#gemrb@irc.freenode.net logs for 10 Feb 2013 (GMT)

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[12:18:21] <traveler> i've successfully installed/extracted iwd+how+totl+iwdfixpack and iwd2
[12:18:29] <traveler> iwd looks good, apart from that
[12:18:48] <traveler> that imported characters
[12:19:09] <traveler> don't have suitable polish glyphs in names (replaced by '?')
[12:21:47] <traveler> http://img811.imageshack.us/img811/782/201302101320141440x900s.png
[12:21:49] <traveler> but well
[12:21:54] <traveler> files don;t have them too
[12:21:56] <traveler> strange
[12:22:20] <traveler> [OpenAL]: Playing Next Music [OpenAL]: No Other Music to play
[12:22:28] <traveler> no music loop in main menu
[12:22:56] <traveler> *main menu -> creating character
[13:03:36] <traveler> ok
[13:03:42] <traveler> *first real problem*
[13:04:07] <traveler> when creating character /importing somehow only female voices are available
[13:04:10] <traveler> how
[13:04:44] <traveler> argh
[13:04:46] <traveler> no wonder
[13:04:54] <traveler> i only have female sounds extracte
[13:04:55] <traveler> .....
[13:06:16] <traveler> that doesn't make sense
[13:06:25] <traveler> i only have female voices in Sounds/
[13:11:19] <traveler> oh, iwd2 installed similarly, only female sounds
[13:12:13] <traveler> edheldil: had you experienced similar thing? iwd2 and iwd is from 'legendy rpg'
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[15:54:54] <surface> question for the devs: has anyone tried to build a WinRT build for jailbroken SurfaceRT devices yet? i'd love bg2 on my surface
[15:55:56] <surface> compilation details here: http://forum.xda-developers.com/showthread.php?t=2096820
[15:55:59] <Seniorita> [how to] compile and port win32 apps to Windows RT ARM - xda-developers
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[18:52:30] <lynxlynxlynx> that'd be interesting
[19:00:13] <fizzle> lynxlynxlynx: can you check whether AF_SAVE is used by anything other than ambush areas?
[19:00:27] <fizzle> I have the encounter world map stuff working
[19:00:37] <fizzle> just need to clean it up a bit
[19:12:21] <lynxlynxlynx> edheldil_ is really your best bet, it requires a bit of scripting with ie_shell
[19:13:08] * fizzle pings edheldil_
[19:21:32] <fizzle> this is it: http://nopaste.me/paste/16375982025117f31ca4c1d
[19:21:35] <Seniorita> random encounters - Diff - NoPaste.me - Secure and Anonymous
[19:21:58] <fizzle> on top of the previous changes, of course
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[20:11:52] <Jens1112> hi
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[20:12:57] <Jens1112> git from aur doesnt build for me on archlinux multilib
[20:15:14] <lynxlynxlynx> no comments on the paste
[20:15:31] <lynxlynxlynx> Jens1112: what's the error?
[20:15:44] <fizzle> lynxlynxlynx: is that a good thing? ;)
[20:15:45] <lynxlynxlynx> are you trying to crosscompile it?
[20:16:11] <lynxlynxlynx> fizzle: sure; i have only a stylistic one
[20:16:20] <lynxlynxlynx> i am happy that we'll get the marker :)
[20:16:27] <Jens1112> pastebin error http://pastebin.com/YbBnmMAA fonts.cpp http://pastebin.com/aFukNVjk
[20:16:32] <Seniorita> /tmp/yaourt-tmp-internet/aur-gemrb-git/src/gemrb-build/gemrb/core/Font.cpp: In m - Pastebin.com
[20:16:36] <Jens1112> hope thats correct now
[20:17:53] <lynxlynxlynx> ah
[20:17:57] <Jens1112> sorry i posted the wrong file
[20:18:09] <lynxlynxlynx> the classical problem of nondebug builds
[20:18:11] <Jens1112> i mean font.cpp
[20:18:20] <lynxlynxlynx> asserts get removed
[20:18:46] <lynxlynxlynx> i thought we did some special handling of NDEBUG already
[20:19:41] <lynxlynxlynx> do you have a link handy to the aur package spec?
[20:20:56] <Jens1112> sorry i dont think so
[20:21:53] <fizzle> what's the stylistic comment?
[20:21:53] <Jens1112> i have the pkgbuild in /tmp thats all i got
[20:23:11] <lynxlynxlynx> no braces for single-line sub-blocks
[20:23:42] <Jens1112> mkay
[20:24:47] <lynxlynxlynx> hah, silly script
[20:25:02] <lynxlynxlynx> makes a build dir and then passes -DINSOURCEBUILD=1
[20:25:46] <lynxlynxlynx> looks like the maintainer got confused
[20:25:54] <lynxlynxlynx> anyway, this shouldn't affect you
[20:27:57] <lynxlynxlynx> we disable NDEBUG only for full release builds, but not for relwithdebuginfo which is the default
[20:29:43] <Jens1112> the latest release version is
[20:30:29] <Jens1112> 0.7.2-2 doesnt do well with iwd2 thats why using git
[20:33:12] <lynxlynxlynx> use one of the predefined parties for maximum enjoyment
[20:33:27] <lynxlynxlynx> you can play the prologue without much problems
[20:33:36] <lynxlynxlynx> chapter 1 also works, but you'll have a hard time
[20:33:37] <Jens1112> good news
[20:34:25] <Jens1112> chapter 1 is one of the hardest parts in the game for me
[20:35:10] <lynxlynxlynx> then despair, since i doubt you usually play it with a level1 party
[20:36:14] <fizzle> lynx: what do you think of this: http://nopaste.me/paste/199577205511804aa1d6c9 ?
[20:36:15] <Seniorita> easy travel - Diff - NoPaste.me - Secure and Anonymous
[20:38:06] <Jens1112> tried to build again without brace but got the same error
[20:38:44] <lynxlynxlynx> that wasn't for you heh
[20:39:16] <lynxlynxlynx> the problem should be gone in master now, try reyogurting
[20:39:53] <Jens1112> got to refresh pacman first
[20:40:39] <lynxlynxlynx> fizzle: is this for map corners?
[20:40:55] <fizzle> for map edges, yes
[20:41:10] <lynxlynxlynx> if (actor != Sender) is always true, since the types are different?
[20:41:26] <fizzle> nah, it's the memory address
[20:41:35] <lynxlynxlynx> ah
[20:42:17] <lynxlynxlynx> so for not-corners, this is more of a range hack?
[20:42:32] <fizzle> yes
[20:42:39] <fizzle> the hit counting is specifically for corners
[20:43:08] <fizzle> but the rest is for when the lead actor doesn't get into the travel zone for whatever reason
[20:43:20] <fizzle> (usually because someone else is already there)
[20:43:47] <lynxlynxlynx> it's a great usability gain
[20:44:21] <lynxlynxlynx> the original does it differently, but this is the LeaveArea stuff i keep poking fuzzie about unsuccessfully
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[20:45:10] <lynxlynxlynx> but that's a wider code area, so even if this gets removed later, i don't see a problem - you already did the work
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[21:21:13] <fizzle> edheldil: ping
[21:34:49] <edheldil> hi
[21:35:17] <edheldil> fizzle: pong
[21:36:44] <fizzle> hey
[21:37:38] <fizzle> I've been working on bg random encounters and the world map
[21:38:03] <fizzle> so far I've been working under the assumption that only the ambush areas use AF_SAVE
[21:38:19] <fizzle> lynx thought you might be able to verify that
[21:39:03] <fizzle> I'd be great if you could check
[21:39:11] <fizzle> +t
[21:39:22] <fizzle> and I'd be happy :)
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[21:49:56] <lynxlynxlynx> = get a list of all areas in all the games with AF_SAVE set
[21:52:32] <edheldil> will look
[21:53:06] <edheldil> traceroute -m 60 nice
[21:56:19] <Jens1112> good night everyone
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[22:10:36] <fizzle> lynxlynxlynx: edheldil sent me a list: could you check ar6305 in iwd2?
[22:10:50] <fizzle> I'll take a look at the rest (bg1 and 2)
[22:11:06] <edheldil> btw:
[22:11:27] <edheldil> Cmd: for r,o in ObjectIterator(type='ARE', names='None', error='msg'):
[22:11:27] <edheldil> .... if o is not None and o.header['area_flag'] & 0x1: print r['resref_name']
[22:12:21] <lynxlynxlynx> nice, crashes gemrb :)
[22:14:22] <lynxlynxlynx> looks like it's one of the top seldarine areas
[22:19:22] <fizzle> bg1 is clear
[22:26:08] <lynxlynxlynx> heh, cleric of bane & bane are the problem
[22:31:27] <fizzle> hrm, bg2 looks rather different
[22:31:46] <fizzle> but since I don't know the game I don't know what that means
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[22:36:18] <lynxlynxlynx> this iwd2 crash requires some more changes
[22:36:46] <lynxlynxlynx> the area is likely a part of the wall, where you do get ambushed
[22:37:02] <lynxlynxlynx> but i don't remember if it was an ambush in the bg1 sense
[22:37:13] <lynxlynxlynx> checking the docs
[22:37:25] <lynxlynxlynx> what's different in bg2?
[22:37:42] <lynxlynxlynx> if you get narrow SW->NE areas, that's it
[22:37:56] <lynxlynxlynx> a square one or two in wilderness
[22:38:13] <lynxlynxlynx> some L shaped in the city
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[22:41:43] <lynxlynxlynx> no, that iwd2 area is the top of the tower - where the final confrontation happens
[22:41:49] <lynxlynxlynx> definitely not ambush related
[22:42:04] <lynxlynxlynx> and you can defintiely save too
[22:43:39] <fizzle> I don't have the bg2 data and the online sources aren't as good as for bg1 apparently
[22:44:22] <fizzle> if you can save then it obviously means something entirely different
[22:44:33] <traveler> i have iwd2 extracted now so if i can help/test in any way, let me know
[22:44:40] <fizzle> however, I don't think it necessarily needs to be ambush-related
[22:45:14] <fizzle> just, you know, not saving/caching the area and refreshing it with each visit
[22:45:43] <lynxlynxlynx> traveler: iwd2 needs just developers
[22:46:26] <traveler> ok
[22:46:29] <lynxlynxlynx> fizzle: you can't get there multiple times, so it's harmlessi in that regard
[22:47:13] <lynxlynxlynx> maybe it's not cached for HoW mode reasons, but i can't imagine why
[22:50:09] <fizzle> that leaves only bg2 as a potential deal breaker
[22:53:02] <fuzzie> if you can save there in iwd2 then the flag probably has a different meaning.
[22:57:07] <fizzle> is there a good online resource for bg2?
[22:58:49] <fizzle> (although I think I'd like to stay clear anyway so as not to get spoilered...)
[22:58:59] <fizzle> hm
[23:00:20] <fizzle> according to "no push after midnight" I'm done for tonight anyway
[23:00:50] <chiv> What sort of non spoiler bg2 info would you be after?
[23:01:27] <fizzle> I have a list of area codes for which I need to know whether
[23:01:33] <fizzle> a) you can save there
[23:01:51] <fizzle> b) it's some sort of ambush area similar to those in bg1
[23:02:14] <fizzle> and/or c) it's refreshed every time you visit it
[23:02:21] <chiv> ah, I can't recall anything like that, sorry...
[23:03:14] <chiv> i do seem to remember that every single ambush was a one time event (usually a very annoying one...)
[23:03:52] <fizzle> I've never played bg2 so...
[23:04:02] <fizzle> if anybody who knows bg2 could check ed's list that'd be awesome
[23:04:27] <fizzle> (you might get a bugfix for free or something) :)
[23:05:12] <fizzle> gn
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[23:10:53] <lynxlynxlynx> well make the list public then
[23:20:48] <edheldil> lynx: http://paste.debian.net/233230/
[23:20:49] <Seniorita> debian Pastezone
[23:21:18] <edheldil> night
[23:22:29] <lynxlynxlynx> thanks & nn
[23:23:01] <lynxlynxlynx> i'll check tommorow, it's a quick job
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