#gemrb@irc.freenode.net logs for 10 Mar 2012 (GMT)

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[01:11:03] <brad_a> horray for android compatible touch input!
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[06:26:03] <brad_a> i don't knwo if its a know issue but if you scroll the map to an unexplored area and hold tab then click all the containers etc will be visible though the black fog
[06:26:14] <brad_a> not a huge deal but still throwing it out there
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[16:36:52] <lynxlynxlynx> eeeeh
[16:37:04] <lynxlynxlynx> the namespace change yuck
[16:37:16] <lynxlynxlynx> need to type more in gdb
[16:38:37] <brad_a> sorry
[16:38:53] <brad_a> no good GUI gdb on linux?
[16:39:46] <fuzzie> is there a good GUI for gdb anywhere? :)
[16:40:05] <brad_a> i like xcode :-p
[16:40:16] <lynxlynxlynx> sometimes it's just easier to do it through the console
[16:40:20] <fuzzie> ah, well
[16:40:38] <lynxlynxlynx> before i could just grep and paste the function name, now i have to type the ns
[16:40:40] <fuzzie> the trouble with xcode is that it uses a gdb from the stone age of course :/
[16:40:47] <brad_a> maybe tomprince knows a shortcut so you dont have to do that
[16:40:57] <lynxlynxlynx> yes, i'll check if it can be done on init
[16:41:09] <fuzzie> what's wrapped in namespace now?
[16:41:31] <fuzzie> oh, I guess you're setting breakpoints
[16:41:52] <fuzzie> that is a bit annoying :/
[16:42:05] <brad_a> seems there should be a gdb function for setting a namespace or something
[16:43:19] <lynxlynxlynx> don't see any in the info page, though the python binding can print it
[16:49:39] <CIA-28> GemRB: 03lynxlupodian * r356aee1ee69b 10gemrb/gemrb/core/Scriptable/Actor.cpp: don't give a weapon proficiency penalty for fists
[16:58:23] <brad_a> alx3apps: when you come back I have (allegedly) android compatible touch about done. if you want to build against sdl 2.0 to test it that would be swell :)
[16:58:51] <fuzzie> allegedly? :)
[16:59:48] <brad_a> well i havent a way to either test on android nor am i 100% confidant the touch inputs for all systems behave the same
[17:00:01] <fuzzie> ah, okay
[17:00:03] <brad_a> especially given SDLs android trck record
[17:00:08] <fuzzie> well, pelya's SDL 1.3 is three months behind
[17:00:14] <brad_a> :-/
[17:00:24] <fuzzie> but I think it supports all the API present at that point
[17:00:36] <brad_a> hopefully touch
[17:00:41] <brad_a> i completely rewrote it
[17:01:23] <brad_a> rewrote formation rotation to use a gesture too, but i can't even test that in the simulator :-p
[17:03:08] <brad_a> I may need some fresh eyes to see if my logic is sane
[17:26:38] <CIA-28> GemRB: 03lynxlupodian * r28056fadc438 10gemrb/gemrb/plugins/ITMImporter/ITMImporter.cpp: fixed the proftype reading (wrong column -> default value)
[17:26:43] <CIA-28> GemRB: 03lynxlupodian * r791f8cee118e 10gemrb/gemrb/override/iwd2/proftype.2da: iwd2: fixed weapon proficiency mapping for spears and daggers
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[18:55:10] <Avenger> lynx, are you sure about the proficiency types?
[18:55:20] <Avenger> you just killed two feats :D
[18:55:50] <lynxlynxlynx> yes, checking from gdb with the two feats in the character and weapons equipped
[18:56:04] <lynxlynxlynx> one was blattantly wrong anyway
[18:56:47] <lynxlynxlynx> dagger shared the prof with hammers
[18:58:45] <Avenger> ok, dagger is really 'small blade'
[19:00:20] <Avenger> yes, the spear is polearm (halberd), ok
[19:00:48] <Avenger> its a bit difficult to decode these hardcoded switch case constructs
[19:02:02] <lynxlynxlynx> we don't clear Equipped properly in iwd2
[19:02:15] <lynxlynxlynx> playing with weapons messes it up
[19:02:33] <lynxlynxlynx> maybe also the reason combat just crashed with an invalid slot
[19:03:30] <Avenger> i didn't know we even try to set equipped in iwd2
[19:03:38] <Avenger> it isn't finished
[19:04:28] <Avenger> clicking on the weapons (either left or right) in the action bar, should bring up all the slots in the action bar (lr< >lr< >lr< >lr)
[19:04:52] <Avenger> then clicking on an lr group should set equipped
[19:05:08] <lynxlynxlynx> oh, i was playing only with the inventory
[19:05:26] <Avenger> can you set equipped in the inventory? does that select button work?
[19:07:38] <Avenger> lol, i can't believe i read the wrong column :)
[19:19:09] <CIA-28> GemRB: 03lynxlupodian * r1257fd412ff9 10gemrb/gemrb/GUIScripts/ (GUICommon.py GUICommonWindows.py): iwd2: implemented the default hp bar degradation (vs blood overlay)
[19:19:16] <lynxlynxlynx> the weapon set select buttons? no
[19:19:46] <lynxlynxlynx> it may have just stayed at default then
[19:34:13] <Avenger> nice hp bar :)
[19:36:55] <Avenger> hmm, my sorcerer dishes out 23-26 damage!
[19:37:25] <Avenger> this is the starter party
[19:53:30] <lynxlynxlynx> you can actually hit anything? :)
[19:53:46] <lynxlynxlynx> iwd2 chars regenerate like mad
[19:54:00] <lynxlynxlynx> i wonder if hpconbon is to blame
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[21:45:25] <CIA-28> GemRB: 03lynxlupodian * ra51fe3b1cdc3 10gemrb/gemrb/core/Interface.cpp: iwd2 has no regeneration from high constitution
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