#gemrb@irc.freenode.net logs for 11 Dec 2015 (GMT)

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[07:57:44] <edheldil_> Good morning!
[08:06:15] <edheldil_> fuzzie: are you here?
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[09:12:38] <fuzzie> in theory
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[10:17:19] <lynxlynxlynx> fuzzie, the modern schroedinger's cat
[10:41:25] <edheldil_> fuzzie: do you know how to persuade IDA that the first cseg is not 0? The program is hooking interrupts and I would rather have a seg with ISRVs at CS=0
[10:42:09] <fuzzie> oh boy :) you can't just move the segment, I guess?
[10:44:01] <edheldil_> well, I guess that's what I want to do, but how? I tried rebasing the program, but that hosed calls (and auto saved the database :/ )
[10:44:47] <edheldil_> I do not want to change the offsets, just persuade IDA that the program is not loaded at CS=0
[10:48:33] <wjp> if you can start from scratch, you can specify it while loading the binary
[10:51:58] <edheldil_> eh, I would rather not :)
[10:57:26] <fuzzie> yeah, so my experience is that trying to do this after you loaded the binary is a huge pain which is not worth it
[10:58:18] <fuzzie> and it's better to export the database to a script, then manipulate the script with python or similar to fix it up for the new db
[10:58:41] <fuzzie> but I have not used IDA in quite some time now :p
[11:04:14] <edheldil_> ok, thank you :)
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[20:58:03] <kandros> Heyo, so the only way to get Planescape Torment to play nice on Linux for me was with GemRB, and by a first glance, I'm quite impressed. (very easy on Arch to install and use). But the UI for the game is quite small as I play with a 1440p resolution. I've been looking for a way to get ghostdog's UI mod to work, but I can't find much. Do you guys happen to know?
[21:00:31] <kandros> For some reason ghostdog's mod wont install after the widescreen mod for GemRB was installed..
[21:50:57] <lynxlynxlynx> ah
[21:51:08] <lynxlynxlynx> the gemrb mode only renamed the end chu
[21:51:26] <lynxlynxlynx> if ghostmod is looking for that in particular, use the default mode
[21:51:38] <lynxlynxlynx> what version is in arch btw?
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[22:09:58] <kandros> ghostmod got some error when I tried installing the default one. I might have to reinstall the game
[22:11:18] <kandros> lynxlynxlynx: There is no --version flag, but it tells me Core Version is v0.8.3
[22:11:43] <kandros> I never thought I'd find it in the community repo
[22:12:49] <lynxlynxlynx> ok, so latest, that's good
[22:13:30] <lynxlynxlynx> you shouldn't need to reinstall the game though
[22:13:41] <lynxlynxlynx> the whole point of weidu mods is package management
[22:18:16] <kandros> Well, there is something wrong: https://ptpb.pw/4tHh
[22:18:33] <kandros> It can't find AR0100.WED in chitin.key
[22:20:16] <kandros> got the .bif one, though..
[22:45:21] <lynxlynxlynx> how does your data/ look like?
[22:45:24] <lynxlynxlynx> any subfolders
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[23:31:46] <mcphail> kandros: the GOG (i.e. wine-wrapped) version of torment works well enough on Ubuntu here. I plan to finish the game before trying it on GemRB
[23:55:13] <kandros> mcphail: I tried that. Unfortunately it doesn't work all well for me, given that my monitor didn't come with decent EDID informaion
[23:55:29] <kandros> It crashes when I tried to launch it
[23:55:43] <kandros> Unles... What resolution do you currently play it in=
[23:55:45] <kandros> ?*
[23:57:24] <mcphail> kandros: I play it at native resolution on fullscreen through HDMI to a TV set to 4:3. Gives me a fullscreen picture with letterboxing on both sides
[23:58:32] <mcphail> kandros: also play on a 4:3 monitor on fullscreen, without issues
[23:59:35] <mcphail> I like my pixels to be square
[23:59:49] <kandros> CRT, mayhaps? :P