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[13:08:46] <Colourless> hi
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[14:59:22] <Telemachos> Hmm colourless - did you ever solve that RECTX problem with gcc3.2 under mingw.. (have the problem and found a log on the net from august where you discussed it)
[14:59:50] <Colourless> I haven't looked at it (don't have gcc3.2)
[15:00:10] <Telemachos> hmm.. ;)
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[16:14:18] <Suvroc> Hello
[16:14:32] <Colourless> hi
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[16:16:36] <SB-X> yo
[16:16:54] <Colourless> hi
[16:17:28] <Suvroc> hi
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[16:32:30] <tm2> -part
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[16:33:42] <Telemachos> Hmm.. it was a name-clash.. Windows has a function 'BOOL Rectangle(HDC *,int,int,int,int)'
[16:33:57] <Colourless> yes it is
[16:34:14] <Telemachos> It compiles if you rename your own Rectangle class to something else ;)
[16:34:34] <Colourless> but the #define Rectangle RECTX should be working
[16:34:36] <Colourless> but it's not
[16:34:38] <Telemachos> I thought I would "just" do that and check... didnt know how many places Rectangle was used ;)
[16:35:29] <Telemachos> where should RECTX be defined? In Windows headers? Mingw specific? I never heard of it before.
[16:53:01] <Colourless> it's defined in exult
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[17:03:09] <Suvroc> re
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[17:47:29] <wjp> hi
[17:47:46] <Colourless> hi
[17:52:24] <wjp> oh yuck... that last spam to the ML sure has an interesting colour scheme
[17:52:24] <Colourless> :-)
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[18:29:42] <Suvroc> re
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[19:02:45] <Dominus> hey ho
[19:03:17] <Colourless> hi
[19:03:18] <Dominus> wow, finally in time to speak to cnj
[19:03:24] <Dominus> to Colourless I mean :-)
[19:03:53] <Suvroc> hi
[19:04:12] <Colourless> hmm...
[19:04:24] <Dominus> Colourless: any idea why I can do 640x480x8 SVGA in WinME but not in XP?
[19:04:30] <Dominus> driver issue?
[19:04:49] <Colourless> no idea. works for me :-)
[19:05:04] <Colourless> but you are saying SVGA
[19:05:26] <Colourless> are you talking about windows desktop res?
[19:05:42] <Colourless> or a directdraw mode or what?
[19:05:44] <Dominus> yeah (dos console), tried with Wing Commander 3 and the svga is all distorted
[19:05:57] <Dominus> in ME it displays fine
[19:06:00] <Colourless> ah :-)
[19:06:05] <Colourless> that be a Windows problem
[19:06:26] * Dominus curses XP
[19:06:34] <Colourless> you know, WinNT like isolating the apps from the hardware
[19:07:08] <Dominus> I know and I was sure that was the problem, but hoped you might have another answer
[19:07:41] <Colourless> the VDM exposes all the Vid Card bios functions to the Dos/16Bit apps, but the apps can't actually properly set the modes on the card since they don't have true access to it
[19:08:14] <Colourless> Vlad of VDMS fame could probably tell you more about it... then again, he might just ignore the question about SVGA/VESA in WinNT :-)
[19:08:52] <Dominus> yeah there are whole thread over at the new forum about that but no one really had a good answer to that
[19:09:25] <Dominus> as programs report the mode availlable theoretically but in practice they don't work
[19:10:13] <Dominus> http://vogons.zetafleet.com/index.php?s= is all about running dos programs (mainly games)
[19:11:00] <Colourless> in theory, emulating Linear Modes exposed by Vesa Bios Extensions should be possible using DirectDraw
[19:11:16] <Dominus> there is even an experimental mscdexnt replacement that aims to offer the features of mscdex >2.22
[19:12:28] <Dominus> http://vogons.zetafleet.com/forumdisplay.php?s=&forumid=26 might be of interest to you
[19:14:27] * SB-X looks around.
[19:14:33] <SB-X> hi Dark-Star wjp and Dominus :)
[19:14:48] <Dominus> hi SB-X
[19:14:57] <wjp> hi :-)
[19:15:24] <Dark-Star> hi
[19:15:48] * Colourless utterly ignores SB-X
[19:16:19] <Dominus> Colourless: from Openglide project on SF: OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
[19:16:35] <Dominus> I wonder what that would do on a Voodoo card :-)
[19:16:35] <SB-X> heh
[19:16:49] <Colourless> crash :-)
[19:16:54] * SB-X can barely see Colourless anyway.
[19:17:16] <Dominus> Colourless: yeah, that sounds reasonable :-)
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[20:34:49] <Duilio> everyone AFK ?
[20:35:11] <Colourless> that depends on the question you want to ask us :-)
[20:35:12] <wjp> no :-)
[20:35:26] <wjp> hm, good point :-)
[20:35:32] <wjp> s/no/maybe/ ;-)
[20:35:34] <Duilio> I will understand somenthing about exult Studio.
[20:36:40] <Duilio> I lurk in the ML from last year.
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[20:38:06] <Duilio> The question is: Can be Exult studio totally open (e.g no need of datafile from BG/SI)
[20:38:10] <Duilio> ?
[20:38:26] <Dominus> that is the aim of Exult Studio
[20:38:33] <Colourless> in theory it should somewhat work like that at the moment
[20:39:14] <Duilio> well... But as I find in ML; there aren't much artist (and who really need is free tiles)
[20:39:34] <Duilio> sorry for bad english
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[20:45:49] <Duilio> There's no response or I write too badly my arguments ?
[20:46:21] <wjp> hm, I didn't see a question, actually :-)
[20:46:33] <Dominus> well, atm it should work with the basic files Jeff provides
[20:46:44] <Duilio> as I fear, i'm writing in bad english :(
[20:46:57] <Dominus> but of course it doesn'T look very good
[20:47:14] <Dominus> (I mena the game then without the exult files)
[20:47:26] <Dominus> unless someone draws some art we are stuck with the u7 files
[20:47:44] <Duilio> putting simply the matter: there's some artist who volunteer to draw arts
[20:47:53] <Duilio> yes, dominus, I mean this.
[20:49:47] <Dominus> Duilio: are you asking if there are some artists or do you volunteer? :-)
[20:49:57] <Duilio> exactly.
[20:49:59] <Dominus> atm we have no one drawing art
[20:50:06] <Duilio> :(
[20:50:26] <Dominus> sadly we are not artists :-(
[20:50:40] <Duilio> nor I :(
[20:51:08] <Duilio> Near every free game project suffer from this :(
[20:53:43] <Duilio> Gone are the days when graphics HW was so simple to allow programmers to draw self the graphics (I refer to the 8-bit age)
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[21:25:43] <Dominus> ok, I'm off
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