#gemrb@irc.freenode.net logs for 10 Sep 2011 (GMT)

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[08:27:11] <CIA-26> GemRB: 03avenger_teambg * rbf981d5623ba 10gemrb/gemrb/core/Scriptable/Actor.cpp: fixed missing character soundsets
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[16:08:33] <CIA-26> GemRB: 03bradallred * r0430c234412f 10gemrb/gemrb/core/GUI/GameControl.cpp: fixes reticle positioning when using formation rotation when having a partial-out-of-order selection.
[16:08:35] <CIA-26> GemRB: 03bradallred * rb403bb92ca8d 10gemrb/gemrb/core/Scriptable/Actor.cpp: fixes actors drawing their destination reticles when either paused or uncontrollable.
[16:08:35] <CIA-26> GemRB: 03bradallred * r77d055848042 10gemrb/gemrb/core/GUI/ScrollBar.cpp: Fixed scrolling out of bounds for text areas with less than a page of text.
[16:08:36] <CIA-26> GemRB: 03bradallred * re1bb6239d19d 10gemrb/gemrb/core/GUI/ScrollBar.cpp: prevent an underflow when dragging a scroll bar nib
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[16:56:46] <CIA-26> GemRB: 03bradallred * r94ace94b040c 10gemrb/gemrb/plugins/OpenALAudio/OpenALAudio.cpp: hacks around a severe memory leak on apple devices (os x, ios)
[16:56:46] <CIA-26> GemRB: 03bradallred * r7f538ce0748e 10gemrb/gemrb/plugins/OpenALAudio/OpenALAudio.cpp: replace SDL_killThread (a "graceless" kill). this fixes a hang on quit with SDL 1.2 on Mac.
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[17:26:29] <CIA-26> GemRB: 03lynxlupodian * r476751066fbc 10gemrb/AUTHORS: welcome aboard :)
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[19:43:52] <CIA-26> GemRB: 03avenger_teambg * r2309296c2cec 10gemrb/gemrb/override/ (8 files in 6 dirs): fixed bardsong (missing projectile/wrong target type)
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[22:34:43] <wjp> am I missing something or does current git not compile?
[22:34:58] <wjp> getting errors about formationRotation in SDLVideo.cpp
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[22:36:20] <wjp> ah, looks like that bit of code is conditional on SDL >= 1.3.0
[22:36:35] <wjp> and broken
[22:37:33] <wjp> it compiles ok with SDL 1.2.x
[23:06:19] <tomprince> Does that mean I need to create a SDL 1.3 bbot? ;)
[23:08:28] <wjp> :-)
[23:11:22] <brad_a> wait. i use sdl 1.3 and everything is super.
[23:11:30] <brad_a> which part?
[23:13:38] <wjp> formationRotation is undefined
[23:14:04] <wjp> a grep through the entire tree shows it nowhere except in SDLVideo.cpp, without any declaration
[23:14:08] <brad_a> really? it should be defined ritht below that sdl_version macro
[23:14:14] <brad_a> as static bool formationRotation = false;
[23:14:27] <wjp> $ grep -Ir formationRotation . | grep static
[23:14:29] <wjp> $
[23:14:38] <wjp> so, no :-)
[23:14:43] <brad_a> i believe you
[23:15:02] <brad_a> im saying it should be and my git doesnt show that file as modified and i just did a new clone...
[23:15:32] <wjp> hm, HEAD is 2309296c2cec7c462236da6dc78506a408dfc912 here
[23:15:41] <brad_a> nevermind i am looking in my old repo
[23:16:00] <brad_a> yes it show me that is missing too. ill push it real quick
[23:16:40] <wjp> thanks
[23:16:49] <wjp> (no hurry of course)
[23:19:56] <CIA-26> GemRB: 03bradallred * r7e6c11e16824 10gemrb/ (9 files in 7 dirs): Merge branch 'master' of ssh://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
[23:19:57] <CIA-26> GemRB: 03bradallred * r72a250b5c94c 10gemrb/gemrb/plugins/SDLVideo/SDLVideo.cpp: added missing formationRotation variable to SDLVideo
[23:20:30] <brad_a> now mind you i havent tested much with sdl 1.3 on anything other than ipad
[23:20:41] <brad_a> so let me know of any anomolies from using the mouse
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[23:34:04] <brad_a> also i dont know if you are aware but last time i checked there is a bug in sdl 1.3 that prevents font colors from working. i have an SDL patch for that if you need.
[23:34:30] <brad_a> actually. aren't you the one that found that patch? :-p
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[23:43:09] <wjp> dunno. I had kind of forgotten I had gemrb set up to build against SDL 1.3 at all :-)
[23:43:36] <brad_a> well nobody except me is using sdl 1.3 as far as i know
[23:43:50] <brad_a> its a shame that android isnt tho
[23:44:06] <brad_a> all my touchsceen stuff requires sdl 1.3
[23:52:29] <wjp> yeah, it's still a bit early for SDL 1.3
[23:52:38] <wjp> anyway, bedtime... good night
[23:55:06] <brad_a> night
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