#gemrb@irc.freenode.net logs for 11 Mar 2012 (GMT)

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[02:43:08] <CIA-28> GemRB: 03bradallred * rac68b2e9b392 10gemrb/gemrb/plugins/SDLVideo/ (SDL20Video.cpp SDL20Video.h):
[02:43:08] <CIA-28> GemRB: TouchInput: rewrite touch input to be Android compatible (still requires SDL 2.0)
[02:43:08] <CIA-28> GemRB: removes old disgusting mix of "mouse" and touch events. "Mouse" events on iOS
[02:43:08] <CIA-28> GemRB: need to be caught and discarded to prevent problems with the new touch code.
[02:43:08] <CIA-28> GemRB: Things are greatly simplified, better coded, and better commented. However,
[02:43:09] <CIA-28> GemRB: since I am unable to vigorously test I'm sure there will be a few bugs.
[02:43:18] <CIA-28> GemRB: 03bradallred * r7be9ebbb03e2 10gemrb/gemrb/plugins/SDLVideo/ (SDL20Video.cpp SDL20Video.h): TouchInput: add some ivars and new method ProcessFirstTouch to support touch input rewrite.
[02:43:18] <CIA-28> GemRB: 03bradallred * r88abf8a5e1c6 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp:
[02:43:18] <CIA-28> GemRB: TouchInput: implement formation rotation gesture (untested since I only have simulator).
[02:43:18] <CIA-28> GemRB: It should work by touching with single finger to set pivot point then touch with a second finger that moves the application point when dragged.
[02:43:19] <CIA-28> GemRB: 03bradallred * r805af163811d 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: now that compatibility layer is gone i don't know if this error is relevant so i'm commenting it out.
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[03:57:18] <CIA-28> GemRB: 03bradallred * r9d8335bc20ba 10gemrb/gemrb/plugins/SDLVideo/ (SDL12Video.cpp SDL20Video.cpp SDLVideo.cpp): VideoDrivers: clean out unnecessary includes.
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[09:02:36] <brad_a> alx3apps: care to test the touch input on android for me?
[09:04:03] <alx3apps> brad_a: yes, I can have a look
[09:04:47] <brad_a> i just pushed the update upsteream if you can download and build against sdl 2.0
[09:06:36] <alx3apps> brad_a: sdl 2.0 is a problem, I'll try it today, but I don't expect it will even compile
[09:06:57] <brad_a> i was somewhat afraid of that :)
[09:07:11] <brad_a> its the only way to use touch input with sdl tho
[09:08:33] <brad_a> 1.3 == 2.0 as far as this is concerned btw
[09:20:52] <alx3apps> brad_a: ok, lets see are them really "==" in android :) , last I checked 1.3 compiles with minor (mouse related) patches
[09:21:20] <brad_a> ok :)
[09:21:54] <brad_a> whatever the issue its probably not something we cant all fix
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[10:28:17] <CIA-28> GemRB: 03lynxlupodian * r3447a6a3f719 10gemrb/gemrb/core/EffectQueue.cpp: implemented the iwd2 spell resistance check and spell penetration feat
[10:28:27] <CIA-28> GemRB: 03lynxlupodian * r702a0f555fee 10gemrb/gemrb/core/EffectQueue.cpp: EffectQueue: only check if it's an iwd2 game once
[12:07:07] <CIA-28> GemRB: 03avenger_teambg * r7ea93bc0c216 10gemrb/gemrb/core/Store.cpp: improved store behaviour - bags don't recharge items (see tobex fix)
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[12:52:56] <Yoshimo> who was offering the signed ipas for non cracked ipads`&iphones?
[12:59:26] <CIA-28> GemRB: 03avenger_teambg * r2b7a580287a5 10gemrb/gemrb/override/iwd2/damage.2da: there is no 'firimp' resource in iwd2
[13:29:14] <CIA-28> GemRB: 03avenger_teambg * r2eab8acb7dfe 10gemrb/gemrb/core/Scriptable/Actor.cpp: don't reset the action buttons (messes with iwd2 custom qslots)
[13:32:23] <lynxlynxlynx> err, that likely broke dualclassing
[13:47:51] <alx3apps> android weekly patch (usual sdl1.2 build) is here https://gist.github.com/2016179 , GemRB.cpp changes are from Brad's patch, besides only file log added and some files excluded.
[14:05:12] <CIA-28> GemRB: 03avenger_teambg * r2be36f6a64f8 10gemrb/gemrb/override/iwd2/ (coldh.vvc damage.2da electrh.vvc fireh.vvc): better iwd2 damage effects
[14:15:20] <CIA-28> GemRB: 03avenger_teambg * r894fbf138e0b 10gemrb/gemrb/override/iwd2/ (acidh.vvc damage.2da): acid damagetype is also handled
[14:17:42] <lynxlynxlynx> alx3apps: will upload it later
[14:18:00] <lynxlynxlynx> re last commit: the gradients changed on purpose?
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[15:52:13] <jimbobpete> hi
[15:53:06] <jimbobpete> i'm really confused, i've downloaded and installed gemrb and i've put the icewindale files onto my archos 70 but everytime i open up gem rb the screen goes black then closes the program
[15:53:43] <jimbobpete> i want to get a log down but theres no android market
[15:53:59] <jimbobpete> so i can't find the right log program to tell me where the errors are...
[16:01:48] <alx3apps> jimbobpete: hi
[16:02:07] <jimbobpete> hey
[16:02:27] <jimbobpete> would it be a long shot to ask for instructions from the very beginning?
[16:02:44] <jimbobpete> there just doesn't seem to have any anywhere and i'm so confused:(
[16:04:16] <alx3apps> jimbobpete: try this link, it's about IWD http://forums.gibberlings3.net/index.php?showtopic=24008&view=findpost&p=197748
[16:04:16] <alx3apps> jimbobpete: and feel free to ask questions about it
[16:05:55] <jimbobpete> i'll give it a go
[16:06:01] <jimbobpete> thanks for your help
[16:06:13] <jimbobpete> but when i just downloaded gemrb before it was the same
[16:06:28] <jimbobpete> i havnn't even got to the part of geting bg2
[16:06:48] <jimbobpete> does it require the widescreen mod? or is that just an extra?
[16:09:25] <jimbobpete> could you also link me to the destination of the latest gemrb apk? i dont have the android market on my archos...
[16:09:49] <alx3apps> widescreen mod is not required, but you should set in GemRB.cfg only the resolutions, supported by original game in tah case
[16:09:59] <alx3apps> *that case
[16:10:16] <alx3apps> latest android binaries are here http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/
[16:11:22] <alx3apps> they also writes log to /sdcard/app-data/net.sourceforge.gemrb/GemRB.log file
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[19:19:50] <lynxlynxlynx> alx3apps: https://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/3447a6a/?
[19:32:32] <CIA-28> GemRB: 03lynxlupodian * r85952e7229fe 10gemrb/gemrb/core/Scriptable/Actor.cpp:
[19:32:32] <CIA-28> GemRB: Revert "don't reset the action buttons (messes with iwd2 custom qslots)"
[19:32:32] <CIA-28> GemRB: messes with dualclassing, should be in a conditional
[19:32:32] <CIA-28> GemRB: This reverts commit 2eab8acb7dfec4b148c2d28b43822cdf318f0982.
[19:32:42] <CIA-28> GemRB: 03lynxlupodian * rbd5b8cc1f684 10gemrb/gemrb/core/Scriptable/Actor.cpp: pcf_class: only update the action bar for old level system games
[19:40:15] <CIA-28> GemRB: 03lynxlupodian * r31d7ce78b11b 10gemrb/NEWS: regular centirevisional NEWS bump
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