <wjp> still nothing
[09:37:25] <Nadir> are you logged into Advogato ?
[09:37:34] <wjp> yes
[09:38:16] <wjp> although my account page still says "you can't post articles yet, as you have to be certified at Apprentice level or higher to post"
[09:38:51] <Nadir> But I just certified you. Can you see it ?
[09:38:56] <wjp> yup
[09:39:31] <wjp> but there's no "certified as..." on top of my page yet. Maybe it needs some time to take effect
[09:39:35] <Nadir> Ah, but it should also show up at the top.
[09:39:42] <wjp> I'll try again tomorrow
[09:39:43] <Nadir> I guess there is a cron job
[09:43:02] <Kirben> back
[09:43:33] <wjp> wb
[09:44:34] <Kirben> wjp:Can I dcc updaed makefile.cygwin ?
[09:44:55] <wjp> sure
[09:46:54] <wjp> maybe you should bug Jeff for cvs write access :-)
[09:47:10] <wjp> would also allow you to do the win32 releases directly
[09:47:52] <wjp> committed.
[09:47:57] <Kirben> I'm sure if that all works under cygwin yet though
[09:47:59] <Kirben> Thanks
[09:48:41] <wjp> np
[09:52:24] <wjp> changing computers... brb
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[09:52:59] <Kirben> Nadir: Does Exult studio require any particular versions of glib, gtik, libxml and libglade ?
[09:54:25] <Kirben> I'm currently using glib 1.2.8, gtk 1.2.8, libxml 1.8.12 and libglade 0.16. I just want to make sure I have versions need
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[09:58:56] <Nadir> Kirben: I have glib/gtk+ 1.2.10, libxml 1.8.11 and libglade 0.16
[10:02:27] <Kirben> ok will try update to glib/gtk 1.2.10 here
[10:05:42] <Kirben> I wish glib/gtk 1.3.x didn't require pkgconfig-0.5.0 as it doesn't work under Cygwin
[10:08:19] <Nadir> gtk+ 1.3 is a different API, so I don't think ExultStudio would compile with those
[10:09:11] <Kirben> ok I thought they might be worth trying since readmes mentioned 1.3.x has better win32 support
[10:10:41] <Nadir> indeed, but GTK+, and especially GLIB have been completely overhauled. There is now a GObject in GLIB on top of which everything else is based.
[10:24:12] <Kirben> Glib 1.2.10 compiles fails under Cygwin, but doesn't seem to be much difference between 1.2.8 and 1.2.10 judging from changelog anyway
[10:26:48] <Kirben> hmm gtk 1.2.8 - 1.2.10 seems to change a lot though, will just have ot wait and see. I think someone if working on official cygwin ports of both
[10:26:57] <Kirben> if=is
[10:33:10] <Kirben> Found work around:)
[10:35:54] <Kirben> Has anyone actually started working on game using exult engine via map editor or bulitn editor ?
[10:41:04] <Kirben> Just curious as there seems to be large interest in doing that
[10:42:28] <Nadir> ExultStudio doesn't do much at the moment...
[10:46:40] <Kirben> What is it capiable of at the moment ? briefly
[10:59:44] <Nadir> Browsing shapes and palettes.
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[11:27:30] <Nadir> bye
[11:27:31] <-- Nadir has left IRC (I feel like dumping a core)
[11:40:33] <Kirben> oh well, that just made it worse
[11:40:54] <Kirben> exult_studio just core dumps now
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[12:25:31] <Colourless> hi
[12:51:04] <wjp|work> hi
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[16:20:33] <wjp|work> hey Jeff
[16:20:39] <freedman> Hi
[16:20:40] <Colourless> hi
[16:20:45] <freedman> Hello
[16:21:17] <freedman> Ryan: Is it okay that I closed that Petra bug?
[16:22:35] <Colourless> yeah.
[16:24:19] <freedman> Have either of you seen a crash while sleeping? I can't get it to happen, even though I was doing a lot of work on it last night.
[16:24:53] <Colourless> it was occuring to a friend of mine
[16:25:12] <freedman> Every time?
[16:25:35] <Colourless> As far as I know it occured everytime. He would sleep, it would crash.
[16:26:45] <freedman> Maybe it's another bug having to do with dead monsters...
[16:28:41] <Colourless> could be. He was playing through the game, which is not something I do
[16:29:31] <freedman> I'll try sleeping after combat tonight.
[16:29:47] <freedman> ...That sounds kind of strange, doesn't it?
[16:30:01] <Colourless> not really
[16:31:02] <freedman> Also, I can't duplicate the 'resurrection' crash.
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[16:32:42] <wjp> probably a corrupted save
[16:32:58] <wjp> ctrl-alt-h doesn't work for him either...
[16:33:21] <freedman> What does that do?
[16:33:30] <wjp> heal party
[16:33:39] <wjp> (including resurrection)
[16:34:32] <freedman> Did he ever send you the savegame?
[16:34:43] <wjp> no, but I didn't ask
[16:34:58] <Colourless> well... :)
[16:35:20] <freedman> Are all these bugs just on Windows?
[16:39:07] <wjp> Colourless: "well... :)" ?
[16:39:15] <freedman> Perhaps I'll put some print statements in the Dead_body methods, and ask for users' stdout.txt files. That might provide a clue.
[16:39:48] <Colourless> i have no idea. They don't happen to me
[16:43:01] <wjp> time to go home... (way past, actually)
[16:43:05] <wjp> bye
[16:43:10] <freedman> Bye
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[17:24:44] <wjp> hmm, there's quite a lot of 'special' object names in siitems.txt that haven't been included in objs.cc yet
[17:28:20] <freedman> Yes. I usually add one when someone complains:-)
[17:28:32] <Colourless> hehe
[17:29:04] <freedman> 'Fault-driven Software Development'
[17:29:06] <wjp> :-)
[17:29:26] <wjp> I think I'll go and finish the entire list
[17:29:54] <freedman> Nice
[17:31:03] <Colourless> yeah, we've had a discussion on that one before
[17:31:26] <freedman> What was decided?
[17:31:36] <Colourless> nothing :)
[17:32:06] <freedman> Once you have the list, it's not hard to do; just tedious.
[17:32:23] <wjp> yeah
[17:32:29] <Colourless> i was talking about the 'Fault-driven Software Development' comment :)
[17:33:15] <freedman> Oh... Like I probably said before, I need to write a book and give expensive seminars:-)
[17:34:32] * wjp just printed the BG and SI maps on A4
[17:35:05] <wjp> detail is still pretty good. you can easily make out the dungeon corridors/rooms
[17:35:10] <Colourless> i'd like to see how someone would something like Exult without using Fault-driven Software Development. It's not like we KNOW everything about the game engines in the first place
[17:36:01] <freedman> True. That's why lots of software methodologies are BS (IMHO).
[17:38:14] <Colourless> i would tend to agree.
[17:38:57] <wjp> no argument here :-)
[17:40:35] <wjp> freedman: oh, btw, I joined advogato this morning... *hint* *hint* ;-)
[17:41:05] <freedman> Okay... going there now...
[17:41:15] <wjp> :-)
[17:42:13] <freedman> Hey, we're all there!
[17:42:30] * wjp doesn't see Ryan
[17:45:44] <Colourless> i have no idea what you are talking about :)
[17:45:49] <Colourless> really, I don't
[17:46:01] <wjp> www.advogato.org
[17:46:25] <wjp> some kind of rating + article + diary system
[17:46:38] <wjp> Tristan 'convinced' me to join this morning :-)
[17:49:39] <Colourless> heh. seems interesting, not sure that i'd join though.
[17:50:05] <freedman> I got bored with it after a while; still prefer Slashdot.
[17:54:02] <wjp> what is 'catnip' ??
[17:54:54] <freedman> An herb in the mint family that cats like. Affects them like marijuana.
[17:55:32] <wjp> I see... would sh 467, fr. 4 & 5 be anything like that? :-)
[17:57:06] <freedman> Maybe. But there are a few other 'plant' shapes too.
[18:03:55] <wjp> any idea what a 'Dave' would be?
[18:07:14] <freedman> No.
[18:11:57] <wjp> just 195 left to go :/
[18:12:07] <wjp> this list just goes on and on and on and on and...
[18:12:21] <Colourless> have fun :)
[18:12:55] <freedman> I wonder if there's a pattern to it...
[18:13:14] <wjp> maybe a file we didn't figure out yet?
[18:14:31] <wjp> although none of the static files look right
[18:17:51] <freedman> There are lots of other messages I should use for schedules...
[18:21:36] <freedman> Think I'll work on Silver Seed tonight, though.
[18:21:39] <-- freedman has left IRC (Leaving)
[18:46:38] <wjp> ah... the waters of xyz use the quality field to store which one it is...
[18:49:05] <wjp> bah, already 100 lines of code for this, and I'm still only halfway
[18:49:14] <wjp> maybe I'll finish it tomorrow :-)
[19:21:37] <chimera|wookin> go freedman!!!!
[19:21:40] <chimera|wookin> oops.. he's gone
[20:02:53] <wjp> :-)
[20:07:42] <chimera|wookin> I see exultbot is still here
[20:12:12] <wjp> yup :-)
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[21:04:55] <wjp> hey Miguel
[21:06:05] <ariannerpg> hi
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