#gemrb@irc.freenode.net logs for 10 Feb 2014 (GMT)

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[08:57:13] <Beholder> hi
[09:11:00] <edheldil> Hi, Beholder
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[11:37:19] <Beholder> anyone can help me with bg2 portraits?
[11:37:45] <Beholder> effects not working (hp tinting, death)
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[11:47:11] <lynxlynxlynx> those are both real tints, so check if you implemented them
[11:52:29] <Beholder> it works in bg1, not in bg2
[12:06:55] <Beholder> may be tinting in bg2 is different than in bg1
[12:11:01] <lynxlynxlynx> i don't think so, but the windowing code is slightly different for each of them
[12:42:20] <edheldil> btw, I have found in bg2demo a bitmap (BMP or BAM) that according to the name is a tint over a portrait
[12:42:41] <edheldil> iirc
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[13:33:02] <Beholder> i'll try to debug my code in evening
[13:43:25] <edheldil> (and similar, in pst there's a red bitmap that is according to its name a "tint" used for invalid items (e.g. in inventory or store)
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