#gemrb@irc.freenode.net logs for 10 Apr 2013 (GMT)

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[12:27:40] <Seniorita> [commit] lynxlynxlynx: prep_env: prettier no-arg error message https://github.com/gemrb/gemrb/commit/590fb2103e5af5bc82c9efcd3e6e7b7127417835
[12:27:57] <lynxlynxlynx> yay
[12:28:09] <lynxlynxlynx> now we can have everyone happy again
[12:29:53] * miha happy
[12:30:17] <DrMcCoy> :)
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[12:31:14] <lynxlynxlynx> old hook removed
[12:31:41] <lynxlynxlynx> you can be freely paranoid about scummvm ops again DrMcCoy :P
[12:32:42] <DrMcCoy> :P
[12:33:13] <fuzzie> well, I built a new gemrb and it runs, this is improved
[12:34:16] <fuzzie> I lose the levelup icons when I mouse over them in non-game windows..
[12:34:28] <fuzzie> ah in fact in all windows
[12:34:57] <fuzzie> also capitals are broken again :)
[12:36:33] <edheldil_> hehe
[12:36:47] <edheldil_> !commit 590fb21
[12:36:53] <edheldil_> bah ....
[12:37:03] <lynxlynxlynx> levelup icons are probably from the introduction of the second label
[12:37:22] <lynxlynxlynx> that's why they iwd/how had thie problem already
[12:37:51] <fuzzie> also 'my name' in the journal doesn't do anything but I guess that never worked
[12:39:06] <fuzzie> the text next to the checkbox things in 'graphics' in bg2 options is now too large, too, which is odd, but I assume also fallout I forgot about
[12:39:45] <lynxlynxlynx> my name?
[12:39:58] <lynxlynxlynx> oh and what's wrong with caps, i'd like to test it
[12:40:01] <fuzzie> erm, 'by name'
[12:40:08] <lynxlynxlynx> oh
[12:40:22] <fuzzie> and, well, the caps on buttons were broken but that got fixed by removing a flag I think
[12:40:22] <lynxlynxlynx> who would want to use that anyway
[12:40:50] <fuzzie> and someone broke undroppable items..
[12:41:00] <lynxlynxlynx> yep
[12:41:20] <lynxlynxlynx> iwd trolls are a nice test case, need to check that before release
[12:42:11] <lynxlynxlynx> what jun reported two days ago looked wierd, the kaza quest has trivial code
[12:42:55] <lynxlynxlynx> waiting for traveller to see if there are really any healing bugs left
[12:43:25] <lynxlynxlynx> and there's potentially something wrong again with bg2 trolls, but this could easily be the same item bug as above
[12:43:51] <lynxlynxlynx> and i need to finish that autopause fix
[12:44:00] <fuzzie> a quick run through a later section of bg2 seems to work nicely though
[12:44:10] <lynxlynxlynx> but, the weather has greatly improved, so i doubt it'll happen this week
[12:44:31] <fuzzie> nice there?
[12:44:40] <fuzzie> I'm just happy it's stopped snowing here.
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[12:48:35] <lynxlynxlynx> yeah, rapid improvement
[12:48:52] <lynxlynxlynx> today was supposed to be a bit crappy, but we have full-on sun
[12:49:35] <edheldil_> it was raining earlier today here, but it's all sunshine atm
[12:49:57] <edheldil_> looks like ice age is finally receding
[12:50:11] <fuzzie> nice cloudy 6C here :/
[12:50:29] <edheldil_> btw, have you guys seen the Eternity video?
[12:50:48] <lynxlynxlynx> the slow-mo guy?
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[12:51:37] <edheldil_> no, the 'playtest' one. With running waterfall and moving grass
[12:51:54] <edheldil_> and dynamic lighting
[12:52:08] <lynxlynxlynx> then nope
[12:53:49] <lynxlynxlynx> http://www.youtube.com/watch?v=AUleDEFkUtE
[12:53:51] <Seniorita> Project Eternity Update #49: Water, Trees, Day/Night, Lighting... All That Jazz - YouTube »Welcome. Today's update is a big one, though not by volume of text. Today we're showing you our game in action. Specifically, we're showing what we've been d...«
[12:54:22] <fuzzie> pretty
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[12:56:06] <miha> http://www.youtube.com/watch?v=AUleDEFkUtE
[12:56:08] <Seniorita> Project Eternity Update #49: Water, Trees, Day/Night, Lighting... All That Jazz - YouTube »Welcome. Today's update is a big one, though not by volume of text. Today we're showing you our game in action. Specifically, we're showing what we've been d...«
[12:56:23] <miha> http://www.youtube.com/watch?v=AUleDEFkUtE
[12:56:24] <Seniorita> Project Eternity Update #49: Water, Trees, Day/Night, Lighting... All That Jazz - YouTube »Welcome. Today's update is a big one, though not by volume of text. Today we're showing you our game in action. Specifically, we're showing what we've been d...«
[12:56:31] <miha> oops http://www.newstatesman.com/economics/2013/04/even-after-thatcher-conservatives-never-learned-benefits-redistribution
[12:56:33] <Seniorita> Even after Thatcher, the Conservatives never learned the benefits of redistribution »ontent=«
[12:56:39] <miha> :(
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[12:57:43] <miha> http://www.newstatesman.com/economics/2013/04/even-after-thatcher-conservatives-never-learned-benefits-redistribution
[12:57:44] <Seniorita> Even after Thatcher, the Conservatives never learned the benefits of redistribution »Sometimes you want to make everyone better off, not just the rich.«
[12:57:49] <miha> http://www.youtube.com/watch?v=AUleDEFkUtE
[12:57:50] <Seniorita> Project Eternity Update #49: Water, Trees, Day/Night, Lighting... All That Jazz - YouTube »Welcome. Today's update is a big one, though not by volume of text. Today we're showing you our game in action. Specifically, we're showing what we've been d...«
[12:57:54] <miha> ok done, sorry :p
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[13:13:54] <edheldil_> look, you have disgusted Seniorita :)
[13:19:51] <miha> edheldil_: sorry for spam, i wanted meta description
[13:19:58] <miha> got any cool link?
[13:25:39] <lynxlynxlynx> http://forums.gibberlings3.net/index.php?showtopic=25188
[13:25:40] <Seniorita> BWL: fully open and public again - The Gibberlings Three Forums
[13:25:41] <Seniorita> »Hello all, BWL has overcome its financial issues. It does not ask for a donation any more from those who want to see all forums. All forums are now...«
[13:25:49] <lynxlynxlynx> hell froze over, iav6 was released
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[15:43:28] <lynxlynxlynx> well, the undroppable stuff is clear at least for iwd
[15:44:00] <lynxlynxlynx> 6a5f21e1b9ee72abc2a37353726a3529b6dac677 disabled it completely, so i imagine more than one check in the inventory code is bad
[15:45:37] <lynxlynxlynx> hmm, these dungeon ones in totl seem to be working just fine
[15:51:44] <lynxlynxlynx> same for dragon's eye
[15:52:44] <lynxlynxlynx> that's wierd, looks like someone fixed it since
[15:55:31] <lynxlynxlynx> which undroppables did you have problems with, fuzzie?
[16:10:52] <lynxlynxlynx> bg2 trolls die fine too (couldn't test spectral ones though)
[16:12:29] <Seniorita> [commit] lynxlynxlynx: Actor::Die: only set the dying stance if it is not set yet https://github.com/gemrb/gemrb/commit/c639750ec8b9c547855592aa114a28e1699c3070
[16:23:20] <fuzzie> wasn't trolls, was quest items
[16:23:27] <fuzzie> might have been corrupt game, will try looking at it later
[16:23:59] <lynxlynxlynx> but which bit? couldn't be picked up, were dropped anyway, something else?
[16:24:17] <fuzzie> couldn't be moved
[16:24:23] <lynxlynxlynx> (trolls were reported by someone else)
[16:24:40] <lynxlynxlynx> ok, i'll test with the chateau key
[16:24:48] <fuzzie> i would worry more about iwd :)
[16:25:36] <fuzzie> chateau key is always a good testcase though
[16:26:15] <lynxlynxlynx> i couldn't reproduce the problems in iwd
[16:27:49] <lynxlynxlynx> i did find an unrelated bug though
[16:28:34] <lynxlynxlynx> the focus changes now make it harder to use the cheat console, since after you close it, the game window doesn't get its focus restored, so all the keypresses go unprocessed
[16:33:02] <lynxlynxlynx> chateau key works perfectly :)
[16:33:15] <lynxlynxlynx> wierd luck today
[16:33:50] <lynxlynxlynx> i couldn't move it in the inventory, but that's the expected behaviour afair
[16:38:26] <fuzzie> yes
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