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[13:51:33] <Colourless> hi
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[21:31:16] <Lord_Nightmare> Colourless!
[21:31:29] <Lord_Nightmare> did anyone relay my question to you?
[21:31:54] <Colourless> about what?
[21:32:39] <Lord_Nightmare> I was wondering if the pending rewrite of the audio/music system will finally allow people with real MT-32 or LAPC-1 hardware to use that for sound effects instead of needing to download the sfx packs
[21:33:33] <Colourless> no it wont.
[21:34:03] <Colourless> the reason being the BG sfx were partly hard coded into to the original exe file
[21:34:17] <Colourless> it will be possible to do it for SI
[21:34:34] <Colourless> (since SI just used AIL for everthing)
[21:35:00] <Lord_Nightmare> ok...
[21:35:28] <Lord_Nightmare> is the lipsync stuff for the BG intro done or is that also still pending?
[21:35:58] <Colourless> it is still pending. Nadir is supposed to know about it what the data is. I have no idea about it
[21:36:08] <Colourless> Nadir also isn't round much
[21:36:29] <Lord_Nightmare> i gathered that.
[21:36:46] <wjp> he does seem to read the ML, though
[21:37:14] <Lord_Nightmare> does the zoom effect at the end of the intro work? (into the moongate)
[21:37:22] <Colourless> no
[21:37:44] <Colourless> however my rewrite will probably make it possible
[21:41:19] <Lord_Nightmare> i guess the recent improvements are mostly in-game
[21:41:36] <Lord_Nightmare> does the blacksmith thing with the well work right now?
[21:41:51] <wjp> which thing is that?
[21:42:33] <Lord_Nightmare> there was some issue that when the quench bin at any blacksmith was empty, the blacksmith was supposed to do a set sequence of events to refill it, or smth
[21:42:45] <Lord_Nightmare> and that didn't work quite right
[21:43:21] <wjp> in BG?
[21:43:48] <Lord_Nightmare> iirc the events are something like, put down tongs, take bucket, walk to well, fill bucket, walk back to quench bin, empty bucket into quench bin
[21:44:02] <Lord_Nightmare> i believe so
[21:44:45] <wjp> I'm fairly sure I never implemented the well
[21:44:52] <wjp> using the well, I mean
[21:45:31] <wjp> oh great, I'm triggering assertions in the font code
[21:45:42] <Lord_Nightmare> that would explain it not working then
[21:46:34] <Lord_Nightmare> iirc it does something like: put down tongs, take bucket, walk to well, do nothing, walk back with empty bucket, empty (magically full) bucket into quench
[21:47:03] <wjp> the original does that?
[21:47:05] <Lord_Nightmare> there WAS a bug report about it, but it seems to have vanished
[21:47:06] <Lord_Nightmare> no
[21:47:35] <Lord_Nightmare> thats something like what exult used to do, at least. i'm not sure if it still does that
[21:48:04] <wjp> hm, not as far as I can remember
[21:48:22] <wjp> it just magically fills the trough when it's empty
[21:49:42] <wjp> if that was different at one point it was over 3 years ago
[21:51:06] <Jammet> Water, water, lots of water everywhere...
[21:51:26] * Jammet cubyawns softly, stretching the paws to all possible and impossible directions.
[21:51:26] <Lord_Nightmare> i must be misremembering the bug report then, I think what you say happens is what really happens
[21:51:35] <Lord_Nightmare> in exult
[21:51:42] <wjp> checking the schedule history we never walked to a well
[21:51:49] <Jammet> =^_^= good nighty everyone.
[21:51:59] <wjp> good night Jammet
[21:52:03] <Lord_Nightmare> g/n
[21:53:38] * Lord_Nightmare wonders how hard it would be to strip the sound-related code in the BG executable out.
[21:53:57] <Lord_Nightmare> er
[21:54:13] <Lord_Nightmare> rip out. or strip everything else out.
[22:43:27] <wjp> time to go; night
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