#exult@irc.freenode.net logs for 8 May 2013 (GMT)

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[15:48:56] <Dominus> wjp, you don't happen to have a huge stack of SI savegames? :)
[15:49:39] <Dominus> I looked at https://sourceforge.net/tracker/index.php?func=detail&aid=3612703&group_id=2335&atid=102335 and can't reproduce it with a new game but I wonder if it happens later on in the game, specifically after the banes wreaked havoc...
[15:49:58] <Dominus> ?seen Marzo
[15:49:59] <exultbot> marzo left IRC around Sun Apr 28 15:42:09 2013 (GMT) (Remote host closed the connection)
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[16:05:19] <wjp> well, I have a pretty large collection of very ancient SI saves
[16:05:42] <wjp> but may be better to look at usecode to see which flags affect that
[16:06:04] <wjp> presumably some flag got stuck
[16:07:01] <Dominus> yes, very likely. When i enable debugging options I should see usecode flags in stdout, right?
[16:07:17] <wjp> I don't know
[16:07:22] <Dominus> :)
[16:07:43] <wjp> shopping; bbl
[16:07:53] <Dominus> see you later
[16:41:23] <wjp> so the usecode function to look at is likely 0400H
[16:41:37] <wjp> the function it can call to handle the training messages is 0936H
[16:43:15] <wjp> and to get there, it needs...
[16:44:27] <wjp> flag 0x83 to be true and flag 0x7 to be false
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[20:07:44] <Dominus> sorry, wjp, was away, till now
[20:08:13] <Dominus> seems the player messed up the flags http://exult.sourceforge.net/forum/read.php?f=1&i=501762&t=501762
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[20:16:28] <Dominus> if I unset flag 0x83, the scene plays correctly
[21:01:29] <wjp> good; thanks for investigating
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