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[01:37:29] <CIA-26> GemRB: 03bradallred * r63ba407eb83d 10gemrb/gemrb/core/GUI/ScrollBar.cpp: removed a redundant check and fixed an off by 1 error that prevented scrolling to the top line via slider drag.
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[11:19:26] <edheldil_> Maighstir_: any update on your data creation project?
[11:32:45] <Maighstir_> Not much, I'm preparing an as small dataset as possible so I could then ask you guys for suggestions on what's wrong with it - why GemRB tries to build a playlist and subsequntly segfaults.
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[11:37:29] <Maighstir> Since Baldur's Gate gets in-game (except no GUI) with the same extremely minimal GUIScripts, it must be my data that's faulty somehow.
[13:21:20] <CIA-26> GemRB: 03avenger_teambg * ref61f4c74661 10gemrb/gemrb/core/Scriptable/Actor.cpp: use VCMap for icewind dale verbal constants
[13:21:31] <CIA-26> GemRB: 03avenger_teambg * rab2868e1f4e0 10gemrb/gemrb/ (core/GUI/ScrollBar.cpp plugins/SDLVideo/SDLVideo.cpp): Merge branch 'master' of ssh://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
[13:22:55] <CIA-26> GemRB: 03avenger_teambg * r69ce244cefbf 10gemrb/gemrb/override/ (how/vcremap.2da iwd/vcremap.2da): IWD verbal constant mapping
[13:38:09] <CIA-26> GemRB: 03avenger_teambg * r388e04528dd2 10gemrb/gemrb/ (GUIScripts/GUISTORE.py override/shared/storespl.2da): play the spell casting sound effect in temples
[13:38:09] <CIA-26> GemRB: 03avenger_teambg * rce6d63e70db7 10gemrb/gemrb/plugins/GUIScript/GUIScript.cpp: return the spell completion sound in GetSpell
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[13:42:06] <CIA-26> GemRB: 03avenger_teambg * ra423b897ade6 10gemrb/gemrb/docs/en/ (GUIScript/GetSpell.txt Tables/storespl.txt): updated documentation
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[13:43:43] <Avenger> maighstir can't you produce a stack trace for that segfault?
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