#gemrb@irc.freenode.net logs for 11 Oct 2010 (GMT)

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[03:38:22] <duffolonious> I have a fighter/thief - and here "Thieving Skills" (the mask) are disabled
[03:38:33] <duffolonious> I forget, is this how the original game was?
[03:39:54] <duffolonious> (iwd)
[05:41:39] <pupnik> duffolonious: wearing armor?
[05:41:44] <pupnik> i forgot actually
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[14:59:28] <duffolonious> pupnik: ahh-hah - of course, armor
[14:59:29] <duffolonious> thanks
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[17:18:12] <lynxlynxlynx> boom crash
[17:25:38] <CIA-22> GemRB: 03lynxlupodian * r568e9a97f1bc 10gemrb/gemrb/core/Scriptable/Actor.cpp: fixed crash when determining if ranged weapons can "backstab" (extension)
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[18:00:52] <CIA-22> GemRB: 03lynxlupodian * rba44c9d42bc7 10gemrb/gemrb/plugins/IWDOpcodes/IWDOpcodes.cpp:
[18:00:52] <CIA-22> GemRB: fixed reversed check in fx_mace_of_disruption which was causing iwd
[18:00:52] <CIA-22> GemRB: disruption to be applied to almost everyone
[18:37:09] <pupnik> nice lynxlynxlynx
[18:50:20] <CIA-22> GemRB: 03lynxlupodian * rab7d8fe2572a 10gemrb/gemrb/GUIScripts/GUICommon.py: GUICommon: removed old debug print
[18:50:23] <CIA-22> GemRB: 03lynxlupodian * r3649f5d6f3d2 10gemrb/gemrb/core/Scriptable/ActorBlock.cpp: don't display the spellcasting message if the spell has no name
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