#gemrb@irc.freenode.net logs for 10 Jul 2011 (GMT)

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[03:41:35] --> Hellcommander has joined #gemrb
[04:10:13] <Hellcommander> found errors
[04:10:46] <Hellcommander> setup is BGT tactic btw
[04:11:11] <Hellcommander> Displaying string on: haiass
[04:11:12] <Hellcommander> [ResourceManager]: Searching for mwlf.2da...[chitin.key]
[04:11:12] <Hellcommander> [2DAImporter]: Bad signature!
[04:11:57] <Hellcommander> [SaveGameIterator]: Ignoring slot D:\Hellcommande-PC\games\Black Isle\BWP\save\0
[04:11:58] <Hellcommander> 00000003-Auto-Save-TOB because of no appropriate worldmap!
[04:11:58] <Hellcommander> [ResourceManager]: Searching for guisrrqb... guisrrqb.mos...[chitin.key]
[04:11:58] <Hellcommander> [ResourceManager]: Searching for guisrsve... guisrsve.mos...[chitin.key]
[04:11:58] <Hellcommander> [ResourceManager]: Searching for guigenc3.bam...[chitin.key]
[04:11:58] <Hellcommander> [ResourceManager]: Searching for defsound.2da...[GemRB Override]
[04:11:58] <Hellcommander> [TLKImporter]: Custom string is not supported by this game format.
[04:11:59] <Hellcommander> [TLKImporter]: Custom string is not supported by this game format.
[04:11:59] <Hellcommander> [TLKImporter]: Custom string is not supported by this game format.
[04:12:00] <Hellcommander> [TLKImporter]: Custom string is not supported by this game format.
[04:12:00] <Hellcommander> [TLKImporter]: Custom string is not supported by this game format.
[04:12:01] <Hellcommander> [TLKImporter]: Custom string is not supported by this game format.
[04:12:01] <Hellcommander> [TLKImporter]: Custom string is not supported by this game format.
[04:12:02] <Hellcommander> [TLKImporter]: Custom string is not supported by this game format.
[04:12:41] <Hellcommander> [ResourceManager]: Searching for guisrsvb... guisrsvb.mos...[Cache]
[04:12:41] <Hellcommander> [SaveGameIterator]: Ignoring slot D:\Hellcommande-PC\games\Black Isle\BWP\save\0
[04:12:41] <Hellcommander> 00000003-Auto-Save-TOB because of no appropriate worldmap!
[04:13:04] <Hellcommander> [TLKImporter]: Not a valid TOT file.
[04:13:05] <Hellcommander> [TlkImporter]: Cannot open tlk override!
[04:14:03] <Hellcommander> this time when I saved game it saved but it seems it didn't save some of the data right
[05:23:39] <Hellcommander> anyone know how I can make a familiar that levels with the player or gains exp itself when it does stuff
[05:32:23] <Hellcommander> I know how I can fix some signature errors I need to increase the 2da file max size length
[05:35:22] <Hellcommander> line length max needs to be increased since from what can remember their are much more line files then gemrb allows by default
[06:31:50] --> Avenger has joined #gemrb
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[06:31:59] <Avenger> hello
[06:32:39] <Hellcommander> hi
[06:33:07] <Hellcommander> do you know how I can make it so familiars level with the player
[06:33:18] <Avenger> you cannot fix the sound 2da's in gemrb, they are genuinely screwed
[06:33:36] <Avenger> they don't start with the 2DA signature
[06:33:49] <Avenger> btw, that is not a problem
[06:33:58] <Avenger> gemrb can still use them
[06:34:32] <Avenger> i didn't know familiars level
[06:35:07] <Avenger> i'm rather unfamiliar with them :P
[06:35:09] <Hellcommander> they do thats why I want to make it so they can
[06:35:28] <Avenger> when do they change their level?
[06:35:32] <Avenger> only at summoning?
[06:35:33] <Hellcommander> make it more balanced for both games :)
[06:35:42] <Avenger> err... you mean, this would be a mod?
[06:35:43] <Hellcommander> They don't yet :)
[06:36:00] <Avenger> you can easily add a script for them
[06:36:02] <Hellcommander> trying to remake the familiar mod
[06:36:32] <Hellcommander> is their a wiki for the scripting with weidu?
[06:37:05] <Avenger> i'm unfamiliar with weidu too, the best idea would be to google for it :)
[06:37:15] <Hellcommander> Im only have experience modding diablo 2, oblivion, and some other games.
[06:37:47] <Avenger> yes, weidu + wiki results the official weidu documentation
[06:38:27] <Avenger> though it isn't a wiki doc, but it is quite large
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[12:55:15] <CIA-40> GemRB: 03avenger_teambg * r9e1cada385c5 10gemrb/gemrb/ (core/GameScript/GameScript.h override/bg1/vcremap.2da): cleared up the confusion of bg1/2 sound slots
[13:18:25] <CIA-40> GemRB: 03avenger_teambg * r114de8a6078e 10gemrb/gemrb/core/ (3 files in 2 dirs):
[13:18:25] <CIA-40> GemRB: fixed ToB banters to use the correct banter dialog
[13:18:25] <CIA-40> GemRB: moved the bg1 style oneliners out of Interact action
[13:19:08] <CIA-40> GemRB: 03avenger_teambg * r5f46ac83845e 10gemrb/gemrb/plugins/FXOpcodes/FXOpcodes.cpp: fixed some trivial bool->int conversion warnings
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[13:26:25] <Avenger> fuzzie, do you know where is the dialog redirect code that finds actors even by their banter dialog?
[13:27:21] <fuzzie> in the original?
[13:27:27] <Avenger> nvm, i found it
[13:27:35] <Avenger> no, DialogHandler
[13:27:38] <fuzzie> ah :)
[13:27:48] <fuzzie> i was going to say, i don't know where that is handled in the original
[13:27:49] <Avenger> i just noticed, it also needs the upgrade i just did
[13:28:00] <fuzzie> i just checked that it worked in original in this way
[13:31:19] <CIA-40> GemRB: 03avenger_teambg * r59e72257ef6e 10gemrb/gemrb/core/DialogHandler.cpp: tob fix in finding the target by banter dialog
[13:31:48] <Avenger> well, another easy todo, done
[13:32:29] <fuzzie> :)
[13:32:43] <fuzzie> we still don't handle that at all properly, but bla
[13:32:58] <Avenger> you mean the central place thingie?
[13:33:12] <fuzzie> no, the code which does dialog transitions
[13:33:44] <Avenger> why, what else missing, than moving this code out to a GetActorByDialog
[13:34:07] <fuzzie> the 'same actor' and 'different actor' cases need handling seperately
[13:34:18] <fuzzie> because they influence actions and the queue and all sorts of messy things
[13:34:43] <fuzzie> really not sure what bioware were thinking
[13:36:08] <fuzzie> i had a PS:T question but i forget it
[13:40:53] <Avenger> btw, someone messed with dialogs closing and leaving the portrait in the message window
[13:41:14] <Avenger> i forgot how it was done earlier
[13:46:38] <fuzzie> it is done in the guiscript now
[13:47:25] <fuzzie> it was working when i did it, but i don't know who might have fiddled since
[13:49:22] <Avenger> meh, segfault...
[13:49:35] <Avenger> and i didn't get a trace dump
[13:49:54] <fuzzie> there's still some bugs with LoadScreen crashing things but otherwise the GUI should be ok i thought
[13:50:18] <Avenger> i just loaded a pocket plane savegame, and ctrl-t'd ahead to see banter dialogs
[13:50:37] <Avenger> ctrl-t is very useful :)
[13:55:39] <fuzzie> i don't think AddActionInFront has the result you want, maybe, i'm not sure
[13:58:56] <Avenger> i see only this
[13:59:00] <Avenger> ==5013== Invalid write of size 4
[13:59:02] <Avenger> ==5013== at 0x4EF4867: GameScript::SetPlayerSound(Scriptable*, Action*) (Actions.cpp:823)
[13:59:46] <Avenger> huh, that seems to be evil :)
[13:59:56] <fuzzie> oh, well, the action isn't doing bounds checking
[14:00:01] <Avenger> yep
[14:00:29] <Avenger> i guess this is somewhere in sarevok's 25file banter dialog
[14:42:38] <Avenger> lol, these tob inparty banters are hilarious
[14:48:42] <Avenger> learn spell opcode doesn't work :(
[14:48:52] <Avenger> imoen is supposed to gain some powers via spin573
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[14:55:30] <CIA-40> GemRB: 03avenger_teambg * r6dbc56d48b9f 10gemrb/gemrb/core/GameScript/Actions.cpp: leave/join party dialogs for tob
[15:03:55] <Avenger> ok, actually, imoen learns the spells, but they don't show up on the innate list :(
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[15:28:02] <Avenger> whee
[15:40:03] <Avenger> hmm, when pausing game, learning a scroll is not working. I guess, this is what someone reported as bug
[15:40:22] <Avenger> maybe we should unpause the game
[17:03:48] <CIA-40> GemRB: 03avenger_teambg * r1c6c01aba45b 10gemrb/gemrb/ (core/Scriptable/Actor.cpp plugins/FXOpcodes/FXOpcodes.cpp): fixed imoen's innate gaining through learn spell
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[17:39:40] <CIA-40> GemRB: 03avenger_teambg * r5070dba5795c 10gemrb/gemrb/core/GameScript/GameScript.cpp: fixed a crasher (no Interact in PST)
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[18:09:50] <CIA-40> GemRB: 03avenger_teambg * r5c578a572d1b 10gemrb/gemrb/override/shared/gemact.ids: Interact is a hidden action in PST, and we need it :(
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[19:27:55] <CIA-40> GemRB: 03avenger_teambg * re2ca8177626b 10gemrb/gemrb/ (3 files in 2 dirs): PST banter dialogs
[19:37:28] <Avenger> anyone able, please test the pst party banter / area comments
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