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[00:05:05] <jameson> gtg, bye!
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[00:29:59] <SB-X> bbl, maybe
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[01:45:25] <dancer> Well, 17 cardiac arrests and two job-changes later, and I'm still ticking.
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[01:48:41] <Dominus> this is dancer in person!!!
[01:48:46] <Dominus> hey ho
[01:48:57] <dancer> After all the heart-failures and all, yes.
[01:49:06] <Dominus> that sounds bad
[01:49:42] <Dominus> I wondered what you were up to
[01:49:53] <dancer> It's....extraordinarily inconvenient.
[01:50:14] <Dominus> how do you live with that?
[01:50:25] <dancer> Mostly trying to make ends meet. The market is a bit shaky at the moment.
[01:50:39] <Dominus> yeah, ask Jeff :-(
[01:50:45] <dancer> Dominus: It's not fatal, it's just awkward.
[01:51:04] <Dominus> I meant that awkwardness
[01:51:38] <dancer> I heard Jeff was having work-troubles. I've been traipsing round as a consultant trying to keep enough work coming in. Finally landed a 20-25 hr/week sysadmin/IS-manager gig with one of my customers.
[01:52:17] * dancer thinks. Not sure. I just keep on, until I fall over thinking "Bugger. Not this again"
[01:52:33] <Dominus> phew
[01:53:44] <dancer> My job is largely to convert the office from Windows to Linux, as and when possible, plus the usual other IS guff. It's all working out well. Linux is working out better on the desktop than I'd hoped.
[01:54:04] <Dominus> say, I remember a cryptic mail to the ML ages ago (before the split branch) about some big code changes/features for the 1.1.x branch...
[01:54:16] <dancer> Still got 'em :)
[01:54:17] <Dominus> converting from Windows to linux sounds interesting
[01:54:42] <Dominus> I mean converting an office
[01:54:49] <dancer> I'll tell you about it sometime in the next week. I'm slowly getting ready to go in there and do some more. :)
[01:54:53] <dancer> As for the patches..
[01:55:44] <Dominus> what were those about?
[01:56:03] <dancer> I'm going to make the changes over again. They touched pretty much every file. All output to cout and cerr was directed to a new stream (console) which could then be sent via network pipes, to files, to syslog, stderr, anywhere you like.
[01:56:51] <dancer> sort of planning to add a separate gnome2 textview console for that, as an example. Runs as a separate process. Gets fed via a network pipe.
[01:57:34] <Dominus> remote error support? :-)
[01:59:42] <dancer> Initially, I thought it would be handy for a couple things: One, exult-builder. Two, even if the main app crashes in a graphic environment, we still have the debug output in a separate window.
[02:00:12] <dancer> Not everyone runs it from a terminal.
[02:00:43] * Dominus is a windows user :-)
[02:02:39] <dancer> Precisely. For you, we can provide other places for the output to go.
[02:03:06] <dancer> stdout and stderr are unlikely to be too useful to you.
[02:04:10] <Dominus> they have their uses as they are output to txt and have helped me in finding out when which sfx gets played
[02:05:17] <dancer> Indeed. Each actual message also gets tagged with a priority number so that you can filter out what you don't want to see.
[02:05:35] <Dominus> that isounds useful
[02:05:54] <dancer> I thought so.
[02:06:33] <dancer> The syntax ultimately looks something like 'console << priority(PRIO_FATAL) << "Argh. The world is ending!" std::endl;'
[02:09:30] <dancer> In a pinch, I can add other formatters to that, like colour and font-changed, but that'd be getting a bit nasty.
[02:09:46] <Dominus> :)
[02:10:16] <Dominus> nice to see you back
[02:11:24] <dancer> I'tll be a little on and off, but it's nice to be back.
[02:12:07] <Dominus> an 1.0 release sure brings back happy memories it seems :-)
[02:12:28] <Dominus> first Jameson, now you
[02:12:55] <dancer> Today, I've got to build an asset register (count everything). Manually backup a bunch of servers whose automatic backups do not and cannot work properly. Fix everyone's problems. Should get out of the office by 11pm. It's 1:12pm now - I was up sick all night, and haven't slept.
[02:13:34] <dancer> Heh. I actually missed the 1.0 release notice, but I had stuff to merge that couldn't really go in beforehand.
[02:13:42] <Dominus> that sounds like an nteresting day :-(
[02:14:04] <dancer> If I wasn't feeling half-dead before I started, I might even enjoy it.
[02:14:39] <Dominus> we have the 1.1.x branch for all those things that are kind of "dangerous" to the 1.0 branch
[02:16:39] <Dominus> don't know how much up to date you are. the branch that is for 1.0.x and bugfixes for that is tagged devel-1-00 and the one changes like yours go in is just the main branch
[02:20:46] <Dominus> and Darke, Colourless and Wjp are making progress on Pentagram (goal is to run U8 and the two Crusader games at some point in the future)
[02:23:11] <dancer> Gotcha.
[02:23:33] * dancer has to scoot. Office time. Will try to spend a little time online, but it's dubious.
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[02:39:53] <Dominus> going again
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[03:22:24] <fester> any
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[06:40:15] <Colourless> hi
[06:46:06] <Kirben> Hi Colourless
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[07:27:51] <slacked> Hello all
[07:27:56] <Colourless> hi
[07:28:12] <slacked> I was just wondering, how do you get OpenGL under Exult 1.1?
[07:28:21] <Colourless> don't try :-)
[07:28:31] <slacked> Im using linux, i'm assuming to need to do something special when compiling
[07:28:33] <Colourless> it's experimental at best, so you had best leave it alone
[07:28:47] <slacked> aww :(
[07:29:24] <slacked> will OpenGL have cool stuff like anti-alising and trilliner filtering?
[07:29:56] <Colourless> no, it doesn't really look any different to normal exult
[07:30:42] <slacked> aww
[07:30:47] <slacked> will it go faster?
[07:31:10] <slacked> cause Ultima 7 goes very slow in certain areas, even with Exult
[07:31:38] <Colourless> you should make sure you compile with optimizations on and debug off. what speed system do you have?
[07:32:14] <slacked> 1.4ghz athlon
[07:32:22] <Colourless> then exult should be very fast
[07:32:54] <slacked> do optimization compile by default?
[07:32:59] <Colourless> no
[07:33:23] <slacked> Colourless: exult is usually fast, but certain areas like the baths in bucceners den, or when I begin fighting.
[07:33:44] <Colourless> it really should 'never' slow down.
[07:33:48] <slacked> how do I turn on optimizations and turn debuging off?
[07:33:57] <slacked> oh but it does :P
[07:34:05] <slacked> it did it with windows too
[07:34:58] <Colourless> hmm, then again, it might be compiling with optimizations
[07:35:03] <Colourless> i can't really tell. i don't use linux
[07:37:29] <slacked> bugger
[07:37:29] <slacked> go any indications of the file that tells it to compile with optimizations?
[07:38:55] <Colourless> well, you can usually tell by the speed of exult. If 2xSaI, Super2xSaI or SuperEagle scalers are A LOT slower than Point, Interlaced or Scaling Disabled then optimizations are disabled. If they have similar speed then optimizations are enabled
[07:39:56] <slacked> yeh
[07:40:01] <slacked> I use point
[07:40:22] <slacked> pretty much because Super2xSai, Supereagle and 2xSai look ugly and rendered wrong.
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[07:50:31] <Colourless> hi
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[10:24:22] <drd> hmm.
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[10:25:08] <Trevor_Clim> hi all :)
[10:25:22] <drd> fuckin an animal!
[10:25:30] <Trevor_Clim> where!? ;)
[10:25:36] <drd> ;o
[10:25:43] <drd> song
[10:25:48] <Trevor_Clim> i have some technical problems
[10:25:53] <Trevor_Clim> anyone keen on helping me? ;)
[10:25:56] <drd> i did too yesterday
[10:26:13] <drd> they seem like they tired of it and no want tew help
[10:26:25] <drd> whut is yer problem tho
[10:26:29] <Trevor_Clim> :)
[10:26:32] <Trevor_Clim> ok, listen:
[10:26:44] <Trevor_Clim> i installed Ultima 7 and Serpent Isle from the Ultima Collection CD
[10:26:55] <Trevor_Clim> then i installed the actual snapshot 1.1
[10:26:55] <drd> -nod-
[10:27:08] <Trevor_Clim> and downloaded the ogg music files
[10:27:13] <Trevor_Clim> i installed them all correctly
[10:27:20] <Trevor_Clim> i use windows2000
[10:27:26] <Trevor_Clim> but when i start exutl
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[10:27:37] <drd> heh.... ok...
[10:27:38] <drd> ..
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[10:32:10] <Jammet> Hiya ....
[10:32:27] <Jammet> =^_^= Good Morning to you all. Or sometime.
[10:32:40] <Jammet> I've got this problem compiling the snuggly 1.0 version here.
[10:32:56] * Darke pawwaves. Hi! *earperk* What problem?
[10:33:18] <Jammet> =^_^= Mew! It starts with this: c++ -DHAVE_CONFIG_H -I. -I. -I.. -I./../headers -I./.. -I./../files -I./../imagewin -I./../shapes -I./../objs -I./../audio -I./../gumps -I./../tools -I/usr/local/include -I/usr/local/include/SDL -D_REENTRANT -DXWIN -O2 -Wno-long-long -g -O2 -c ucinternal.cc -o ucinternal.o
[10:33:24] <Jammet> ucinternal.cc: In member function `int Usecode_internal::run(Usecode_function*,
[10:33:24] <Jammet> int, int)':
[10:33:24] <Jammet> ucinternal.cc:2013: call of overloaded `abs(long int)' is ambiguous
[10:33:24] <Jammet> std::abs(long long int)
[10:33:24] <Jammet> make: *** [ucinternal.lo] Error 1
[10:33:36] <Jammet> make: Leaving directory `/home/jammet/exult/exult-1.00/usecode'
[10:33:36] <Jammet> make: *** [all-recursive] Error 1
[10:33:36] <Jammet> make: Leaving directory `/home/jammet/exult/exult-1.00/usecode'
[10:33:36] <Jammet> make: *** [all-recursive] Error 1
[10:33:36] <Jammet> make: Leaving directory `/home/jammet/exult/exult-1.00'
[10:33:37] <Jammet> make: *** [all-recursive-am] Error 2
[10:33:39] <Jammet> Jammet:/home/jammet/exult/exult-1.00 #
[10:34:00] <Darke> *blink* Curious.
[10:34:02] <Jammet> /usr/include/stdlib.h:699: candidates are: int abs(int
[10:34:09] <Jammet> /usr/include/g++-v3/bits/std_cstdlib.h:135: long long int std::abs(long long int)
[10:34:46] * Jammet fluffs confused and mews at you.
[10:35:31] * Darke looks into it.
[10:36:06] <Jammet> In the meantime I'll try to compile again (without tools)
[10:39:10] * Darke wonders if sf.net is having 'problems' with it's net access again. He can't seem to connect to the cvs server to update to the latest code. *frustratedfluff*
[10:40:43] * Jammet mewls tiny, "I think so. Everyone's having a fit about sf recently."
[10:41:10] * Jammet curls up grooming the forepaws nervously, and nuzzles one of yours thankfully.
[10:45:51] <drd> methinks sourceforge is a piece of shit
[10:47:23] * Darke paws gently at Jammet's muzzle as he ponders the problem.
[10:49:41] * Jammet purrs and giggles, playpawing with all fours against Darke's paw, mewing a little.
[10:49:50] <Darke> Hmm... perhaps if you remove the 'using std::abs;' on line 64 of usecode/ucinternal.cc might help? I don't know where we're getting stdlib.h from, since we should be using <cstdlib>, I think.
[10:51:21] <drd> either of u play ultima online?
[10:52:12] <Jammet> Mewl. Same error with tools disabled.
[10:52:35] * Jammet doesn't play UO.
[10:52:45] <Darke> drd: Me neither.
[10:52:53] * Jammet sits up and looks at Darke trying to reproduce what was just said. Like 64. Okay.
[10:52:57] <drd> why not
[10:53:45] <Darke> drd: Not interested in it. *grin* I've got far too many things to chew up my time already, let along adding an addictive MMORPG to the mix. *grin*
[10:54:07] * Jammet cubmews excitedly, "That continues compiling! Do you think it's safe if I do that? I mean, will everything be fine?"
[10:54:55] * Darke giggles. "It should. I hope. I'm not really sure what 'caused' the problem in the first place."
[10:54:58] * Jammet purrs happily =^_^= I'm busy doing background art for a game project and I have all my paws full with thingies to do. I want to contribute to Exult too. =^_^= But I never managed that yet. See, no time there. Wanna do my stuff first.
[10:55:18] <Jammet> using std::abs <-- What's that for anyway?
[10:55:21] <drd> /me oh.
[10:56:54] <Darke> It tells the compiler that that particular piece of code can use the 'abs' function from the 'std' namespace. The problem is it would appear that somehow the original C 'abs' define/function is getting included too, and that's confusing the compiler. *grin*
[10:58:07] * Jammet cuddles the compiler and mews, "Everything's fine, have no fear, you have me to protect you..."
[10:59:03] * Darke giggles at the protective cub.
[10:59:12] <Jammet> Thank you very much Darke =^_^=. I hope nobody else is having such a pesky compiler. I'll be sure to feed it more stuff to compile in the future so it doesn't feel so useless anymore.
[10:59:45] * Jammet mews and runs cheerfully in circles around Darke and drd, and playpounces Darke then softly.
[11:00:23] <drd> i hafta get midi support for sdl for music to work right?
[11:00:25] * Jammet looks awed at some Ultima 1: Reborn screenshots.
[11:00:38] * Darke laughs and eeps as he's playpounced.
[11:00:51] <Jammet> Oh, apropos Music =^_^=. There's nothing in the new documentation on the FM synthy which I'd like to use (nostalgia). How to enable it? Ingame?
[11:00:51] <Darke> drd: Not if you use the oggs, IIRC.
[11:01:07] <drd> i just put the files in datadir then?
[11:01:17] <drd> and it's builtin thing uses /dev/midi or whut?
[11:02:13] <Darke> drd: That or Timidity. I don't really know much about 'how' it works, just that it seems to. *grin*
[11:02:54] <Jammet> Wasn't that /dev/sequencer?
[11:03:04] * Jammet sits and mews.
[11:03:13] <drd> hmmm.
[11:03:27] <drd> me lazy and use gentoo.. so i dont wanna deal with timidity
[11:03:39] <Jammet> But.. Timidity is fun!
[11:03:44] <drd> heh
[11:03:54] <Jammet> About FM Synth, Darke, do you know the answer?
[11:04:06] <Darke> Jammet: (FM synth) Don't you just turn it 'on'? *grin* I'm pretty sure there's just a option in the sound menu to select it.
[11:04:36] <Jammet> Darke: =) Nifty! I'll wait until the compiler has finished.
[11:04:42] <drd> yeah but uh
[11:04:45] <drd> it no worky for me
[11:04:52] <drd> but i didnt put the music in the datadir yet
[11:04:57] <Jammet> Perhaps it's missing it's patch files. =)
[11:05:07] <drd> i figured it'd use music files from ultima7 or something
[11:06:16] <Darke> It should. Do you have alsa installed?
[11:06:21] <drd> no
[11:06:36] <Darke> What soundcard?
[11:06:40] <drd> sblive
[11:06:51] <Darke> http://exult.sourceforge.net/docs.php#linux_alsa <- This 'might' be the problem.
[11:06:55] <drd> with their emu10k1 driver thing
[11:08:17] * Jammet reads the Halloween 7 paper from Microsoft that's a few days old. I don't know why I'm bothering to read it, perhaps it is entertaining. Weird stuff. Grown ups are really weird.
[11:08:24] <drd> so then what is the music pack on the web page for
[11:08:41] * Darke agrees with Jammet. *grin*
[11:08:50] <Jammet> =) Mew.
[11:09:36] <drd> i gonna go play ultima 9 soon i think
[11:09:48] <Darke> drd: Not really. They're just for those who want to hear the music 'as it was intended'. They can also be used for those who can't get midi working. *grin*
[11:15:06] <Jammet> I can't find any switch or option to set the music to FM synthy.
[11:20:02] * Darke looks and can't find out either.
[11:20:17] <Jammet> Odd.
[11:20:32] <Jammet> I have no music even with timidity there. Strange.
[11:21:01] <drd> mmhmm
[11:21:03] <drd> ultima 9 time
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[11:21:19] <Jammet> drd, =^_^= Play the U1.. tech demo sometime.
[11:21:21] <Jammet> Too late.
[11:22:05] * Darke checks the docs. 'Unfortunately' for him, everything as just worked without any problems. *grin* Makes it a pain when trying to diagnose other's though.
[11:23:15] <Jammet> =^_^= Well, FM synth will immediately work. No need for anything external. That's why it would be easiest just to enable it. But I've tried --fm, and I've also tried snapping with paw-toes, doing wishes upon the stars, and more.
[11:23:18] <Jammet> Nothing there did it =).
[11:23:59] <Jammet> =^_^= Mew dear Programmer guy, there is an urban legend that your program supports FM adlib synthy. Did you know?
[11:24:54] * Darke snickers and doesn't know. *grin*
[11:25:24] <Jammet> =) Who'd probably know? Who did hack it in?
[11:25:56] * Darke points at Colourless. He'd know. *grin*
[11:26:23] * Jammet curls up then, waiting for colourless, mewing softly. =)
[11:27:16] <Jammet> What do the two big speaker symbols in the Excult game selection menu mean? The games have the speech pack installed?
[11:31:10] <Darke> No. It means that it's located the sound packs for BG/SI, in theory anyway. *grin*
[11:48:57] <Jammet> =^_^= Lol, I just saw the "Alternative Intro" for the first time. Who did that? Was that in the original Ultima?
[11:52:30] <Darke> Yep. *grin*
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[13:33:13] <Dominus> just a quick enter and flee
[13:33:31] <Dominus> Jammet: you need to check the docs that come with the 1.1.x source
[13:33:47] <Dominus> different from the one online
[13:34:07] <Dominus> online=1.0.x docs without the fancy 1.1.x stuff
[13:34:56] <Darke> Hi! Bye!
[13:35:08] <Dominus> bye
[13:35:09] <Darke> *grin*
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[13:45:50] <Colourless> hi
[13:50:04] <Darke> Hi!
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[14:29:01] <artaxerxes> yo
[14:29:11] <Colourless> hi
[14:29:53] <Darke> Hi.
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[14:44:42] <artaxerxes> I'm glad to see Jeff has no pb with Dominus posting the news release!
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[14:55:40] <Jammet> Yes it's mee! =^_^=
[14:55:53] <Jammet> Hej Colourless. =) I do have one bigly question. Are you there?
[14:56:40] * Jammet sits there and waits for Colourless to return.
[14:57:02] * Colourless looks around. good thing he's not visible
[14:57:27] * Jammet casts 'Emberassment' on Colourless.
[14:57:39] <Jammet> =^_~= There's an FM synthy in Exult now, isn't there?
[14:57:46] <Colourless> yes there is
[14:57:54] <Jammet> Maybe you can show me ... how to enable that?
[14:58:16] <Jammet> Because there is no documentation on it.
[14:58:22] <Colourless> well, it's got to be compiled in, then you set the music conversion to FM Synth
[14:58:40] <Jammet> Ah. I found no configure option for that either. I looked. =)
[14:59:07] <Colourless> well then, i have no idea what you have to do
[14:59:20] <Colourless> someone like wjp would probably be able to help you more
[14:59:32] <Jammet> Oh.
[14:59:47] <Jammet> Gee, Darke thought you would be the one =).
[15:00:09] <Jammet> Thanks for helping so far =). I'll grep through configure.
[15:01:30] <Jammet> No luck. grep -ri FM * .... grep -ri SYNTH * ...
[15:01:45] <Jammet> A few references that give no hint.
[15:02:05] <Colourless> what branch are you using?
[15:02:17] <Jammet> 1.0
[15:02:25] <Colourless> you see, that is your problem :-)
[15:02:39] <Jammet> Why is that
[15:02:48] <Colourless> FMSynth isn't in 1.0
[15:03:23] * Jammet misinterpretated the README.1st.
[15:03:29] <Jammet> =( Mewl.
[15:04:07] <Jammet> How stable would that 1.1 be? Can I play right through all of the games?
[15:04:26] <Colourless> 1.1 should be fine to use
[15:05:00] <Jammet> Okay =).
[15:06:02] <Jammet> =^_^= Can I still pounce you the Island patch? About a year ago I wanted to bring it in but had too little time to do it. =) With 1.1 and the little studio, that's easier.
[15:08:06] <Colourless> what do you mean?
[15:09:27] <Jammet> While ago I asked if I could hopon the island patch. =^_^= A talking cat. Actually a leopard cub, but the cat is fine. Probably Darke knows more. I was to do the patch myself. =)
[15:11:00] <Jammet> Hm. Seems as though as a different autoconf/automake, etc is needed than those that I have.
[15:11:19] <Colourless> yes.
[15:11:30] <Jammet> Yes what?
[15:12:06] <Colourless> nevermind
[15:12:33] <Jammet> I'm sorry, I didn't mean to babble a lot...
[15:12:47] * Jammet looks somewhat confused. I appreciate any help.
[15:13:05] <Jammet> Ah, now it works. Just a small update. =)
[15:15:12] <Jammet> What do you think? Is a small addition to the Island patch not possible anymore in your opinion?
[15:16:10] <Colourless> nothing is ever out of the question
[15:16:39] <Jammet> Okay. For a moment I thought you were going to say there's no place for a cat on there. =)
[15:17:16] <Jammet> I would have done this much earlier. But I'm tied up with working on graphics for another game project.
[15:18:02] <Colourless> we have a rabbit :-)
[15:20:24] * Darke finally digs himself out from under dozens of webpages and looks around. That would be him, he expects. *grin*
[15:20:40] <Colourless> yes
[15:21:28] <Jammet> Cool! =^_^= I wouldn't eat talking rabbits though. I thought of it this way, that there is a tree next to where I am, so that it can be used to climb on. Cats love climbing. Most of them anyway =). So while players run about rummaging in the family treasure chests, and ask on the way out if they have seen the man in the black cape (with the family heirlooms sticking out of their pockets), they can also meet a talky rabbit and a cat.
[15:21:37] <Jammet> Mew Darke =)
[15:24:25] * Jammet nuzzles Darke happily. Hiya Rabbit =^_^=.
[15:25:11] * Darke laughs. Cute. He wonders if there's a way to get usecode to handle a 'cat climbing a tree'? *grin*
[15:26:03] <Colourless> i think you might find it having a few issues with something like that
[15:26:38] <Colourless> not so much the usecode, but you'd get problems attempting to draw it
[15:27:08] <Jammet> I would not really climb that tree visibly. =) Just run in circles around it.
[15:47:32] <Jammet> Problem with CVS snapshot:
[15:48:11] <Jammet> g++ -DHAVE_CONFIG_H -I. -I. -I.. -I./../headers -I./.. -I./../files -I./../imagewin -I./../shapes -I./../objs -I./../audio -I./../gumps -I./../tools -I./../server -I/usr/local/include -I/usr/local/include/SDL -D_REENTRANT -DXWIN -O2 -Wno-long-long -g -O2 -c ucinternal.cc -MT ucinternal.lo -MD -MP -MF .deps/ucinternal.TPlo -o ucinternal.o
[15:48:11] <Jammet> ucinternal.cc: In member function `int Usecode_internal::run()':
[15:48:11] <Jammet> ucinternal.cc:2245: call of overloaded `abs(long int)' is ambiguous
[15:48:11] <Jammet> std::abs(long long int)
[15:48:16] <Jammet> /usr/include/g++-v3/bits/std_cstdlib.h:135: long long int
[15:48:19] <Jammet> /usr/include/g++-v3/bits/std_cstdlib.h:123: candidates are: int std::abs(int)
[15:48:34] <Jammet> make: *** [ucinternal.lo] Error 1
[15:48:54] <Jammet> Same as in 1.0 ... but in a different file? Darke?
[15:50:16] <Jammet> It's not in a single line anymore, so I can't just erase it. =( Help?
[15:50:18] <Colourless> look for 'using std::abs;' again
[15:50:29] <Colourless> if you can find it
[15:50:30] <Jammet> Yes, found it. But there's more in that line.
[15:50:33] <Darke> Jammet: Easiest method is to remove the 'std::' from in front of the call to 'std::abs'.
[15:50:54] <Jammet> usecode/ucinternal.cc
[15:51:01] <Colourless> what gcc version are you using btw?
[15:51:14] <Jammet> 3.0
[15:51:21] <Darke> Jammet: It's on line 2245.
[15:51:49] <Jammet> Darke: Just remove "std:" and leave ":abs"?
[15:51:49] <Colourless> ah yep ok, do what darke says
[15:51:55] * Darke suggests an update to 3.2.x. *grin*
[15:52:04] <Darke> Remove both the :'s.
[15:52:04] <Colourless> remove the std::
[15:52:15] <Darke> Leave the 'abs'.
[15:52:24] <Jammet> I can't, for now I'm stuck. =) but anyway, it would be nice if you kept it compatible to 3.0. Except for this std::abs everything is perfectly working =).
[15:52:30] * Colourless thinks that you very much don't want do have any std's :-)
[15:52:48] <Jammet> Thanks =^_^= Removed that. Compiling.
[15:53:01] * Colourless tries to remove his head from the gutter, but for some reason just can't
[15:53:12] * Jammet gives Colourless a crowbar.
[15:53:18] * Darke is still trying to work out why the confusion between the stdlib.h and cstdlib.
[15:53:19] <Jammet> =^_^= That should do it.
[15:53:45] * Darke moves his periscope out of the way. There, that should help Colourless'.
[15:53:46] <Jammet> Darke, do you change the std::abs in CVS so I won't have to do that again next week or so? =)
[15:54:18] <Colourless> changing that will probably break everyone else :-)
[15:54:44] <Jammet> =^_^= Use depmod=gcc30 for that?
[15:55:04] * Darke figures he might as well try. He's got one of the more stricter compilers around. *grin*
[15:55:18] <Jammet> I don't know but, it works for now. =( std::abs is the only thing that prevents it from being perfectly doable in gcc 3... no chance to use something that works for everyone?
[15:57:01] <Colourless> i'm guessing the reason it might be screwing up is because Usecode_value::get_int_value() returns a long
[15:57:55] * Darke makes the change and bootstraps exult. Time to sleep, he'll find out if it 'works' in the morning, and commit it if it does. *grin*
[15:58:14] <Colourless> night
[15:58:18] <Darke> Night!
[15:58:38] --- Darke is now known as Darke|zzZ
[15:58:57] <Jammet> Nighty =^_^=
[15:59:02] * Jammet curls up next to Darke's paws.
[15:59:31] <artaxerxes> I've barely read someone more talkative as you, Jammet.
[16:00:10] <Jammet> artaxerxes: Nice meet'n you =). I'm just happy. I don't have too much sugar, not too much caffeine, and I'm not hyperactive as well =^_^=. I'm just a kid.
[16:05:20] <artaxerxes> Jammet: nice to meet you too. Nice to see the youthful energy bouncing in you!
[16:05:40] * Jammet bursts into a fit of giggles. =) Oh boing.
[16:05:55] <Jammet> YAY =^_^= It's almost finished compiling.
[16:13:30] <Jammet> jammet@jammet:~ > exult
[16:13:35] <Jammet> Exult version 1.1.0cvs
[16:13:35] <Jammet> Built at: Nov 8 2002 17:09:18
[16:13:35] <Jammet> Compile-time options: HAVE_TIMIDITY_BIN, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
[16:13:35] <Jammet> Compiler: gcc, version: 3.0 20010510 (prerelease)
[16:13:41] <Jammet> Platform: Linux version 2.2.20
[16:13:41] <Jammet> Data path = /home/jammet/exult
[16:13:41] <Jammet> Internal SDL_mixer timidity synthesiser
[16:13:41] <Jammet> Aborted
[16:13:58] <Jammet> ... Aborted? Why Aborted? It stops there.
[16:14:02] * Darke|zzZ remembers precicly why he doesn't listen to ELO just before going to sleep. It's waaaaay to bouncy. *grin* Especially 'Jungle'. *grin*
[16:14:22] <Colourless> Darke|zzZ: :-)
[16:14:32] <Darke|zzZ> Setup the .exult.cfg correctly? Admittedly it really shouldn't just 'Abort' though.
[16:14:34] <Colourless> Jammet: i have no idea
[16:14:57] <Jammet> read(11, "Exult Archive\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 4096) = 4096
[16:14:57] <Jammet> brk(0x8254000) = 0x8254000
[16:14:57] <Jammet> rt_sigprocmask(SIG_UNBLOCK, [ABRT], NULL, 8) = 0
[16:14:57] <Jammet> kill(9748, SIGABRT) = 0
[16:14:57] <Jammet> --- SIGABRT (Aborted) ---
[16:15:04] <Jammet> +++ killed by SIGABRT +++
[16:15:38] <Jammet> =( That's not cool. Mew.
[16:16:21] <Colourless> you'll need someone who knows a bit more about linux and stuff to help you out
[16:16:33] <Colourless> i'm just a stupid windows user :-)
[16:16:34] <Jammet> Like... who?
[16:16:37] * Darke|zzZ hmms... he gets a SIGSEV. *blinkie* No .exult.cfg.
[16:17:06] <Jammet> Nope. It said it's reading exult.cfg then it was opening the intro file in read-only. Then it stopped.
[16:17:34] <Colourless> did you do make install?
[16:17:57] <Jammet> Of course.
[16:17:57] <Jammet> open("/usr/local/share/exult/exult.flx", O_RDONLY) = 11
[16:18:18] <Jammet> open("/home/jammet/.exult.cfg", O_WRONLY|O_CREAT|O_TRUNC, 0666) = 10
[16:18:23] <Jammet> write(10, "<config>\n <disk>\n <data_path>\n "..., 2399) = 2399
[16:18:35] <Jammet> And so forth.
[16:19:34] <Colourless> i honestly can't help you
[16:19:42] * Jammet noddles. Okie.
[16:20:24] <Jammet> I guess I'll play without music then.
[16:20:28] <Jammet> (1.0)
[16:20:52] * Darke|zzZ gets an 'mcop warning' then death. Killing all playing audio applications it 'works' again.
[16:22:12] * Darke|zzZ has same exult compile options. Different kernel, different gcc.
[16:22:59] <Darke|zzZ> Did you do a make install, or are you just running it from the directory you compiled it in?
[16:23:13] * Colourless has different compile options, compiler and operating system
[16:23:45] * Darke|zzZ just ran it from his cvs directory.
[16:24:24] --> wjp has joined #exult
[16:24:24] --- ChanServ gives channel operator status to wjp
[16:24:26] <wjp> hi
[16:24:33] <Colourless> hi
[16:24:59] * Darke|zzZ snorks. Exult really dies a horrible and messy death if anything happens to be trying to monopolise the audio hardware. *grin*
[16:25:03] <Darke|zzZ> Hi!
[16:28:08] * Darke|zzZ yawns and finally, really gets around to disappearing. *grin* Night!
[16:28:46] <Colourless> goodbye Darke
[16:28:46] <wjp> night :-)
[16:44:35] <Jammet> Hej wjp =)
[16:44:59] <Jammet> wjp, =^_^= My Exult dies. On startup. No apparent reason.
[16:45:16] <Jammet> Internal SDL_mixer timidity synthesiser
[16:45:17] <Jammet> Internal SDL_mixer timidity synthesiser
[16:45:20] <Jammet> Aborted
[16:45:55] <Jammet> For now I'll use 1.0 then. =)
[16:50:45] <wjp> it gives that SDL_mixer message twice?
[16:53:28] <Jammet> Sorry, no.
[16:53:35] <Jammet> That was just my fault that I pasted it twice.
[16:53:48] <Jammet> But after that message it aborts. +++ killed by SIGABRT +++
[17:06:24] <Jammet> In the 'help' there is H (show key list) ... but Shift-h (H) doesn't do anything?
[17:09:49] <wjp> ctrl-H and H should show most keys together
[17:10:53] <wjp> could you do a backtrace of the crash?
[17:15:16] <-- Kirben has left IRC (Read error: 104 (Connection reset by peer))
[17:19:08] --> SB-X has joined #exult
[17:19:12] <SB-X> yo
[17:21:55] <artaxerxes> hey
[17:29:31] <SB-X> artaxerxes: someone just asked you a question on the web forum
[17:33:17] <artaxerxes> thx for your diligence!
[17:34:13] --> Curryous has joined #exult
[17:34:37] <SB-X> :]
[17:34:43] <SB-X> hi Curryous
[17:34:48] <Curryous> heya
[17:35:02] <Curryous> Artaxerxes : Thanks for your help yesterday
[17:51:45] <artaxerxes> Curryous: about what again?
[17:52:06] * artaxerxes has a good memory, but it's short!
[17:52:32] <Curryous> All the help with running wud, and pointing me in the right direction.
[17:53:01] <artaxerxes> ah ok... no pb! :)
[17:54:12] <Curryous> my next goal is to look at ucxt I guess
[17:54:30] <SB-X> it has an output mode that looks just like wud
[17:54:47] <SB-X> and also an output mode that should make output compilable with ucc
[17:55:05] <Curryous> the second one is what I'm interested in
[17:55:50] <Curryous> I just keep getting assertion failures when attempting to run it.
[17:56:11] <SB-X> do you have the data files installed?
[17:56:32] <SB-X> the ones that tell ucxt how code looks
[17:56:40] <Curryous> probably not...
[17:57:30] <Curryous> O.K> I see the problem
[17:58:31] <Curryous> maybe not...
[18:00:46] <Curryous> are these files included with Exult tools download?
[18:02:35] <SB-X> they are in the data dir of ucxt
[18:02:41] <SB-X> and need to be copied to the exult data dir
[18:02:56] <SB-X> i don't know what is in the tools package
[18:03:23] <wjp> the exult-tools rpm contains those files, but I have no idea about the tools snapshots
[18:04:17] <wjp> if ucxt is in there, its data files should be too, I guess
[18:05:03] <SB-X> then you can get a dump of all usecode with ucxt -a
[18:05:30] <Curryous> yeah ucxt -a gives me an assertion error as well
[18:05:36] <SB-X> what is it?
[18:06:30] <SB-X> after you make sure the ucxt data files are in the exult data dir, make sure your exult.cfg points to the correct directory for ultima
[18:06:54] <Curryous> Assertion failed: otd.opcode!=0x00, file usecode/ucxt/ucc/ucfunc.cc, line 1035
[18:07:28] <Curryous> yeah, its in my exult directory, and the config points correctly, because exult works properly.
[18:07:41] <wjp> s/ucc/src/?
[18:07:56] <Curryous> err yeah... whoops
[18:08:21] <wjp> what's the line directly before that?
[18:08:29] <Curryous> 48 1
[18:08:29] <wjp> (the first number, specifically)
[18:08:33] <SB-X> events.data flags.data functions.data u7bgintrinsics.data u7misc.data u7opcodes.data u7siintrinsics.data
[18:08:49] <SB-X> that assertion is if it didn't read the opcodes i guess
[18:08:54] <wjp> 48 is a valid opcode
[18:09:00] <wjp> so it didn't read the data file, no
[18:09:05] <Curryous> o.k.
[18:09:26] <Curryous> hmm.. I'm doing something foolish then...
[18:10:39] <wjp> do you have config/ucxt/root set to the right dir in exult.cfg?
[18:11:19] <Curryous> hmm.. I don't seem to have it at all... That might be a problem
[18:12:12] <SB-X> maybe i have an older version of ucxt
[18:12:27] <SB-X> i don't have a ucxt key but it works fine
[18:12:59] <Jammet> wjp, sorry I had already replaced the binary with that of 1.0.
[18:13:14] <Jammet> But no, Ctrl-H does not show keys here, or a list.
[18:13:36] <Jammet> Does not seem to do anything at all.
[18:13:47] * SB-X finds a giatn ball of yarn behind the couch and tosses it to Jammet.
[18:13:57] <SB-X> s/giatn/giant/ :P
[18:14:21] <wjp> you need to enable cheats for ctrl-h to do anything
[18:14:27] * Jammet mews cheerfully and mews at SB-X, =^_^= but is too wild for yarn, it would have to be something really alive. Mew =^_^=. Hiya SB-X ..
[18:14:41] <Jammet> wjp, Ah, okay. Well then it's alright that it doesn't do anything.
[18:15:23] * SB-X gives Jammet a goldfish.
[18:17:13] <Curryous> if it didn't come with exult tools I probably didn't download the data file, got link?
[18:17:40] <Colourless> just a second
[18:18:00] <artaxerxes> I HATE OLON!
[18:18:08] <artaxerxes> He talks SO MUCH!
[18:18:13] <SB-X> ???
[18:18:24] <Curryous> uhmm...
[18:18:28] <artaxerxes> I've been working on his usecode file for a least a month now
[18:18:37] <SB-X> the bum?
[18:18:40] <Curryous> o.k.
[18:18:40] <SB-X> drunk
[18:18:44] <SB-X> i mean
[18:18:45] <artaxerxes> and I'm not even at half of it
[18:18:52] <SB-X> if your talking about SI, which i havnt played :)
[18:19:02] <artaxerxes> the drunk pirate
[18:19:28] <artaxerxes> Not only he talks a lot, but he talks broken! it's hell to translate!
[18:19:36] <Curryous> well.. I suppose you could just translate all of his text to "ARRGGHHH *hic* ARRGGHHH"
[18:19:44] <artaxerxes> lol
[18:20:25] <artaxerxes> when I think that's it's probably a lot of work for nothing since noone will ever manage to make him talk.
[18:20:38] <artaxerxes> have you guys ever manage to make him talk?
[18:21:36] <Colourless> Curryous: you'll need to download the source. the data files are in the usecode/ucxt/data dir
[18:21:59] <Curryous> I can't even remember where he is
[18:22:47] <Curryous> ahh now I know where you hide the ucxt directory, nothing can stop me now
[18:25:17] <SB-X> No One Can Stop Mister Domino!
[18:25:20] <SB-X> ...
[18:25:21] <SB-X> sorry
[18:31:08] <Curryous> sweet.. lots of stuff is happening
[18:31:16] <Curryous> and I mean LOTS
[18:42:11] <SB-X> are you making it happen or is it out of control?
[18:42:33] <Colourless> time for me to go
[18:42:34] <-- Colourless has left IRC ("casts invisibility")
[18:43:22] <Curryous> dost thou notice the unique Iolo trademark on these bolts? '
[18:43:22] <Curryous> db ' They are designed for maximum performance with genuine IOLO'
[18:43:22] <Curryous> db ' crossbows, available at a location near Yew."'
[18:43:32] <Curryous> well I never noticed that line before
[18:43:39] <SB-X> :-D
[18:43:48] <SB-X> you have to double click a bolt
[18:44:21] <Curryous> o.k. I never used ranged weapons, they had a nasty habit of helping the other team
[18:44:56] <SB-X> and it is usually IOLO's fault
[18:54:17] <Curryous> hmm.. when select the phorum link to view older messages , it automatically goes back to the date of the sticky thread.
[19:13:21] <SB-X> it works for me
[19:19:54] <wjp> hm, yes, it does seem to be broken
[19:20:31] <SB-X> wjp: it doesnt work for you?
[19:20:36] <wjp> no
[19:20:49] <wjp> it does go back to older messages, but it skips a lot of them
[19:21:00] <SB-X> hrmm
[19:21:08] <wjp> bah, means I'm going to have to look at phorum's code again
[19:21:27] <SB-X> i see
[19:21:31] <SB-X> oh your right!
[19:21:34] <SB-X> i didn't notice before :\
[19:21:46] * SB-X blames wjp.
[19:22:13] <wjp> yeah, my fault
[19:26:31] <wjp> it does seem to work in threaded mode
[19:28:36] <wjp> ok, this may have fixed it
[19:28:40] <Jammet> Mew.
[19:29:22] <Curryous> o.k. it works properly now
[19:30:19] <Curryous> So where do I look for SI savegames? Theres a little something I want to look at
[19:30:37] <SB-X> wjp
[19:30:37] <wjp> exult prints the savegame path to stdout.txt when you start a game
[19:31:04] <wjp> usually the main SI directory, I think
[19:31:09] <Curryous> WJP:I meant actual save games
[19:31:13] <SB-X> wjp
[19:31:26] <Curryous> like in various places throughout the game
[19:31:26] <SB-X> didnt you play SI and say you had a big archive of save games?
[19:31:33] <wjp> I may have said that, yes :-)
[19:31:44] <SB-X> i still have my bg save games
[19:31:58] <wjp> how's your upload speed? :-)
[19:32:35] <Curryous> blazing
[19:33:02] <wjp> SB-X's, actually :-)
[19:33:06] <Curryous> I know
[19:33:15] <SB-X> bad
[19:33:22] <wjp> which kind of bad?
[19:33:36] <SB-X> 26kbps
[19:33:48] <Curryous> that qualifies
[19:33:50] <wjp> 26 kbit?
[19:33:57] <SB-X> no
[19:33:57] <SB-X> wait
[19:33:59] <SB-X> 2kbit
[19:34:11] <wjp> 2kbit? I strongly doubt that
[19:34:13] <SB-X> no
[19:34:17] <SB-X> 26 kbit
[19:34:17] <SB-X> hehe
[19:35:07] <SB-X> 2.4-2.6K/s is what i have usually for download and upload is the same
[19:35:15] <SB-X> why?
[19:35:27] <wjp> just wondering if I could get your BG savegames :-)
[19:35:44] <Curryous> Any chance I can get sent a save somewhere near the banes off you SBX?
[19:35:57] <SB-X> wjp: if you want to put them on the site sometime i can upload but not atm
[19:35:57] <wjp> that would be from me :-)
[19:36:03] <Curryous> err yes
[19:36:08] <Curryous> its those darn 3 letter abbrevs
[19:36:11] <SB-X> Curryous: i didn't play through SI
[19:36:12] <Curryous> it gets confusing
[19:36:22] <wjp> which bane scene?
[19:36:31] <wjp> releasing the banes? capturing the banes?
[19:36:56] <Curryous> howsabout both?
[19:37:41] <wjp> works for me :-)
[19:38:00] <Curryous> merci beaucoup (sp?)
[19:38:03] <wjp> http://www.math.leidenuniv.nl/~wpalenst/exult152si.sav
[19:38:05] <wjp> http://www.math.leidenuniv.nl/~wpalenst/exult175si.sav
[19:38:15] <wjp> yeah, that's the right spelling
[19:38:47] <Curryous> that word always gives me trouble
[19:40:53] <Curryous> Boydon?
[19:41:09] <Curryous> watch out, he's vicous
[19:44:18] <wjp> after going through all the trouble of putting him back together I may as well let him carry my stuff ;-)
[20:00:43] --> jtool12 has joined #exult
[20:00:53] <jtool12> hi there
[20:01:06] <jtool12> someone from SI french here?
[20:01:46] <SB-X> hi
[20:01:51] <jtool12> can't decompress french-patch.tar.gz got os SF
[20:01:55] * SB-X points to artaxerxes.
[20:01:58] <jtool12> the archive is corrupt
[20:02:14] <jtool12> yes but i don't know if he's here
[20:02:26] <jtool12> i've downloaded the archive twice and still corrupt
[20:03:36] <jtool12> in Exult, when displaying at higher resolutions, are we obliged to have a wider screen?
[20:03:42] <jtool12> wiver view i mean
[20:03:44] <jtool12> wider
[20:04:44] <wjp> you're asking if the resolution goes up when you increase the resolution?
[20:05:33] <wjp> did you get to the SF download mirror page before downloading?
[20:05:44] <jtool12> well, when we change the res size, the visible area inside the window is wider -> we see more land
[20:06:02] <SB-X> jtool12: change the scale level to avoid that
[20:06:12] <jtool12> i changed it but i didn't do anything
[20:06:18] <SB-X> select a scaler
[20:06:26] <wjp> don't increase the resolution; just increase the scale factor
[20:06:38] <wjp> the resolution box allows you to change the amount of world you see
[20:06:42] <jtool12> also i've got some flickering and strange behaviors in SI when the preference dialog is there
[20:06:54] <jtool12> i know it allows that, but i doesn't work for me
[20:07:02] <jtool12> whether i choose 1x or 2x, same thing
[20:07:06] <wjp> when changing video modes you might get some strange effects
[20:07:07] <jtool12> same amount of land
[20:07:21] <wjp> yes, 1x or 2x doesn't change the amount of world you see
[20:07:23] <SB-X> changing scale doesnt change the amount of land shown
[20:07:25] <wjp> just how big you see it
[20:07:28] <jtool12> well i have the effects before changind them. hard to describe
[20:07:43] <jtool12> ok so what to do to change the amount of land shown?
[20:07:52] <SB-X> <jtool12> well, when we change the res size, the visible area inside the window is wider -> we see more land
[20:07:58] <SB-X> ^- that
[20:08:39] <jtool12> ok i think you didn't get me
[20:08:58] <SB-X> to see less, keep pressing the resolution button until it goes back to the first one
[20:09:08] <jtool12> my question if the following: is it possible to play in 800x600 with the same amount of land as in 320x200?
[20:09:17] <wjp> no
[20:09:27] <jtool12> ah ok, so i understand now :)
[20:09:33] <wjp> but you can play in 640x400 with the same amount of land as in 320x200
[20:09:48] <SB-X> and 1024x800?
[20:09:54] <jtool12> okay and how? by changing the scaling? i did it, but it didn't work
[20:09:54] <wjp> for that you'll have to set the resolution to 320x200, and the scaling to x2
[20:10:00] <wjp> 1280x400
[20:10:01] <SB-X> i don't even know what resolutions are supported :)
[20:10:03] <SB-X> oh ok
[20:10:18] <wjp> did you press ok after changing the scaling factor?
[20:10:26] <jtool12> ooh ok so i set to 320x200 and the scaling to 2 to have 640x480??
[20:10:33] <wjp> 640x400
[20:10:33] <SB-X> x400
[20:10:42] <wjp> but, yes
[20:11:08] <jtool12> hmm strange logic :)
[20:11:24] <wjp> why? you just have a 320x200 resolution, and you scale that x2
[20:11:53] <jtool12> well the resolution is one thing, the amount of land is another. i think they're not to be mixed. but well, just my opinion
[20:12:03] <SB-X> maybe the wording should be different
[20:12:09] <SB-X> View area:
[20:12:12] <SB-X> Scale:
[20:12:16] <wjp> yeah, maybe
[20:12:37] <wjp> we have to mix them, however, or else we'll have to support weird scaling factors
[20:12:40] <SB-X> jtool12: the amount of land shown is a side effect of higher resolution :)
[20:12:47] <wjp> e.g., we don't want to scale 320x200 to 512x384 or something
[20:13:38] <jtool12> i understand, but i think there may be a way to do that a little differently
[20:14:12] <wjp> we're open to suggestions :-)
[20:14:24] <jtool12> two settings: resolution(320x200,640x400,512x384,800x600) and view area(regular,wide)
[20:14:41] <wjp> but you can have x3, x4, x5, x6... scaling too
[20:14:43] <jtool12> then the program adapts the scaling (an implementation consideration)
[20:15:01] <jtool12> i only saw x1 and x2 scalings in SI
[20:15:17] <wjp> yeah, the others are only for point scalers, and only manually settable in the config file
[20:15:20] <wjp> but they're there
[20:15:29] <jtool12> i think the scaling is an implementation consideration the user doesn't need to know about (except by choosing the scalnig algorithm)
[20:15:58] <jtool12> example, if the user chooses resolution=640x400 and area=wide, you deduce scaling =1x
[20:16:18] <jtool12> if the user chooses resolution=640x400 and area=regular, you get a scaling of 2x
[20:16:41] <wjp> I'd have to say I think our current system is more intuitive
[20:16:42] <jtool12> if he chooses resolution=320x200 and area=wide, you say fuck off
[20:16:55] <wjp> or at least more clear
[20:17:07] <wjp> but I'm a numbers person, not a words person :-)
[20:17:40] <SB-X> i am the opposite, but i didn't have a problem with the current system
[20:17:49] <jtool12> well, you can ask people who do not participate technically to the project
[20:17:58] <jtool12> anyway
[20:18:09] <wjp> btw, that si-french patch does indeed look corrupt
[20:18:17] <jtool12> yep
[20:18:18] * wjp pokes artaxerxes
[20:19:54] <jtool12> well you guys can let him know if you have a chance, i have to go
[20:19:55] <jtool12> later
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[20:35:31] <wjp> hi
[20:35:41] <Fingolfin> yo
[20:36:02] <SB-X> yo
[21:20:27] <Jammet> Mew Fingolfin =)
[21:20:43] <Fingolfin> "Mew"?
[21:24:50] * Jammet purrs.
[21:24:53] <Jammet> How's you? =)
[21:25:10] * Jammet hophops. Reading the Scummvm news, and happy to see you.
[21:34:13] <Fingolfin> look at the SF.net front page if you want to see more of me <g>
[21:40:24] <Jammet> And what to look for, there? =^_^= "Fink"?
[21:40:34] * Jammet runs in circles around you and mews.
[21:43:53] <Fingolfin> Jammet: what kind of drugs did they give you, eh? :-)
[21:45:12] <wjp> heh, just typical feline behaviour :-)
[21:52:57] * Jammet looks confused and mewls.
[21:53:29] <Jammet> =
[21:53:35] <Jammet> =) No Problems here you know.
[22:24:51] <Fingolfin> oh nice, exult 1.0 was even on the SF front page, sadly I missed it
[22:24:59] <Fingolfin> (well it is still there, but smaller now)
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[23:13:03] <wjp> hey, wow, dancer was here tonight
[23:17:30] <Fingolfin> what where when how?
[23:17:36] <Fingolfin> because of 1.0 I guess? :-)
[23:17:41] <SB-X> much earlier
[23:18:15] <SB-X> i don't think i've ever met him
[23:18:23] <SB-X> now i have to sleep
[23:18:26] <SB-X> night
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