#gemrb@irc.freenode.net logs for 10 Sep 2010 (GMT)

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[08:20:50] <edheldil> Hi all
[08:24:03] <lynxlynxlynx> moo
[09:44:15] <pupnik> happy friday
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[14:17:55] <xrogaan> heh
[14:19:45] <xrogaan> i'm looking to play online with some ppl to a Pathfinder quest
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[15:58:36] <lynxlynxlynx> nothing interesting in valgrind
[16:17:21] <lynxlynxlynx> cool, found the start of the crasher
[16:21:07] <pupnik_> :)
[16:22:12] <pupnik_> online what xrogaan
[16:23:17] <xrogaan> well, i can't find players in "real" world
[16:23:34] <xrogaan> so, internet is much more easy to find rpg players
[16:23:52] <xrogaan> and can be easily used to organize sessions
[16:40:03] <pupnik_> does multiplayer work with gemrb? you might try daimonin xrogan
[16:50:34] <xrogaan> daimonin ?
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[16:51:41] <Avenger> hello
[17:11:35] <pupnik_> hi hi
[18:27:35] <xrogaan> so, pupnik_, you play on daimonin
[18:27:36] <xrogaan> ?
[18:33:02] <pupnik_> xrogaan: i have
[18:33:14] <pupnik_> sorry many chats, and for some reason this one didn't hilight
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[18:43:37] <Lightkey> pupnik: irssi per default only highlights if the line starts with your nick
[18:45:55] <pupnik> hmph
[18:46:01] <pupnik> ty Lightkey
[18:53:55] <xrogaan> pupnik: i'm just hoping for something more traditionnal
[18:54:23] <xrogaan> -n
[18:54:55] <xrogaan> what's the point to have dices if it's for the computer to roll them :p
[18:59:02] <pupnik> ah yes i understand
[18:59:16] <pupnik> i loved roleplaying when i was younger
[18:59:32] <pupnik> me and my friends would have parallel things running
[19:08:27] <Lightkey> dices are to put on a BGA beneath a heat spreader ;p
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[21:10:33] <CIA-93> GemRB: 03avenger_teambg * r0750cecdaed2 10gemrb/gemrb/ (12 files in 5 dirs): Support for multiple worldmaps in HoW
[21:10:35] <CIA-93> GemRB: 03avenger_teambg * rb8c20c70ea10 10gemrb/gemrb/core/ (EffectQueue.cpp Particles.cpp): Merge branch 'master' of ssh://avenger_teambg@gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
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[21:10:52] <Avenger> hi
[21:11:13] <Avenger> be careful with saving games, i've changed a lot
[21:11:49] <Avenger> uhm, i forgot to mention, xnewarea is also supported, but probably not perfect
[21:13:07] <lynxlynxlynx> cool
[21:13:39] <CIA-93> GemRB: 03lynxlupodian * rbfd67719514d 10gemrb/gemrb/plugins/IWDOpcodes/IWDOpcodes.cpp: fx_nausea: fixed the unconsciousness creation; fixes Jorun's chest in iwd2
[21:26:35] <Avenger> yeah, xnewarea isn't perfect yet
[21:26:53] <Avenger> at least watchers keep appears on the worldmap (in new games only)
[21:27:16] <fuzzie> cool
[21:27:27] <Avenger> ah fuzzie :)
[21:27:47] <Avenger> please review my changes, i'm sure you spot some bugs just by glancing it over :)
[21:27:56] <fuzzie> oh, hehe, just hardcoded to two maps :P
[21:28:01] <fuzzie> i guess that is much less annoying
[21:28:17] <Avenger> it is not entirely hardcoded
[21:28:48] <fuzzie> i'm pretty sure the savegame worldmap check is ToB-only
[21:28:58] <Avenger> it just accepts either one or two files. If it is given two files, it saves the first map to the first savegame, and all the rest in the second
[21:29:20] <Avenger> i mean, first wmp file
[21:29:30] <Avenger> only HoW has two files
[21:29:51] <Avenger> in iwd2 it is saving all maps to the single file
[21:30:18] <Avenger> and in tob, it discards the original file, i didn't want that, but you half convinced me :)
[21:30:49] <Avenger> i'm not entirely sure it works, though :)
[21:31:33] <Avenger> i don't know what happens with movetoexpansion, when there is already a save
[21:32:15] <fuzzie> i see no obvious issues with the double wmap stuff at a glance
[21:32:27] <fuzzie> although keeping two counts is a bit silly if you're just going to ignore the first count :)
[21:33:12] <Avenger> it is not trivial to reduce those variables :)
[21:34:50] <Avenger> GetStoredSize recalculates the offsets/counts, but both are called before saving anything
[21:35:08] <fuzzie> strncpy( WorldMapName[0], "WORLDMAP", sizeof(WorldMapName) );
[21:35:08] <fuzzie> memset( WorldMapName[1], 0, sizeof(WorldMapName) );
[21:35:12] <fuzzie> ^- this is not so good :)
[21:37:32] <fuzzie> otherwise it's a bit late for me to look at the xnewarea code
[21:37:32] <Avenger> oops
[21:37:48] <Avenger> right, that is only sizeof ieResRef
[21:38:04] <Avenger> i knew you'll find something :)
[21:41:55] <Avenger> see you later
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[21:54:23] <pupnik> woohoo i got my build in before savegame changes
[22:03:44] <pupnik> Really bad news people: REALLY bad news on the software law side >>> http://arstechnica.com/tech-policy/news/2010/09/the-end-of-used-major-ruling-upholds-tough-software-licenses.ars
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[22:17:11] <lynxlynxlynx> seems to work for a new game
[22:17:48] <lynxlynxlynx> just not sure if you're supposed to be able to get to wk right out of the promenade like now or through the gates like with all the other outside areas
[22:25:42] <CIA-93> GemRB: 03avenger_teambg * r138c9c9a02a0 10gemrb/gemrb/core/Interface.cpp: fixed wrong sizeof
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