#exult@irc.freenode.net logs for 8 Nov 2009 (GMT)

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[13:02:26] <garrythefish> hi! just curious. how come exult and pentagram aren't merged? same series, same devs. you could be a RPG ScummVM equivalent! maybe along with XU4 and Nuvie. maybe using parts of scummvm like residual. just a thought :P
[13:09:32] <Dominus> As far as I remember, we unmerged Pentagram specifically because we wanted a much cleaner code/codestructure for Pentagram.
[13:09:53] <Dominus> The very first baby steps of pentagram did indeed start in the Exult code :)
[13:09:56] <Dominus> hi, btw :)
[13:10:45] <Dominus> and with Exult's secondary goal of becoming an editable engine it's unlikely they will merge again...
[13:11:05] <garrythefish> ah, ok then :P
[13:11:41] <garrythefish> thanks for clearing that out :)
[13:15:15] <garrythefish> just dreaming of a RPG ScummVM counterpart :P
[13:23:35] <garrythefish> lots of scattered RPG game engine recreations out there, they could all together make one huge project, especially in form with adapted scummvm code, as i mentioned earlier - like in residual. :) ah, well :P
[13:24:11] <Dominus> I don't think this woul necessarily better things
[13:25:14] <Dominus> on the one hand, it would make sense because a huge project is likely to be longer actively coded
[13:25:15] <garrythefish> well it would focus things a bit and donations in one place
[13:25:26] <garrythefish> and that too :)
[13:25:32] <garrythefish> most definetely
[13:26:29] <Dominus> focusing things won't help with different engines, or at least I don't see a benefit there
[13:26:47] <garrythefish> and with add-ons and plugins, you wouldn't need to change policy
[13:26:59] <garrythefish> well, people of similar interest in one place, if that counts
[13:27:32] <garrythefish> that can be fruitful ground indeed :)
[13:28:24] <garrythefish> like with ScummVM, which unites adventure gamers and serves a centre of sorts for that
[13:30:43] <garrythefish> scummvm has all sorts of different engines, many of which have very little similar, but still the multi-engine support works harmoniously
[13:31:30] <garrythefish> a good example: http://wiki.scummvm.org/index.php/Engines
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[13:32:28] <garrythefish> i'm just a layman, and i'm thinking as a layman, please forgive me :)
[13:32:41] <garrythefish> but i think it could be a good thing :)
[13:36:17] <garrythefish> then again it would be a lot of work. don't how worthwhile it is :P
[13:36:35] <garrythefish> don't know*
[13:38:32] <garrythefish> could also attract a lot more developers. the RPG sort of people like being inventive, am i right? ;D
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[16:50:14] <pupnik_> go for it, garrythefish
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