#exult@irc.freenode.net logs for 9 Jun 2017 (GMT)

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[15:02:15] <Dominus> sorry, was away, wjp. the momgr.cc/h has some way to tell the "cfgname" of a game and I'm not sure whether and how that could be used. Or whether I'm way off. In ModManager::ModManager cfgname is referenced
[15:07:22] <wjp> what do you want to use cfgname for?
[15:23:27] <Dominus> I think it's the same as I used game.h for to get the gametitle in https://github.com/exult/exult/commit/64f502cb967effe0ddf93f548eb76207c0c4a943
[15:23:57] <Dominus> that commit caused severe problems in compiling Studio :(
[15:24:37] <Dominus> because pulling in game.h caused it to be pulled in for Studio and that wasn't working
[15:25:12] <Dominus> nicely documented by Travis CI https://travis-ci.org/exult/exult/jobs/240558575
[17:00:44] <wjp> should probably pass some more information into Setup_text from the caller
[17:01:56] <wjp> but this whole thing is a bit messy
[17:03:06] <wjp> passing the language into Setup_text probably fits in the current scheme without too much extra messiness
[17:03:33] <wjp> (since it already gets bg/si, expansion or not, si-beta or not, adding a language makes sense)
[17:04:21] <wjp> the callers (Init() in exult.cc and set_game_path in studio.cc should be able to get this language info
[17:49:12] <Dominus> That's all too not straightforward enough for me...
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