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[08:59:49] <Avenger> when compiling on msvc 6, i see this: \gemrb\gemrb\core\system\vfs.cpp(481) : error C2065: 'PACKAGE' : undeclared identifier
[09:00:35] <Avenger> i found package defined in code only for android, shall i set it externally?
[09:09:28] <Avenger> also, BAMSprite2D* copy() const; conflicts with virtual Sprite2D* copy() const = 0.... MEH. i guess this breaks msvc 6 compilation
[09:11:04] <Avenger> so i guess that was all for now, motivation evaporates like co2 snow :D
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[09:13:03] <fuzzie> return value thing seems not good
[09:13:06] <fuzzie> in general
[10:00:17] <lynxlynxlynx> we set PACKAGE in cmake, but that's obviously not enough for msvc
[10:10:59] <fuzzie> so yes it should be defined externally, I guess.
[10:12:15] <lynxlynxlynx> buildbot caught the errors, but we maybe haven't been bugged about them
[10:15:45] <fuzzie> why on earth does that compile anyway?
[10:18:47] <fuzzie> I guess the spec specifically allows that.
[10:19:51] <lynxlynxlynx> javaish
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[15:58:41] <lynxlynxlynx> starting tob stuff seems to still work as it did :)
[16:18:04] <lynxlynxlynx> no visible change in iwd2 either, though i didn't have any real use case in mind
[16:18:35] <lynxlynxlynx> we do have some sort of regression (before this change) as some cutscenes don't end anymore
[16:20:45] <lynxlynxlynx> any comments on the changes http://sprunge.us/QNXe?diff while i go bisect?
[16:44:03] <lynxlynxlynx> hmm, two-edged regression - at some point the extraneus actors start appearing, but the cutscene ends, but also there is no mouse, even though the gui is restored
[16:44:27] <lynxlynxlynx> could be just in the middle of the input changes
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[18:30:50] <mikol79> I can't seem to register properly on the wiki: the message "Looks like there was an error on sending the password mail. Please contact the admin!" keeps appearing
[18:31:43] <mikol79> lynxlynxlynx: I've updated my script: new url: https://github.com/Exactus29/build_install_script_for_gemrb
[18:31:45] <Seniorita> Exactus29/build_install_script_for_gemrb · GitHub
[18:31:46] <Seniorita> »build_install_script_for_gemrb - build_gemrb is a Bash script to compile gemrb«
[18:35:41] <Lightkey> mikol79: I don't think the e-mail delivery ever worked, lynxlynx will fix you up
[18:36:21] <lynxlynx> on it
[18:37:12] <lynxlynx> did you create two accounts?
[18:37:46] <mikol79> Yes, at least two, sorry, I meant to ask about it the other day
[18:38:43] <mikol79> but was busy
[18:38:51] <lynxlynx> ok, i'll delete the other one and keep the one with your nick
[18:39:33] <mikol79> Thanks
[18:39:42] <lynxlynx> changed the pass to your surname
[18:40:23] <lynxlynx> wow, the spammers have been busy
[18:40:32] <lynxlynx> 7k new users
[18:40:40] <lynxlynx> all unable to escape the dungeon :)
[18:41:17] <mikol79> Thanks again
[18:44:06] <lynxlynx> works?
[18:45:02] <mikol79> Yes, just logged in, thanks, it worked
[18:53:18] <mikol79> I've added a link to my script at the end of the compile it yourself section on the wiki See http://www.gemrb.org/wiki/doku.php?id=installationcompile_it_yourself
[18:53:20] <Seniorita> installation [GemRB wiki]
[18:53:36] <Seniorita> [wiki] installation - [Compile it yourself] http://www.gemrb.org/wiki/doku.php?id=installation&rev=1376160699&do=diff
[18:53:52] <mikol79> I hope that's ok, please edit my entry if necessary.
[18:59:37] <Seniorita> [wiki] installation - [Compile it yourself] http://www.gemrb.org/wiki/doku.php?id=installation&rev=1376160901&do=diff
[19:06:56] <lynxlynx> finally, part of the problem started with my change: don't run scripts for actors with avatarremoval set
[19:11:34] <lynxlynx> mikol79: thanks, i also made a forum post for it
[19:20:01] <mikol79> I'll monitor that forum thread and help anyone out if necessary, thanks. I hope it will be useful for someone.
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[21:37:59] <Lightkey> http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089768.html
[21:38:01] <Seniorita> [SDL] Final SDL 2.0 RC!