#gemrb@irc.freenode.net logs for 11 Jun 2015 (GMT)

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[09:15:12] --- Topic for #gemrb is: GemRB 0.8.2 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php
[09:15:13] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Thu Jan 1 19:00:17 2015
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[17:30:43] <brada> might find some time to get back into gemrb this weekend :)
[17:34:46] <brada> it looks like im getting a 10% performance boost with my view refactor branch, but i cant currently load a game so that measurement is from the menu only…
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[18:51:02] <lynxlynxlynx> cool
[18:51:11] <lynxlynxlynx> in the meantime i found another insta crash (assert)
[18:51:27] <lynxlynxlynx> item descriptions no less
[18:52:04] <lynxlynxlynx> try belt03 in bg2 for example
[18:52:29] <lynxlynxlynx> mine js not identified
[18:52:31] <lynxlynxlynx> is
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[19:09:14] <brada> ok, ill look at that when i get a moment
[20:26:23] <edheldil_> Hi, brada. I have got some font corruption when trying to bootstrap a game, but I am not sure about the source :(
[20:26:55] <brada> neither am i :p
[20:27:16] <brada> can you be more specific?
[20:32:38] <edheldil_> I am trying to create some minimal "game" with libre data files. I tried to minimalize files that were not strictly required. I am using TTF fonts from demo for buttons. However, the button labels are slightly garbled and gemrb tends to sigsegv on exit, with some frames pointing to libfreetype
[20:33:34] <brada> i see
[20:33:40] <brada> what version of freetype?
[20:34:08] <brada> edheldil: does the demo work for you?
[20:34:15] <brada> it too uses TTF fonts
[20:35:58] <edheldil_> libfreetype6 2.3.11-1ubuntu2.8
[20:38:17] <edheldil_> it looks better. I guess the black shadows are due to font aa not working in gemrb
[20:43:47] <brada> AA worked at some point in the past i thought
[20:43:54] <edheldil_> too few sanity checks, maybe. E.g. font not loaded caused a null ptr being happily passed on
[20:44:28] <brada> could be, that was just tweaked a bunch and hardly tested
[20:45:07] <brada> but it could be you having FT < 2.4.2
[20:45:20] <edheldil_> not that I remember, at least not w/ bam fonts
[20:45:27] <brada> grep for FREETYPE_VERSION_ATLEAST
[20:45:40] <edheldil_> in cmake files?
[20:45:48] <brada> and you will see a few places where we do things diffrently for that version (which i cant test)
[20:45:50] <brada> no
[20:45:52] <brada> the source
[20:46:26] <brada> that code might be wrong (i was guessing)
[20:48:01] <edheldil_> 2.4.2
[20:49:40] <brada> ok…?
[20:50:35] <edheldil_> FT_Reference_Face(face)
[20:51:11] <edheldil_> so I should try to push the atleast version down?
[20:52:00] <brada> well, no, probably not. unless FT_Reference_Face does exist in lower versions
[20:52:22] <brada> but mabye that macro is malfunctioning on your system
[20:52:37] <edheldil_> still, demo looks much better (ty for the hint), so it's rather something in my datafiles
[20:52:47] <brada> and FT_Done_Face is getting called on exist (which would crash like you said)
[20:53:04] <brada> so the demo doesnt crash on exit for you?
[20:53:11] <edheldil_> nope
[20:53:18] <brada> ah, ok then
[20:54:43] <edheldil_> sorry for bothering you
[20:55:06] <brada> no prob :)
[21:22:03] <lynxlynxlynx> check the values in your fonts.2da
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[21:48:48] <DrMcCoy> WIP Dragon Age model loader for xoreos: https://drmccoy.de/zeugs/da/20150611T214458.png :)
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