#gemrb@irc.freenode.net logs for 4 Feb 2012 (GMT)
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[00:07:32] <gembot> build #226 of nmake-msvc++6 is complete: Exception [6exception git] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/226 blamelist: bradallred@me.com, avenger_teambg@sourceforge.net
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[01:09:09] <gembot> build #454 of msvc++6 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/msvc%2B%2B6/builds/454
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[01:39:27] <gembot> build #161 of nmake-msvc++10 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B10/builds/161
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[01:59:45] <tomprince> hopefully the windows builds should be more stable ... I installed virtio drivers on the vm, and the sped thing up x2 or more ... a number of the errors being timeouts
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[04:03:30] <kamui> anyone awake atm
[04:03:35] <kamui> question about bgt
[04:03:57] <kamui> mainly, I can't find any good docs on what to do to get it working in gemrb
[04:04:09] <kamui> Im sure its not "officially" supported, but a hint to a doc would be awesome
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[04:16:57] <tomprince> kamui: The only thing you should need to do is modify clskills.2da (from gemrb) to get the starting xp right.
[04:17:13] <kamui> awesome! so the starting location bug has been fixed?
[04:17:20] <kamui> thats is such good news!!!
[04:19:33] <tomprince> It should be. I think that bug was simply because bgt reordered the starting points in the 2da.
[04:19:39] <tomprince> We now go by the name, instaed.
[04:19:53] <kamui> cool
[04:20:14] <kamui> maybe a silly question, but do custom scripts work?
[04:20:29] <tomprince> ai scripts? Yes.
[04:20:34] <kamui> awesome
[04:20:42] <kamui> you sir, just made my day
[04:23:08] <tomprince> Any issues, report them here, forum, or sf.
[04:24:05] <tomprince> bgt isn't actively supported, but we do want gemrb to work with it.
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[04:28:08] <brad_a> so many people ask about BGT it would probably be worthwhile for us to make a mod compatibility guide on the wiki
[04:30:07] <brad_a> tomprince: do you know off the top of your head how auto gametype works?
[04:30:53] <kamui> well, Ill tell you right now I perused a bunch of forums, mostly gibberlings for the last 45 mintues before deciding to ask outright
[04:31:18] <kamui> all I was finding were posts from 09 and a few in 10 that said start location, xp, and random UI were broken
[04:31:35] <kamui> some random fixes were posted, with their own side effects, so I wasn't sure if I was gonna be in luck
[04:31:59] <kamui> really I want to play bg1 with the enhancements of bg2 mostly, not so concerned about the seamless story component
[04:32:01] <brad_a> strange there have been several more recent inquiries on the forum
[04:32:29] <kamui> might not have gotten that far, or it was luck of the draw from my google searhes
[04:33:45] <brad_a> well gemrb has come a long long way since 2010 :-P
[04:40:42] <brad_a> i see autodetect is a guiscript function
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[04:47:42] <tomprince> brad_a: There is also some c++ code involved.
[04:48:36] <tomprince> kamui: I suspect that it got fixed, and no big deal was made of it.
[04:49:23] <tomprince> There are enough little things not working, that we don't keep a detailed list (other than the commit logs)
[04:50:07] <tomprince> You could post a success story on the forum/wiki.
[04:50:33] <tomprince> (I don't pay much attention to the forum mysellf)
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