#exult@irc.freenode.net logs for 8 Nov 2011 (GMT)

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[03:52:45] <ohnoitsavram> Hi all, I'm gonna try and fix some exult bugs but first I'm trying to get the thing to build in my preferred compiler MSVC10 cause thats where I feel comfortable working
[03:53:26] <ohnoitsavram> That and its good to know the way a game builds, so I'm gonna be asking all sorts of dumb questions
[03:54:23] <ohnoitsavram> 1. What is the vorbis dependency? I can't seem to find any documentation on it but I see an include <vorbis/codec.h> which my system can't find
[04:00:03] <ohnoitsavram> Ok so I guess the dependency is on libvorbis (duh), but what version?
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[04:56:41] <dominusonphone> ohnoitsavram: assume latest final version for libs.
[05:06:11] <dominusonphone> Hmm well, better go with last 1.4x version of libpng (though I lately fixed an issue and libpng 1.5x *should* work€
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[06:24:48] <ohnoitsavram> thanks dominus
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[16:07:17] <Dominus> hmm, scale_hq3x.h includes scale_hqnx.h even though scale_hq3x.cc already includes it. I think one of the includes is too many
[16:15:13] <Dominus> it's much easier adding a new scaler to Pentagram :)
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[19:36:10] <Dominus> so here we go with a new scaler which looks just like the old one, except for really high resolutions :)
[19:37:19] <Dominus> marzo, any news on your branch?
[19:37:37] <Marzo> I did some work, but it doesn't compile yet
[19:37:46] <Marzo> So I haven't committed it yet
[19:38:06] <Dominus> and you mentioned a friend was looking into making that very high high quality 4x scaler work for games. anything on that?
[19:51:33] <Marzo> Not a 4x scaler, a vector scaler
[19:51:42] <Marzo> But there has been no news on that front yet
[19:52:26] <Dominus> yeah, that vector scaler, wasn't sure anymore. I only have that dolphin picture in my mind :)
[19:52:44] <wjp> it sounded very very very non-realtime, though
[19:54:37] <Dominus> yup, that's why I pointed Marzo's "U7 HD" thread at it back then
[19:54:57] <Marzo> I still need to get back to that
[20:01:26] <TheCycoONE> I just started U6, so you have a few weeks ;)
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