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[00:01:46] <servus> It will
[00:03:58] <dex909> well, if it runs and i can have a fixed angle - itīs just perfect. i really searched virtually EVERYWHERE for something like that.
[00:04:58] <dex909> lazarus was close, but as a retired dungeon siege 1 map designer i really always felt the urge of adding vegetation and stuff everywhere to the overworld when playing..
[00:04:59] <servus> This build seems kinda buggy, and the cursor is messed up, but : http://sammatthews.com/files/Exult14CVS_3D-r2.rar
[00:05:04] <dex909> hehe, not that u7 had that but..
[00:05:08] <dex909> oh!
[00:05:17] <dex909> ok, iīll try
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[00:06:34] <dex909> does this include needed models?
[00:06:40] <dex909> or whatever you need to make it 3d?
[00:07:56] <servus> Yes
[00:08:10] <dex909> ok
[00:08:23] <servus> You can control the camera by holding down ctrl or shift and moving the mouse... Anyone can feel free to reimplement the camera : o)
[00:08:32] <dex909> and what bugs will occur?
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[00:09:18] <dex909> is u7 really playable with this?
[00:10:40] <servus> Well for some reason the mouse seems to not line up with the cursor in that build. When it does, it's quite playable
[00:10:53] <dex909> "quite"..?
[00:11:29] <wizardrydragon> servus: I recall Jeff making a comment back when 0.2 like that :)
[00:11:41] <wizardrydragon> *when Exult 0.2 came out
[00:12:13] <dex909> hm....
[00:12:15] <wizardrydragon> "It tends to crash a lot - but when it doesn't its perfectly playable!" :)
[00:12:20] <dex909> it doesnīt start....
[00:15:06] <dex909> added the folder and the exe
[00:15:11] <dex909> wonīt work :-/
[00:15:23] <dex909> normal exult is working.
[00:15:43] <wizardrydragon> Do you have all the libraries, dex909?
[00:15:47] <wizardrydragon> (The .dll files?)
[00:16:12] <dex909> thereīs sdl.dll and another
[00:16:17] <Marzo> Can you describe what happens when you start Exult?
[00:16:23] <dex909> hehe, i did
[00:16:26] <dex909> absolutely nothing
[00:16:31] <wizardrydragon> Its Exult3D, he means Marzo, not plain Exult.
[00:16:40] <Marzo> I know
[00:16:45] <dex909> i can see the ugly windows hour glass icon for a second..
[00:16:48] <Marzo> Try starting it with --nocrc in the command line
[00:17:10] <dex909> wow
[00:17:12] <dex909> working
[00:17:15] <dex909> ok, testing..
[00:17:23] <Marzo> It is the *.flx files
[00:17:31] <dex909> error
[00:17:42] <Marzo> You have a different version than the one that Exult was compiled with
[00:17:44] <dex909> it crashes after a red (?) screen
[00:18:07] <wizardrydragon> The moongate transition?
[00:18:11] <Marzo> servus: do you have any special Exult.flx & Exult_bg.flx files?
[00:19:36] <dex909> in the stderr.txt is something about flx having wrong crc
[00:21:15] <Marzo> It is the error I mentioned
[00:21:30] <Marzo> Is there anything else in stdout or stderr?
[00:22:23] <wizardrydragon> Marzo: would it make a difference if he also had the nocrc option in exult.cfg?
[00:22:34] <dex909> No midi data in loaded.
[00:22:40] <Marzo> He would not have to use the --nocrc parameter, that is all
[00:22:56] <servus> dex909: You have to edit your exult.cfg to change your scaler_type to OpenGL
[00:23:04] <dex909> Trailing slash in path: "data\"
[00:23:05] <dex909> ...compensating, but go complain to Colourless anyway
[00:23:09] <dex909> oh
[00:23:10] <dex909> ok!
[00:23:18] <servus> It should play normally otherwise
[00:23:30] <servus> You should run it from the same directory as Exult runs from currently.
[00:23:41] <servus> Just rename the new exe to exult3d.exe and put it in the same directory as exult.exe
[00:23:43] <Marzo> But since he is still experiencing the crash, it may be that servus has *.flx files that have data that Exult is looking for
[00:24:40] <Marzo> The traling slash is harmless
[00:24:48] <wizardrydragon> servus: where can I get the latest Exult3D build, anyways? The version I have is old.
[00:24:51] <dex909> when using --nocrc it shows a window for a split-second, then crashes
[00:24:55] <dex909> using opengl
[00:24:58] <servus> http://sammatthews.com/files/static.rar
[00:25:20] <wizardrydragon> Thanks
[00:25:21] <servus> I forgot about that data directory. Unzip that to the same directory as before, so you have ./exult.exe, ./3dmodels/, and ./static/
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[00:25:44] <servus> There is no real "latest version".
[00:25:48] <wizardrydragon> Oh?
[00:25:49] <servus> What you have is probably it.
[00:25:55] <wizardrydragon> Hmm
[00:26:01] <servus> I posted one I compiled a few minutes ago in the channel just now, though.
[00:26:16] <servus> servus This build seems kinda buggy, and the cursor is messed up, but : http://sammatthews.com/files/Exult14CVS_3D-r2.rar
[00:26:27] <wizardrydragon> Well the one I have is before the 3d models thing was working and everything was cubes ^_^;
[00:26:39] <wizardrydragon> Thank you
[00:26:42] <dex909> is it really "OpenGL"? maybe i have to go to fullscreen as well or something like that?
[00:27:30] <dex909> ok
[00:29:35] <dex909> now i get green lines on the screen and it crashes ;)
[00:29:50] <wizardrydragon> Well a new bug is certainly some progress :)
[00:29:53] <wizardrydragon> lol
[00:31:12] <servus> Well it'd really only take a full couple days to polish it up. Who knows, I might get inspired.
[00:31:29] <dex909> no wait
[00:32:12] <dex909> do it now :) if you canīt get it in "adequate" time - it wonīt work for a couple of months.
[00:32:22] <dex909> i modded games and now the drill.
[00:32:45] <dex909> also i am following this since 2004, itīs now or never as they say ;)
[00:33:00] <dex909> i guess itīs something too difficult to do without further research.
[00:33:02] <servus> Here's a working exult.cfg: http://rafb.net/paste/results/jXCJSO27.html
[00:33:16] <servus> I never said I was going to finish it
[00:33:25] <servus> I did mention I might finish it for Exult CVS, but no one is interested in that
[00:33:34] <servus> No, it's all really simple stuff.
[00:33:39] <servus> Anyone should be able to fix it :)
[00:33:41] <dex909> what what
[00:33:47] <dex909> no one interested?
[00:33:52] <dex909> what exactly do you mean by that?
[00:34:07] <dex909> the world HAS to be interested, that 3d thing is marvellous
[00:34:33] <servus> Ask the CVS admins :-) - I'm going to go to lunch now; I'll be back in a little bit
[00:34:48] <servus> I did paste a cleaned up source code patch somewhere, if you want to try to compile it.
[00:35:44] <servus> http://www.sammatthews.com/files/Exult14CVS_3D.zip I think this is it
[00:35:48] <servus> Ta!
[00:35:53] <dex909> ok, i will be back tomorrow, this is far to interesting
[00:35:56] <dex909> see you and thanks
[00:36:04] <dex909> and i hope to see you tomorrow
[00:36:48] <servus> I'll be here.
[00:37:13] <servus> OK, I'm really going now! I only have 20 minutes of official lunch left *grumble*
[00:37:45] <dex909> bye ;)
[00:37:50] <Marzo> Bye
[00:38:16] <dex909> hehe, ok, who here can compile me that :)
[00:38:48] <dex909> i used to compile with codeblocks, but thatīs ages ago and iīm not even installing it anymore
[00:39:30] <Marzo> I am rebuilding my dev environment, so I can't do it right now
[00:40:01] <dex909> damn, iīm just out of luck today.
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[01:08:12] <wizardrydragon> I just have MSVC 6
[01:08:13] <wizardrydragon> :P
[01:08:25] <wizardrydragon> but I dont have it installed
[01:08:56] <wizardrydragon> I ve just used GCC when i need it
[01:09:13] <Marzo> I also have VC++ Express installed, but never tried building Exult in it
[01:09:23] <wizardrydragon> Hmm
[01:09:29] <Marzo> (bad memories from when I tried in MSVC6)
[01:09:35] <wizardrydragon> LOL
[01:09:45] <Marzo> It is very good for editing Exult
[01:10:01] <wizardrydragon> building tho..
[01:26:03] <servus> MSVC7 is usually fairly fast, but it makes a dog-slow Exult binary.
[01:26:26] <Marzo> lol
[01:26:38] <wizardrydragon> lol
[01:26:52] <wizardrydragon> of course is fast, it barely does any optimizations :P
[01:27:13] <Marzo> I have been building Exult in MinGW ever since I failed to build it in MSVC6
[01:27:27] <wizardrydragon> I use good old GCC :P
[01:27:44] <Marzo> (MinGW is a Windows port of GCC)
[01:28:03] * wizardrydragon just switches partitions :P
[01:28:06] <Marzo> I also build it in plain GCC in Topologilinux for testing
[01:28:34] * Marzo simply fires coLinux without rebooting and build it
[01:28:40] <Marzo> *builds
[01:28:40] <wizardrydragon> I can build it in Ubuntu and see how well (or not so well) it does if you want
[01:30:06] <servus> I'm talking about the binary, not compilation speed. About any benchmark you'll find will show the MSVC to be much faster than the g++ compiler, in terms of produced binary performance.
[01:30:26] <servus> Exult itself just seems slow to me on Windows, compared to Linux on the same machine.
[01:30:39] <servus> Using an MSVC compiled binary, that is.
[01:56:14] <wizardrydragon> I've noticed that too, Servus
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[17:51:08] <SB-X> hi wizardy
[17:51:15] <wizardrydragon> hi
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[18:31:22] <dex909> hello!
[18:31:33] <dex909> i really hope servus is online today
[18:36:44] <dex909> i couldnīt get that exult executable to run, tried everything.
[18:38:43] <wizardrydragon> dex909: You get the Green Lines of Doom (TM), too?
[18:38:57] <dex909> yes
[18:38:58] <dex909> oh
[18:39:00] <dex909> and also
[18:39:02] <dex909> some pink lines
[18:39:15] <dex909> more rectangles actually
[18:39:17] <wizardrydragon> oh! Variety is good. :)
[18:39:31] <dex909> hey, by the way
[18:39:34] <dex909> you into wizardry?
[18:40:03] <wizardrydragon> Not really actually.
[18:40:15] <dex909> well, nevermind then ;)
[18:40:24] <wizardrydragon> It's just hard these days to come up with a dragon name that isn't taken. And I was suprised that wasn't :)
[18:40:28] <wizardrydragon> www.udic.org
[18:40:32] <dex909> hehehe
[18:40:36] <dex909> well, i like that name.
[18:41:02] <dex909> have you been here yesterday when servus was there and sent me that build?
[18:41:14] <dex909> otherwise i might have to explain and that takes a while
[18:41:40] <dex909> i really canīt remember everything, iīve been kinda tired
[18:41:45] <wizardrydragon> I only ever dabbled in the second wizardry game, and I got that around the same time I got Ultima IV, so you can guess which one won out my attentions
[18:41:51] <wizardrydragon> I was
[18:41:56] <dex909> hehe
[18:42:00] <dex909> oh, ok nice
[18:42:14] <wizardrydragon> I didn't catch every single thing since I was multitasking though :P
[18:42:21] <dex909> well, i was SO close to finally play u7 yesterday.
[18:42:26] <wizardrydragon> But yeah, the same thing happens for me.
[18:42:50] <dex909> you know iīve ONLY watched the game in magazines and some brief exult experience - thatīs all - just because i CAN NOT STAND THE VIEWPOINT
[18:42:58] <wizardrydragon> Out of curiosity, what graphics card do you have?
[18:43:12] <wizardrydragon> (It probably isn't, but it -may- be a graphic card issue)
[18:43:18] <dex909> i NEVER played it further than maybe several screens
[18:43:23] <dex909> mmh
[18:43:27] <dex909> letīs see
[18:43:32] <dex909> this is my OLD comp
[18:43:38] <dex909> therīs a geforce 2 gts in it
[18:43:51] <wizardrydragon> Wow, that IS old.
[18:43:53] <wizardrydragon> :)
[18:43:54] <dex909> no wait
[18:43:59] <dex909> my other old comp
[18:44:13] <dex909> itīs a geforce 2 ti
[18:44:22] <wizardrydragon> Hehe.
[18:44:34] <dex909> well, whatever
[18:44:40] <Marzo> To barge in: I am thinking that it may be some custom data in Exult.flx or Exult_bg.flx which servus used (or, perhaps, an older version of those files which neither of you have)
[18:44:41] <dex909> but.. latest drivers, really =)
[18:44:42] <dex909> hehehe
[18:44:51] <dex909> might be
[18:45:05] <wizardrydragon> Marzo: I'm thinking it may be the custom data he has in /exult3d/static
[18:45:08] <dex909> mmh, i will maybe test it on my notebook
[18:45:13] <dex909> got some radeon 9000 in it
[18:45:13] <Marzo> Given that Exult wouldn't even run without --nocrc yesterday
[18:45:21] <dex909> also old though
[18:45:35] <dex909> yes, wouldnīt except with --nocrc
[18:46:00] * wizardrydragon thinks that given he can run Doom 3 on the highest specs at 72 fps doesn't think his 3D card is much of an issue :)
[18:46:06] <dex909> i just love that isometric view i can create with the 3d camera.
[18:46:12] <dex909> hehe
[18:46:18] <dex909> well, my OTHER notebook..
[18:46:29] <dex909> the one without internet of course (my workīs on there)
[18:46:38] <dex909> has a geforce 6800 with 256 mb
[18:46:53] <dex909> but there i canīt use mirc so....
[18:47:02] <wizardrydragon> hehe
[18:47:51] <dex909> you know, if servus can create a stable build with everyting in it and only the jerky camera (as he says) left to fix - i would be perfect
[18:48:05] <dex909> because as i mentioned yesterday, i want a FIXED camera anyway
[18:48:15] <dex909> i really just want to change the perspective
[18:48:26] <dex909> i donīt care if stuff is not perfectly modeled yet or not
[18:48:52] <wizardrydragon> Same here.
[18:49:02] <dex909> really? :)
[18:49:05] * wizardrydragon has been consistently annoyed losing items behind walls.
[18:49:06] <dex909> you want a fixed one too?
[18:49:31] <dex909> i see :)
[18:49:46] <dex909> i could even live with that.. but the view...
[18:49:46] <Marzo> RE: losing items behind walls: this is really hard to do with Exult; do you really manage to do it?
[18:49:53] <dex909> http://www.sammatthews.com/images/Exult3D/Exult3D-19.jpg
[18:49:55] <dex909> here my fav pic
[18:49:59] <dex909> THATīs my view man
[18:50:25] <dex909> and he even added LIGHTS
[18:50:31] <dex909> i canīt believe it.
[18:52:59] <dex909> well i would also try to help him but i have only java skills (rather basic) and no TIME at all.
[18:53:39] <dex909> except the last few days, i had several hours of free fun, like at this moment, so i really would like to see a stable build or something to try out while i still can
[18:54:10] <wizardrydragon> Marzo: worldbuilding
[18:54:26] <Marzo> Oh.
[18:54:43] <wizardrydragon> dex: I know! I only wished it worked! :P
[18:55:06] * Marzo points out that there are some easter eggs in SI that rely on the ability of 'losing' something behind a wall
[18:55:28] <dex909> did he say itīs working? (except camera?)
[18:55:47] <dex909> i recall he posted camera was all thatīs left to do
[18:55:49] * wizardrydragon points out breaking easter eggs are no reason to not add features to a game.
[18:56:02] <wizardrydragon> He said it worked for him, he made no gaurantees it would for anyone else.
[18:56:27] <dex909> ok, i have to go for some minutes, if he gets here, tell him i will be back, ok?
[18:56:36] <wizardrydragon> That's most of the reason the Exult team hasn't added it to the CVS yet - it hasn't worked for an awful lot of people that have tried it.
[18:56:45] <wizardrydragon> At least that's what I think :P
[18:56:49] <wizardrydragon> And sure.
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[19:24:02] <LaChica> hello?
[19:25:21] <Baastuul> Hello!
[19:42:04] <SB-X> Hi.
[19:50:37] <SB-X> dex909: You know, someone could modify Exult to have a playing viewpoint that appears isometric as you describe it without going 3D.
[19:52:54] <SB-X> dex909: I thought about trying to add that feature, but I didn't have the time to read through Exult's source and find out what to change.
[19:54:06] <wizardrydragon> SB-X - that requires doing over again every single piece of art in U7 and SI.
[19:55:47] <SB-X> I doubt it.
[20:00:27] <SB-X> wizardrydragon - In fact, I know it doesn't require that.
[20:00:47] <wizardrydragon> Howso?
[20:00:55] <SB-X> You might need to modify some of the shapes manually to get them to look right, though.
[20:03:52] <dex909> back
[20:03:54] <dex909> back!!
[20:03:56] <dex909> is here here?
[20:04:06] <dex909> ok iīm officially going insane =)
[20:04:08] <wjp> no, here has been moved there
[20:04:58] <wizardrydragon> SB-X, define "some".
[20:05:28] <dex909> SB-X what is this interesting thing you just mentionend :)
[20:05:56] <dex909> i am hobby pixel artist as seen here: http://kickme.to/t4f and might be able to edit everything 2d
[20:06:16] <SB-X> Exult will be able to rotate the graphics while you play without a huge loss in speed, if the advanced scalers run fine on your computer. (The result looks fine with the appropriate scaler/filter applied.) If you perform the modification on each shape, instead of on the complete screen surface, then you can even cache the rotated shapes for faster rendering. (then you also have to make sure your still sorting correctly when drawing)
[20:06:33] <SB-X> I've mentioned this here in the past.
[20:06:49] <SB-X> wizardrydragon, I never said "some". ???
[20:07:00] <dex909> er..
[20:07:01] <SB-X> Oh, modify some of the shapes.
[20:07:02] <dex909> rotation?
[20:07:03] <wizardrydragon> Yes you did.
[20:07:13] <SB-X> sorry... yeah some items wont look right
[20:07:13] <dex909> well, i can not stand the VIEW
[20:07:27] <dex909> not that i am not able to ROTATE
[20:07:33] <SB-X> ?
[20:07:36] <dex909> i donīt care if i canīt look behind certain walls
[20:07:38] <SB-X> it would be a fixed view
[20:07:43] <SB-X> you wouldnt see behind anything
[20:07:53] <wizardrydragon> Personally, something I suggested to Marzo that I thought would help counterbalance the viewpoint, and make worldbuilding a lot less frustrating is occlusion.
[20:08:08] <SB-X> dex909: the result looks like that picture you linked to, without the lighting
[20:09:04] <dex909> OH
[20:09:13] <wizardrydragon> SB-X: rotating anything other than 90 degrees with the existing graphics would be VERY messy.
[20:09:33] <SB-X> wizardrydragon: why is that?
[20:09:47] <wizardrydragon> Many reasons :P
[20:09:56] <SB-X> i dont even know what you mean by messy :P
[20:10:13] <dex909> i see
[20:10:22] <wizardrydragon> Not very good looking :P Also, getting everything to line up (visually) doing that would not work well, I dont think.
[20:10:41] * wizardrydragon shudders to think how horrible things would look in the point scaler.
[20:10:49] <SB-X> You wouldn't be using the point scaler.
[20:10:55] <SB-X> As I said, it should look fine.
[20:11:01] <wizardrydragon> Well then I wouldn't be using it period.
[20:11:04] * wizardrydragon is a purist.
[20:11:31] <SB-X> you'd only have to line things up if you do it per shape (which admittidly is probably the best way for the feature to work)
[20:11:33] <dex909> damn i know what you mean sb-x
[20:11:38] <dex909> yes thatīs a great idea
[20:11:51] <dex909> in fact i did that in photoshop once just to compare some viewpoints
[20:11:58] <SB-X> Well don't worry, I'm not adding it.
[20:12:03] <SB-X> dex909: hehe, that's as far as I got :p
[20:12:11] <dex909> damn, someone should do that NOW
[20:12:16] <dex909> mmh
[20:12:35] <dex909> i DO no some java and stuff, so.. exult ported to java already? yeah i know javaīs crappy.
[20:13:08] <dex909> maybe i could do something.
[20:13:16] <wizardrydragon> Ugh, Exult is slow enough with MSVC :P
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[20:13:41] <SB-X> heh
[20:13:44] * wizardrydragon does wish he could port his desk to Java though, then it would do it's own garbage collection.
[20:13:57] --- Marzo_away is now known as Marzo
[20:14:20] <dex909> yeah, the garbage collector is a nice feature but totally gets killed by many BAD things
[20:14:38] <dex909> back to exultīs viewpoint please :)
[20:14:41] <dex909> any other ideas? =)
[20:15:16] <wizardrydragon> I think Im sticking to plan A: "get Servus to make Exult3D work"
[20:15:22] <SB-X> wizardrydragon: Exult3D probably hasn't been added to CVS because nobody on the team has any time to test it first. Servus hasn't posted his changed to the patch tracker and begged someone on the mailing list to look at it. The regulars in #exult wouldn't have the time.
[20:15:22] <dex909> yea
[20:15:38] <dex909> ok, best plan for today :) letīs stick to it!
[20:15:55] <dex909> thatīs right, but you have to understand servus
[20:17:19] <wizardrydragon> Well it has to work somewhat before it gets to CVS, Im imaginging :P
[20:17:22] <SB-X> The people he has repeatedly mentioned Exult3D to probably forgot about it.
[20:17:42] <SB-X> that's why they'd have to have time to test it first :P
[20:17:52] <dex909> i also constantly try to finish a specific "game" i am working on - itīs near impossible "alone" as i found out rather harshly
[20:17:57] <SB-X> unless they will take our word on it
[20:18:26] <SB-X> dex909: yeah that kind of thing can go pretty slowly
[20:18:56] * wizardrydragon knows nothing about that.
[20:19:06] <dex909> yea
[20:19:12] <wizardrydragon> Also, my sarcasm detector is broke, does anyone have a new one?
[20:19:44] <dex909> well, i do not EXACTLY get what sb-x was talking about..
[20:19:54] <SB-X> ...no sarcasm here :)
[20:20:11] <SB-X> wizardrydragon: but no, I don't have a spare, sorry
[20:20:23] <wizardrydragon> Lol
[20:21:12] <dex909> well somehow it sounded negatively towards exult 3d a bit and i only know - that wonīt help here ;)
[20:21:31] <SB-X> last I checked it worked for me
[20:21:46] <wizardrydragon> I get green lines of doom.
[20:21:49] <wizardrydragon> Doom, I say!
[20:22:00] <wizardrydragon> Doomdy doom doom doom!
[20:22:01] <dex909> I hate the game doom.
[20:22:06] <dex909> no, really.
[20:22:11] <dex909> whatīs the hype about?
[20:22:13] <SB-X> I liked it.
[20:22:18] <dex909> except doom 3īs engine of course.
[20:22:24] <SB-X> And I rarely listen to hype.
[20:22:49] <SB-X> I even thought Doom3 was OK and that was overhyped and then turned out not to be so great. :)
[20:23:00] <dex909> well, i played the game at the time and it was fun etc.
[20:23:07] <dex909> ok i tell you the reason
[20:23:13] <SB-X> it's not ultima?
[20:23:13] <dex909> doom 2īs title screen.
[20:23:24] <dex909> the doom guy does look like a mmh.. how do you call it here
[20:23:37] <SB-X> exultbot will kick you for swearing
[20:23:38] <dex909> neo nazi
[20:23:41] <SB-X> oh
[20:23:41] --- Marzo is now known as Marzo_away
[20:23:52] <dex909> no, no swearing here
[20:24:00] <wizardrydragon> Someone missed the Invader Zim reference...
[20:24:13] <dex909> this guy had some sick haircut that some sick people over here used - EXACTLY the same.
[20:24:31] <SB-X> Yeah, Doom2 is entirely different story. That game sucked royally. I'll never play it.
[20:24:35] <dex909> and i do NOT like these guys.
[20:25:28] <dex909> so allright, it was not about the game itself that i donīt like it ;)
[20:25:46] <dex909> but doom3 was really disappointing.
[20:25:50] <dex909> and i mean REALLY.
[20:25:59] <dex909> but quake 4 even more.
[20:25:59] <wizardrydragon> I actually rather liked Doom 3.
[20:26:08] <wizardrydragon> The ending was very anticlimatic though.
[20:26:16] <dex909> i only liked the engine. they could have done so much MORE
[20:26:20] <SB-X> I wasn't expecting much, so I wasn't disappointed. I thought it was OK.
[20:26:26] <dex909> but monsters and effects were nice
[20:26:30] <SB-X> wizardrydragon: hmm, I never finished doom3 :)
[20:26:45] <dex909> hmm, nice topic :)
[20:26:47] <wizardrydragon> Kinda reminded me of System Shock. Of course, System Shock's a classic and much better :)
[20:26:50] <SB-X> i only got past the first half of the game
[20:27:26] <dex909> yea system shock is also on my list of "games that i didnīt play through to wait for an exult-like engine-enhancement"
[20:27:26] <SB-X> so I didnt even see the ruins
[20:27:38] <SB-X> lol
[20:27:47] <dex909> i also left pagan near the half of the game
[20:27:48] <SB-X> I wish TSSP was still being worked on.
[20:27:54] <dex909> waiting for that pentagram
[20:28:00] <dex909> but u7 is better
[20:28:32] <wizardrydragon> I used to work a bit on TSSP. I disappeared for a while due to school exams and when I came back it hasd disappeared :/
[20:28:40] <dex909> i wanted u8 badly when it came out but itīs just not what i want.
[20:28:49] <SB-X> :\
[20:28:53] <dex909> i mean "want" in terms of playability and depth
[20:29:03] <wizardrydragon> Ultima eight wasn't a bad game.
[20:29:09] <wizardrydragon> It was just a horrible Ultima game.
[20:29:11] <wizardrydragon> :)
[20:29:19] <dex909> yea
[20:29:22] <dex909> nice saying hehe
[20:29:26] <dex909> thatīs right
[20:29:40] <dex909> well *cough* i actually liked ultima 9.........
[20:29:44] <SB-X> dex909: did you see the screenshots of the original U9? (3D but with a fixed overhead view)
[20:29:51] <dex909> YES
[20:29:57] <dex909> YES!!
[20:29:59] <SB-X> hehe, cool
[20:30:01] <dex909> oh it hurts
[20:30:06] <dex909> the wounds.....
[20:30:12] <dex909> i wanted THAT so much.....
[20:30:13] <wizardrydragon> I did back in the day some of them ... do you still have a link to them though, SB-X? I was looking for them the other day to show someone :P
[20:30:18] <SB-X> http://www.hayn.nildram.co.uk/tow2rot2.jpg
[20:30:25] <SB-X> http://www.hayn.nildram.co.uk/
[20:30:35] <dex909> you "did" what wizardrydragon?
[20:30:54] <wizardrydragon> See the early u9 screenshots
[20:31:07] <dex909> darn thatīs one nice shot.. you kill me..
[20:31:27] * wizardrydragon had thought *thats* what the 3D Ultima Online should have looked like.
[20:31:35] <dex909> why DID they change it?????
[20:31:44] <dex909> is there a 3d ultima online..?
[20:31:57] <wizardrydragon> Yep. The graphics are worse than the 2d version though.
[20:32:07] <wizardrydragon> Yes. It is possible :P
[20:32:14] <dex909> official?
[20:32:18] <dex909> or what?
[20:32:21] <wizardrydragon> Yes.
[20:32:29] <dex909> and i donīt know it??
[20:32:30] <wizardrydragon> Ultima Online: The Third Dawn.
[20:32:34] <dex909> pictures..?
[20:32:54] <dex909> ah i thought it would be just another uo reincarnation
[20:33:13] <dex909> heh, what a name "3rd awn" like "3 D"
[20:33:29] <wizardrydragon> Exactly :P
[20:33:31] <dex909> was this intended? ;)
[20:33:34] <dex909> oh, ok
[20:33:37] <SB-X> ugh
[20:33:41] <SB-X> probably :p
[20:34:41] <dex909> mmh
[20:36:39] <dex909> so, any tools out for third dawn? :)
[20:41:21] <SB-X> tools?
[20:41:29] <SB-X> cheating tools?
[20:41:42] <SB-X> what kind of tools would there be?
[20:41:48] <dex909> hehe ;)
[20:42:16] <dex909> no, something that lets you edit something, like people who make their own uo shards
[20:42:35] <dex909> ah whatever, thatīs probably not legal anyway.
[20:43:08] <dex909> i thought for one second you could recreate an old ultima with the engine, but it wouldnīt be possible anyway.
[20:43:15] <SB-X> no, but im sure there are seeing as there are unofficial shareds
[20:43:29] <dex909> so back to exult 3d, will servus be here today?
[20:43:32] <SB-X> third dawn is just a client that connects to the same servers that the 2d client connects to
[20:43:58] <wizardrydragon> Technically 3rd party servers are illegal, but EA's stance has been pretty much to ignore them.
[20:44:41] <dex909> yes, maybe that would be to expensive.. ;)
[20:44:51] <dex909> "topic change" :)
[20:45:24] <SB-X> The legends are true. Thus *is* the topic!
[20:45:52] <wizardrydragon> I like Pentagram's topic better.
[20:46:51] <dex909> pentagramīs topic?
[20:47:05] <SB-X> #pentagram's topic
[20:50:17] <wjp> hey, somebody changed the topic
[20:50:22] <wjp> wow
[20:50:49] <SB-X> ?
[20:51:06] <wjp> of #exult
[20:51:08] <SB-X> oh
[20:51:14] <SB-X> They did?
[20:51:32] * wizardrydragon wonders how long it's been since WJP actually looked at the topic.
[20:51:35] <wjp> it might very well have been this way for weeks :-)
[20:51:37] <SB-X> you mean from what it was before this one, to this one?
[20:51:45] <SB-X> that was in june
[20:51:48] <wjp> wow
[20:51:50] <SB-X> wjp: where've you been?
[20:51:51] <SB-X> hehe
[20:52:00] <SB-X> wizardrydragon: I was wondering the same thing. :)
[20:52:30] <wjp> wizardrydragon: why, I looked at it only a minute ago ;-)
[20:53:00] <SB-X> hehe
[20:53:22] <SB-X> wjp: Is it possible you would add some big code changes to Exult like Exult3D without first testing it yourself?
[20:53:31] <wjp> no
[20:53:48] <wjp> actually testing isn't the main issue
[20:53:56] <wjp> looking at and understanding the code is
[20:54:09] <dex909> guys i just tried to rotate the graphics
[20:54:13] <dex909> the viewīs nice
[20:54:21] <dex909> but overall itīs just ugly.
[20:54:30] <SB-X> dex909: what filter did you apply?
[20:54:35] <dex909> none
[20:54:41] <dex909> i want pixel perferct
[20:54:41] <SB-X> yes, it's quite jagged that way :p
[20:54:58] <SB-X> jagged looking... aliased
[20:55:45] <dex909> well, the pixels are still perfect - the whole picture got shifted (-45 degrees in photoshop with pixel repeat)
[20:56:17] <dex909> itīs just that the game graphics were not pixeled like that and itīs just horrible
[20:57:10] <SB-X> that's nice that you were able to try the view out
[20:57:22] * wizardrydragon told you so.
[20:57:53] <SB-X> as did I
[20:59:23] <dex909> yes, well, itīs really a great idea though
[21:01:17] <dex909> just looked through some of the old ascension shots, WHY did they change the engine?
[21:02:06] <dex909> didnīt they have ONE graphics artist who looked at the third person version and said "no, that way we are too limited in artistic creativity"
[21:02:15] <SB-X> I assume pressure from EA to go with a fullly rotatable 3D view.
[21:02:37] <SB-X> i'm not sure though
[21:03:06] <wizardrydragon> EA is the root of all evil.
[21:03:08] <dex909> i BET on that
[21:03:10] <dex909> YES.
[21:03:20] <SB-X> Elizabeth and Abraham?
[21:03:34] <wizardrydragon> Lol.
[21:03:41] <wizardrydragon> Notice also the shapes of the generators.
[21:03:54] <wizardrydragon> And then look at the shapes in EAS's old logo :)
[21:03:58] <wizardrydragon> *EA's
[21:04:48] <dex909> generators?
[21:04:51] <dex909> AH i know
[21:04:52] <dex909> yes :)
[21:04:53] <dex909> hehe
[21:04:54] <dex909> right
[21:05:09] <dex909> well, i saw some of the logos in u8 in a room
[21:05:20] <dex909> didnīt know these were generators
[21:07:24] <wizardrydragon> In BG, not U8 :P
[21:07:58] <SB-X> That is, the ones in U8 are not generators.
[21:08:00] <dex909> in u8 there was a room with a pyramid a cube and sphere
[21:08:09] <dex909> some magic device or something
[21:08:20] <dex909> it even has the right colors :)
[21:08:29] <wjp> Mythran had it
[21:09:44] <wjp> "I have not the strength, nor the wisdom to master such power... "
[21:09:50] <wjp> "...but one day I shall! "
[21:09:54] <dex909> hehehe
[21:09:56] <wjp> is what the avatar says when you use it
[21:09:56] <dex909> nice
[21:10:04] <dex909> hehehehe
[21:10:15] <dex909> that day never came
[21:10:17] <Marzo_away> Now, *that* is humility :-)
[21:10:36] --- Marzo_away is now known as Marzo
[21:10:42] <wizardrydragon> Hehehehe.
[21:11:15] <dex909> aw man, i was looking at the old ascension engine, posting this link here was really NOT NICE
[21:11:24] <dex909> i now want something 3d..
[21:11:40] <dex909> isometric of course.
[21:42:20] <LaChica> all right, I have a terribly stupid question
[21:42:34] <servus> Marzo: It has nothing to do with --nocrc. If you have to run Exult with that parameter, it is your own problem.
[21:42:47] <LaChica> I'd really like to run Exult/play UVII - but I have no idea how I would go about doing that
[21:42:56] <LaChica> I'm obscenely technically challenged
[21:42:57] <Marzo> It was actually dex909 that had to run with it
[21:43:09] <Marzo> (that was for servus, BTW)
[21:43:17] <LaChica> (:grin:)
[21:43:31] <dex909> servus!!
[21:45:00] <LaChica> Any and all help in me getting to a point where I could run/play U6, U7, or U7II would be appreciated beyond all measure. My lack of these games makes me sad.
[21:45:27] <dex909> no, my exult was working perfectly, just not the "exult3d" executable, so someone helped me and told me to use --nocrc but that was not why 3d didnīt work.
[21:45:41] <dex909> this all gets mixed up here a little me thinks ;)
[21:45:49] <dex909> @LaChica: so..
[21:46:01] <dex909> if you have u7 installed it should be no problem
[21:46:19] <servus> I'm still going through five miles of logs.
[21:46:32] <dex909> is that good or bad....
[21:46:51] <dex909> i mean if those are "ERROR" logs.. then.. well..
[21:47:12] <dex909> @LaChica: whereīs the problem exactly?
[21:47:12] <wizardrydragon> He means the #exult logs, I believe
[21:47:13] <LaChica> okay - forgive. Is there a version of U7/U7II that will run on WinXP? I was under the impression that there wasn't - or do I just need to dig up the win95 version and install me some patches from exult?
[21:47:57] <dex909> @LaChica: thatīs what exult is about, you just need a full version of u7 or serpent isle
[21:48:05] <LaChica> Aha! I have that.
[21:48:13] <LaChica> Of course, I have to -find- that... but I bet I can!
[21:48:46] <dex909> and then you need exult, itīs all explained on the exult page and in readmeīs
[21:52:13] <servus> Actually the --nocrc thing might make sense for BG because now that I think about it, I compiled it against the TFL U7MAP.
[21:52:39] <Marzo> It makes no difference
[21:52:53] <servus> Is the U7MAP not put into the checksum table?
[21:52:57] <Marzo> nocrc tells Exult not to check the crc of the data/*.flx files
[21:52:59] <servus> What about the IFIX and IREGs?
[21:53:03] <Marzo> Nope
[21:53:33] <LaChica> you guys are lovely.
[21:54:00] <Marzo> If you compiled it with a set of *.flx files, and the people trying Exult 3D have a different one, then Exult will fail to load
[21:54:13] <servus> There is no modification of FLX files for Exult, Marzo, despite your best efforts to convince me otherwise :)
[21:54:15] <Marzo> Unless you pass --nocrc
[21:54:25] <servus> There was an added FLX, that's all.
[21:54:33] <Marzo> Are your flx files up-to-date?
[21:54:48] <wjp> The sole purpose of the crc chack is to make sure the data files shipped with exult are the same version as the exult executable
[21:54:56] <Marzo> Seeing as Exult's have changed considerably
[21:55:08] <wjp> s/chack/check/
[21:56:48] <dex909> ...
[22:03:18] <servus> Running Exult3D off of a vanilla install of BG/SI (Just installed it), --nocrc is not necessary.
[22:03:39] <Marzo> Was it a vanilla install of *exult*?
[22:04:10] <dex909> nice!!
[22:04:21] <servus> As I already described, it is Exult3D with the special "static" folder I posted a link to.
[22:04:32] <Marzo> I have the static folder you posted
[22:04:36] <dex909> he installed u7 fresh and exult on top of it, thatīs it i guess
[22:04:59] <dex909> so do you have a working executable?
[22:05:09] <dex909> as i already do have the static folder at the right place.
[22:05:41] <LaChica> now, assuming my search fails (or the discs are at my mother's), what's my best bet for finding the compatible version of U7/U7 beside ebay?
[22:06:48] <servus> The only reason it needs static/palettes.flx is because there is a half-completed attempt to 3D-ize the menu itself. The proper solution would be to force a 2D scaler for the menu, and circumvent all of these issues.
[22:08:52] <dex909> @LaChica, sorry, noone here can help you on THAT. thatīs actually the only thing noone here can tell you anything about.
[22:08:59] <LaChica> :grin: No worries
[22:09:06] <LaChica> you guys have been helpful, and I think I just got a lead
[22:09:11] <dex909> i am sure you will find help elsewhere.
[22:09:13] <LaChica> Thank you for your help! Have a lovely day!
[22:09:15] <Marzo> More evidence of being the flx files: using current snapshot versions of it, and using the default keybindings, Exult complains of an unsupported action: WRITE_MINIMAP
[22:09:23] <-- LaChica has left IRC ()
[22:09:40] <dex909> @servus: 3d menus are not needed actually
[22:09:50] <dex909> you could implement that later if everything else is working
[22:09:53] <servus> Not 3D menus, menus with a 3D scaler.
[22:10:12] <dex909> ah i see
[22:10:22] <dex909> well, i like them pixelated, that possible as well?
[22:10:46] <Marzo> Considering that WRITE_MINIMAP is a fairly recent addition, this means that Exult3D does not support the latest flx files bundled with Exult
[22:10:59] <servus> So what you're saying is, you broke Exult3D? :)
[22:11:13] <Marzo> It seems it broke itself :-)
[22:11:39] <dex909> i donīt get anything
[22:11:47] <servus> It is the case with how Exult itself was designed.
[22:11:51] <Marzo> About the only way to prove me wrong on this is for you to send me the data/*.flx file you are using :-)
[22:12:15] <servus> If you change the flx files, then you are also invalidating *all* old binaries.
[22:12:25] <wizardrydragon> Yep.
[22:12:38] <wizardrydragon> It's designed that way, and is why theres CRC checks.
[22:12:42] <Marzo> Considering that the flx files ship with the binaries, there isn't much problem...
[22:12:58] <Marzo> Wizardry got that right
[22:13:11] * wizardrydragon had to get something right eventually.
[22:13:12] <servus> I obviously didn't zip up the flx files.
[22:13:39] <Marzo> Which is precisely why I think that dex909 (and me) are failing to get Exult3D working
[22:13:53] <servus> So use the proper CVS build : o)
[22:13:57] <Marzo> I do
[22:14:07] <servus> No you're not. Yours is too new.
[22:14:20] <dex909> AH now weīre getting there!
[22:14:20] <servus> This, however, shows why having a standalone version of Exult3D is a pain.
[22:14:23] <dex909> which version do you use?
[22:14:33] <servus> The only way to get Exult3D to be reliable is to put it in CVS.
[22:14:52] <Marzo> No changes in mine are newer than those in the website
[22:15:04] <servus> I wrote Exult3D in 2004.
[22:15:16] <dex909> guys, why donīt you get together on this finally.
[22:15:17] <Marzo> And if I pass --nocrc, it should load the flx fine -- it hasn't changed since the Exult menu was added
[22:15:20] <servus> ... which entails rewriting the menu handling code, fixing the current cursor alignment problem, and looking for random bugs.
[22:15:30] <dex909> this is a groundbreaking app and you just spend your time DISCUSSING
[22:15:34] <Marzo> So it is indeed the flx files then
[22:15:49] <dex909> letīs get together as they say :)
[22:15:54] <servus> dex909: I think most of us have both real jobs and real personal lives
[22:15:57] <Marzo> There are several resources changed in the flx files since 2004
[22:16:05] <servus> We will find whatever time we have to work on hobbies
[22:16:14] <dex909> me too, thatīs why iīm in a hurry always, sorry ;)
[22:16:27] <wizardrydragon> What is this "real job" of which you speak.
[22:16:27] <servus> Marzo: Making a full distribution of Exult just for a buggy 3D binary? ugh.
[22:16:40] <servus> I will see if I can cvs up and do a fresh merge of the 3D patch
[22:16:43] <dex909> no, donīt distract him please!
[22:16:49] <dex909> yes!!
[22:16:57] <Marzo> Not neccessarily full -- you just have to bundle the flx files too
[22:17:05] <servus> *WHEN* I get the time. : o)
[22:17:24] <dex909> and what can you do at the current time?
[22:17:40] <dex909> i mean if i just need some old or special cvs version - iīm fine :)
[22:17:56] <servus> Just .\data\*.flx, or in .\content\ too?
[22:18:01] <dex909> iīm waiting since 199.. man, when did this thing came out actually??
[22:18:12] <Marzo> Only .\Data\*.flx
[22:18:25] <servus> Not playing a game simple because you don't like the graphics is a bit odd, no? : o)
[22:18:32] <dex909> ooooh nooooo trust me ;)
[22:19:00] <Marzo> Indeed; especially since some of the best games ever had crappy (by almost any standards :-)) graphics
[22:19:01] <dex909> pretty graphics and lame gameplay are one thing (see "oblivion") but
[22:19:17] <wizardrydragon> If anyone here isn't a little odd, I want them shot. Now.
[22:19:19] <dex909> pretty gameplay and downright MINDBREAKING viewpoints are something else ;)
[22:19:25] <dex909> yeah! :)
[22:19:47] <dex909> yes, but THIS screenshot is near PERFECTLY what i wanted
[22:19:51] <dex909> you wonīt understand this EVER.
[22:19:52] <dex909> ;)
[22:20:01] <dex909> (no i wonīt link it again)
[22:20:03] <Marzo> Myself, I care more about (re)playability and content than graphics
[22:20:11] <servus> You should know that the lights in that screenshot are mocked up, dex909 :)
[22:20:13] <dex909> argh
[22:20:14] <dex909> me TOO
[22:20:37] <dex909> but if you have all that (replayability and stuff) the graphics CAN turn you down at some point
[22:20:50] <Marzo> I would (and have) happily play games with stick-figure graphics if they are good :-)
[22:20:55] <dex909> well, iīm in for the viewpoint at first, servus, and thatīs nice on that shot ;)
[22:21:00] <wizardrydragon> Ultima IV away!
[22:21:20] <Marzo> (and III and II and I)
[22:21:36] <dex909> well marzo, actually i am quite fond of oldschool pixel graphics - ultima 7 is actually "pretty" - but - the view - no i wonīt get into it anymore.
[22:22:10] <dex909> well, noone ever understands me when itīs about graphics and games, well, whatever.
[22:23:15] <servus> Marzo: http://www.sammatthews.com/files/Exult14CVS_3D-r3.rar contains the data and static directory, as well as my exult.cfg. Just back up your data\*.flx files before unzipping this over everything.
[22:23:22] <dex909> servus just did a great job and i finally can have my ultima as i wanted it
[22:23:32] --> LaChica has joined #exult
[22:23:33] <LaChica> okay
[22:23:34] <Marzo> (I backed up the entire dir)
[22:23:38] <LaChica> :grin: I'm back
[22:23:39] <LaChica> hi guys
[22:23:45] <dex909> testing.....
[22:23:58] <LaChica> so. I found the game, I've installed the game... and now I'm deeply intimidated by what I've found on the exult download page
[22:24:03] <servus> It'll probably crash though. I really have to go soon though.
[22:24:08] <LaChica> (thanks for letting me be a bother, by the way)
[22:24:13] <dex909> crash?
[22:24:28] <dex909> oh, and what cvs do we need? :)
[22:24:40] * wizardrydragon stabs Exult until it bleeds in three dimensions
[22:24:43] <dex909> you mean crash during the game?
[22:24:51] --> Dominus has joined #exult
[22:24:51] --- ChanServ gives channel operator status to Dominus
[22:24:57] <servus> When I have time, I will do a proper integration with the newest CVS, and provide an outline of the code changes and what they do.
[22:24:59] <wizardrydragon> Hiya Dom.
[22:25:02] --- Dominus gives channel operator status to Marzo
[22:25:05] <Marzo> Hi dom
[22:25:07] <dex909> ok servus
[22:25:12] <Dominus> hi
[22:26:07] <dex909> really, you do a great job! itīs only that for the exult guys here, coding work is nothing special anymore .. maybe.. well, for me it is ;)
[22:26:49] <Dominus> the op status probably doesn't stick to Marzo, I'm not sure how that works on IRC, probably wjp needs to grant you perma op or so :)
[22:26:52] <-- Baastuul has left IRC ("Good day.")
[22:27:16] <wizardrydragon> Dom: Neither do I, I don't even know how to make op status stick to myself on my own channel :P
[22:27:40] <Dominus> Marzo: : and if you want a special color in the log you need to pester wjp about that
[22:27:42] <Dominus> :)
[22:27:52] <Marzo> Not that I would have much to do with the op status, being an IRC newbie :-)
[22:28:27] <Dominus> well, it gives you the power to kick which is always nice to have
[22:28:49] <Marzo> True
[22:28:54] <-- Darke was kicked from #exult by Dominus (just to kick someone who can take a friendly kick)
[22:28:54] --> Darke has joined #exult
[22:28:54] --- ChanServ gives channel operator status to Darke
[22:29:01] <wizardrydragon> Lol
[22:29:06] <Marzo> lol
[22:30:59] <Dominus> gotta try that exult3d build now as well
[22:31:21] <Dominus> I instantly gave up on the former build when I noticed the non prsent /data dir
[22:31:46] <dex909> it RUNS!!!
[22:31:48] <Marzo> It is still crashing, but there is no need now for the --nocrc parameter
[22:32:13] <servus> Exult3D is probably not going to get finished unless it can find a place to live in CVS though, because, as we've seen, it is hard to get working without being part of the official distribution. If it can't even get CVS op though, I don't see that happening *grin*. I have to go now, bye : o)
[22:32:29] <dex909> make him PART OF THAT please
[22:32:37] <Marzo> What versions of SDL/SDL_mixer you compiled it with?
[22:32:42] <Dominus> no begging here :)
[22:32:50] <dex909> ok ok ... sorry ;)
[22:32:55] <dex909> iīm at edge here somehow
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[22:33:20] <Dominus> at what edge? you waited for years, another couple of those won't hurt
[22:33:28] <servus> I am not dex, Dominus.
[22:33:39] <dex909> oh they do
[22:33:45] <dex909> if youīre close, they do
[22:33:54] <Dominus> with begging I meant dex
[22:34:19] <dex909> yea, i stopped it..
[22:34:22] <dex909> so
[22:34:49] <Dominus> hurrying developers only works so far and then it just annyos them (normally)
[22:34:51] <dex909> i just meant that the communication between you guys is a little "complicated"
[22:35:04] <servus> Dominus: So are you saying I'll get CVS write access in, say, 2010? :)
[22:35:13] <dex909> i certainly donīt hurry them, it was about a thing we started yesterday.
[22:35:14] <LaChica> Oh, success!
[22:35:17] <Dominus> servus: grrrrrrrrrrr
[22:35:25] <servus> *Grin*
[22:35:32] <dex909> but i really think - make servus get cvs write access.
[22:35:40] <servus> Stop that, dex909
[22:35:44] <dex909> i donīt really understand why you didnīt do it yet - no begging intended.
[22:35:52] <dex909> ok i stop it..
[22:35:58] <LaChica> I'm sorry I keep interrupting with my nonsense... but one last question, then I'm diving into my U7 joy... should I bother trying to go for full screen?
[22:36:03] * wizardrydragon somehow thinkgs toying with the people you're asking something of is counterproductive :P
[22:36:13] <servus> LaChica: As long as it works, sure, why not? :)
[22:36:14] <Baastuul> LaChica, I always play in full screen.
[22:36:25] <LaChica> awesome. Thanks guys!
[22:36:29] <wizardrydragon> LaChica: that's entirely a subjective aesthetic choice :A)
[22:36:32] <LaChica> :MWAH: much love! I'm so happy!
[22:36:33] <wizardrydragon> * :)
[22:36:43] <LaChica> Ahhh! So excited!
[22:36:55] <Dominus> LaChica, just don't go at too much different resolution as the original had
[22:37:04] <LaChica> gotcha.
[22:37:06] <Dominus> but, yeah fullscreen is uch more immersive!
[22:37:12] <LaChica> oh, one last question, which is going to make me look like a dumdum
[22:37:17] <LaChica> how do I make it go fullscreen? :grin"
[22:37:25] <LaChica> I'm trying the right clicking and the clicking the little window thing
[22:37:27] <LaChica> but nothin!
[22:37:46] <Dominus> alt+enter? (I *think*)
[22:37:48] <dex909> ah crashes after moving the camera too much.
[22:38:00] <LaChica> thank you! I'll try it!
[22:38:01] <servus> LaChica: Press Escape while in-game, go to Video Options, then check Full Screen. ( I think )
[22:38:23] <Marzo> dex909 is having more luck with Exult3D than I am
[22:39:05] <dex909> well, i do not want to offend anyone, itīs still a very nice community ;)
[22:39:27] <dex909> i donīt understand everything right now - and i shouldnīt bother, itīs not my business anyway ;)
[22:39:30] <wizardrydragon> Marzo: If you get it to run at all youre doing better than I.
[22:39:48] <dex909> i actually wanted to help - thatīs all, sorry if someone got it wrong ;)
[22:39:52] <Marzo> It runs, but flickers a lot in menus
[22:39:58] <servus> That's normal, Marzo
[22:40:03] <wizardrydragon> Then you're doing better than I.
[22:40:05] <Marzo> It crashes when I create a new game or journey onward
[22:40:06] <servus> The menus need to force the 2D scaler.
[22:40:14] <dex909> well for me it just crashes after moving the camera everytime.
[22:40:17] <servus> Probably because of CVS version mismatches again, Marzo
[22:40:17] <wizardrydragon> Servus: define "normal" ;)
[22:40:26] <dex909> also menus are in wrong colors somehow.
[22:40:27] <Marzo> Disabling palette fades eliminated the flicker
[22:40:29] <LaChica> Listen, I just want to let you all know that you're beautiful people and I love you. And that I'm going to play this game until my eyes start melting. :-D I've missed it so!
[22:40:45] <Marzo> I installed Exult 3D to a brand new dir
[22:40:46] <servus> The menu renderer uses a lazy repainting scheme, so it flickers in OpenGL which needs to be re-rendered in full every frame.
[22:40:52] <wizardrydragon> If your eyes start melting, please consult a physician immediately :)
[22:41:10] <servus> I've already said all there is to say about Exult3D, I'm leaving now.
[22:41:10] <LaChica> LOL Only if the Guardian doesn't present an imminent danger
[22:41:34] <dex909> ok, thank you again! it is really working nice already :)
[22:42:15] <Dominus> forget the menus, they are not right
[22:42:34] <Dominus> oops, the scroll bar escaped me :)
[22:43:44] <dex909> disabling palette fades does also stop it from crashing :)
[22:44:10] <dex909> ok, doesnīt stop it from crashing ;)
[22:44:20] <wizardrydragon> Marzo: stupid question (as always) how do I disable palette fades anyways?
[22:44:37] <Marzo> In the main menu, in the config
[22:45:13] <wizardrydragon> Ah
[22:45:19] <Marzo> Also, in the <video> tag, add a <disable_fades>yes</disable_fades>
[22:45:27] <Marzo> err... equivalently
[22:45:39] <Marzo> But this is also in the docs :-)
[22:46:08] <Dominus> about CVS, all I have to say is that the decision is mainly in Dr.Code's hand. he's our fearless leader and his word is THE word. After him you have the senior coders, wjp, colourless, nadir (and Darke perhaps :) - no, I'm not trying to diss you:))
[22:46:41] <wizardrydragon> I haven't read them in a couple years :)
[22:46:53] <wizardrydragon> But I suppose Dom can just be happy I read them at all ;)
[22:46:59] <dex909> ok, it crashes when the roofs disappear and at other location, oh well ;) still looking great!
[22:47:15] <Dominus> as long as you have read them :)
[22:47:25] <wizardrydragon> tehehe
[22:48:32] <Dominus> but I was about to ask about the palette fade as well and I have WRITTEN the docs :)
[22:48:41] --- Marzo is now known as Marzo_away
[22:48:43] --- Marzo_away is now known as Marzo
[22:48:56] <dex909> mmh, noone talking to me now anymore? :(
[22:48:58] <wizardrydragon> LOL
[22:49:54] --- Marzo is now known as Marzo_away
[22:49:56] --- Marzo_away is now known as Marzo
[22:50:07] * wizardrydragon pokes Dom. Read the docs, silly!
[22:50:32] <Dominus> he he
[22:51:21] <dex909> what did i say wrong?
[22:52:57] <Marzo> OK, bad crash with Exult3D
[22:53:07] <Dominus> servus has gone, marzo is probaby away or just playing exult3d, I actually talked to you and explained a bit about CVS
[22:53:15] <Dominus> I can't even get it to start
[22:53:26] <dex909> ah what a relief....
[22:53:35] <dex909> you canīt get it to start - at all -?
[22:53:56] <Marzo> I know, I was actually explaining why I was marked as being away twice
[22:54:02] <Dominus> no as soon as I click on BG it crashes for me
[22:54:09] <dex909> well, download latest cvs, copy the extracted contents from the rar over it, disable palette fades and then it should work
[22:54:13] <Marzo> A tip: do *not* try it in fullscreen :-)
[22:54:18] <dex909> yes, window
[22:54:24] <dex909> i tried window only
[22:54:43] <dex909> does anyone have the avatar in the middle of view when rotating/shifting the camera?
[22:54:46] <Marzo> I was barely able to return without having to reboot
[22:55:47] <Dominus> ha ha, now it went a bit further but tried at building the gamedat files :(
[22:56:36] <Dominus> crashes in MSVCP71.dll
[22:56:42] <Dominus> interesting
[22:56:56] <Dominus> that's why I like mingw more :)
[22:57:05] <Marzo> Indeed :-)
[22:57:23] <Marzo> Well, I think I will try it again in the future
[22:57:34] <Marzo> I will go back to writing usecode classes :-)
[22:57:39] <dex909> i really like the looks of it :) the transition to 3d works well and the avatar has got his own model, very nice and complete.
[22:57:55] <dex909> but itīs not playable at that state-
[22:58:06] <Dominus> of course it isn'T
[22:58:29] <dex909> well, youīre right, maybe some more years wonīt make a difference actually.
[22:59:36] <Dominus> yeah, people are anxiously waiting for pentagram to "finish" or even have Crusader kind of playable
[23:00:05] <dex909> crusader, now thatīs far off.. ;)
[23:00:33] <dex909> well, got to go!
[23:00:40] <Marzo> Bye
[23:00:42] <dex909> keep up the good work, though!
[23:00:50] <Dominus> Interesting fact eBay auction on ebay.de with the first Crusader get ended by eBay because of the missing guidance rating
[23:01:00] <Dominus> bye
[23:01:13] <dex909> bye ;)
[23:01:15] <-- dex909 has left IRC ()
[23:10:19] <-- servus has left IRC (Remote closed the connection)
[23:10:41] <Dominus> hmm, dex is from germany it seems
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[23:12:25] <Baastuul> I bet he felt threatened by your thick Austrian accents, Dominus!
[23:12:30] <Baastuul> accent
[23:13:24] <Dominus> I don't have an austrian accent, well only that much accent that you can pick up in seven years living there :)
[23:17:47] <Baastuul> :o
[23:17:54] <Baastuul> Where are you from originally?
[23:18:42] <Dominus> germany :)
[23:20:02] <Baastuul> :O
[23:32:43] <Dominus> good night
[23:32:48] <-- Dominus has left IRC ("oh no! not again")
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