#gemrb@irc.freenode.net logs for 11 Nov 2010 (GMT)

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[08:42:34] <edheldil> Hi all
[08:43:24] <lynxlynxlynx> oj
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[09:00:58] <Lightkey> lubos: so how is the Debian packaging going? ;-)
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[09:04:49] <lubos> Pakage is almost ready in Debian's SNV. Now waiting for next release due problem witch missing license header.
[09:05:13] <lynxlynxlynx> we fixed that?
[09:07:45] <lubos> Problem was fixed in trunk
[09:08:23] <lubos> http://svn.debian.org/viewsvn/pkg-games/packages/trunk/gemrb/debian/copyright?revision=11371&view=markup
[09:08:28] <lubos> gemrb/plugins/BIKPlayer/common.h
[09:10:57] <lynxlynxlynx> oh, right
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[09:26:59] <CIA-28> GemRB: 03lynxlupodian * ra4559841372e 10gemrb/gemrb/core/GUI/GameControl.cpp:
[09:26:59] <CIA-28> GemRB: display the selection message only when selecting not also when targetting
[09:26:59] <CIA-28> GemRB: for combat or other actions
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[09:40:44] <edheldil> grrrr, stupid ebay. they deleted my accolunt (not used for quite a long time) and now the email they supposedly sent to my address did not arrive
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[09:44:53] <Lightkey> dobre jitro edheldil ;-)
[09:45:37] <edheldil> almost ok, Lightkey :)
[09:45:57] <edheldil> Guten Morgen :)
[09:46:02] <lubos> :)
[09:58:33] <edheldil> changed my email address to another server and the email arrived. For some reason they do not like my server :(
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[15:53:01] <pupnik> US army suicides exceed deaths from enemy fire
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[16:09:28] <lynxlynxlynx> makes sense
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[16:10:14] <MaximB> hi people
[16:10:41] <MaximB> I've bought BG1:whole saga from GOG some time ago - will it work with GemRB ?
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[16:12:40] <lynxlynxlynx> sure
[16:17:44] <MaximB> and is it bugless ? I mean - whould the game crash under this engine ?
[16:18:26] <lynxlynxlynx> bugless? hah
[16:18:33] <lynxlynxlynx> not even the original is bugless
[16:18:49] <lynxlynxlynx> if you can make gemrb crash, we'll fix it though
[16:19:27] <lynxlynxlynx> don't expect feature parity just yet, so if you've never played bg1 before, i suggest you use the original
[16:19:56] <MaximB> parity ?
[16:19:57] <fuzzie> it has advantages and disadvantages compared to the original engine, and also what lynx said.
[16:25:52] <MaximB> is there a list/compare ?
[16:29:41] <lynxlynxlynx> gemrb is beta software
[16:31:16] <MaximB> I know
[16:31:35] <MaximB> Minecraft is an alpha and I see no bugs in it ;)
[16:32:23] <lynxlynxlynx> minecraft is probably several times smaller
[16:32:51] <fuzzie> and not an RE project :)
[16:32:59] <MaximB> RE ?
[16:33:47] <fuzzie> development is more difficult when you have to do the same as the original game
[16:34:07] <MaximB> anyways... so you tell me I should keep using the original engine of BG1 ?
[16:36:41] <lynxlynxlynx> no
[16:36:55] <lynxlynxlynx> it's your choice and we don't know you well enough to decide for you
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[16:37:28] <lynxlynxlynx> give gemrb a try and if it turns out you're not satisfied, just play with the original
[16:38:26] <MaximB> the question is what features is it missing from the original engine ?
[16:38:56] <lynxlynxlynx> obscure stuff
[16:39:12] <lynxlynxlynx> you can check out our website for detaičs
[16:43:34] <MaximB> were is the right page here : http://gemrb.sourceforge.net ?
[16:43:45] <MaximB> to see what it misses
[16:43:51] <fuzzie> the "The game often crashes without an error message when moving betwee areas" in the forum thread seems worrying
[16:44:57] <lynxlynxlynx> not so much, since none of us have had this problem
[16:45:08] <lynxlynxlynx> nor did anyone else report it
[16:45:46] <lynxlynxlynx> should be easy to find the problem if it is so reproducible
[16:46:13] <Bo_Thomsen> I had an issue before where the friendly arms inn movie caused a seg fault, but it cleared as I updated to a newer version
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[16:54:07] <fuzzie> oh, right, probably not an up-to-date build
[17:11:23] <pupnik> http://www.youtube.com/watch?v=eVAwoFZKUSQ what do you think of my 'happy happy' song - written in 1997 or so
[17:13:18] <lynxlynxlynx> could be the intro song if anyone ever makes a scifi rpg with gemrb ;)
[17:14:31] <lynxlynxlynx> maybe barra_ would be interested, if you're willing to share it and make it loopable
[17:22:17] <lynxlynxlynx> fuzzie: more sound stuff
[17:22:39] <lynxlynxlynx> i can see why the summoning vvc sound isn't played
[17:23:23] <lynxlynxlynx> the sound is attached to a different animation phase and the original one is empty, so we change the phase and therefore can't look up the sound
[17:23:56] <lynxlynxlynx> both happen in ScriptedAnimation::HandlePhase
[17:26:24] <lynxlynxlynx> so i'm not sure if the sound resrefs always correspond to phases like now
[17:27:44] <fuzzie> um
[17:29:11] <fuzzie> they don't
[17:29:49] <lynxlynxlynx> (the sound is also too long like the casting sounds)
[17:32:00] <fuzzie> right, it needs sound handles
[17:32:40] <fuzzie> i assume something like http://fuzzie.org/nfs/gemrb/vvc_hold.txt fixes your playback issue?
[17:33:24] <fuzzie> but i suppose we also really need SetPos, for looping vvc sounds
[17:34:22] <fuzzie> and since we're going to need sound handle cleverness to do those sounds properly anyway, i guess it all fits nicely
[17:36:56] <lynxlynxlynx> oh, that was simple
[17:37:14] <pupnik> Physical Modeling recreates real piano: http://www.youtube.com/watch?v=5scEjoWRcR8
[17:37:43] <fuzzie> Asension64's VVC notes say that the second sound is played 'immediately after the primary sound'
[17:38:08] <fuzzie> so doing the Play() in there at all is presumably wrong
[17:38:29] <fuzzie> but we'd need an example, i guess
[17:40:13] <lynxlynxlynx> that worked :)
[17:40:34] <lynxlynxlynx> and the summons that don't use spsummon.vvc already sound perfect
[17:40:44] <fuzzie> sorry, i'm wondering about other vvcs
[17:40:55] <lynxlynxlynx> i know
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[18:50:11] <barra_> hmm
[18:50:27] <barra_> not sure how that track would suit PARPG to be honest lynxlynxlynx
[18:51:04] <lynxlynxlynx> i know, it's more spacy
[18:51:20] <lynxlynxlynx> better for freedroidrpg
[18:52:03] <barra_> yep, we already got a bunch of tracks in our repo and we've just decided to change the scope of the next releases and rather focus on the game engine before trying to add any new content
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[19:04:39] <MaximB> hey barra_, ages no see
[19:05:06] <barra_> hola
[19:05:12] <barra_> yep, been busy with university
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[19:41:46] <MaximB> btw, why the tar.gz takes much less then the .zip and git archives ?
[19:42:50] <lynxlynxlynx> what zip and git archives?
[19:43:05] <MaximB> http://sourceforge.net/projects/gemrb/files/
[19:43:10] <lynxlynxlynx> whatever you meant by git also includes the git history
[19:43:35] <MaximB> and the 5mb zip ?
[19:43:42] <lynxlynxlynx> all those zips contain binaries
[19:43:53] <lynxlynxlynx> as opposed to sources
[19:44:06] <MaximB> are their bins for Linux ?
[19:44:09] <MaximB> there
[19:44:42] <MaximB> I mean current bins
[19:45:13] <lynxlynxlynx> they are not hidden
[19:48:05] <MaximB> you mean there are no Linux bins and I'll have to install from source ?
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[19:49:56] <lynxlynxlynx> indeed
[19:50:24] <lynxlynxlynx> maybe one of the unofficial packages was updated already
[19:51:16] <lynxlynxlynx> there was a bubuntu candidate, lubos has a better one for debian and if there are any other binary packages, i can't think of them now
[19:51:31] <MaximB> can it be installed via apt-get ? does it have repros ?
[19:52:31] <lynxlynxlynx> check the log (see title) from today, he posted a link to the changelog
[19:52:41] <lynxlynxlynx> bbl
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