#gemrb@irc.freenode.net logs for 12 Dec 2011 (GMT)

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[11:21:38] <wjp> GOG has the IE games on sale for a few weeks (with heavily overloaded servers right now :-) )
[11:22:12] <fuzzie> and everything else under the sun?
[11:22:24] <wjp> quite a bit, yes
[11:22:57] <wjp> the overlap with the games I already have is depressingly large, and the overlap with my wishlist depressingly small, unfortunately :-)
[11:24:22] <fuzzie> i've only bought ~10 games from them (plus the free ones they've handed out), so there's always shiny new stuff
[11:28:10] <wjp> I'm at over 30 just for scummvm/gemrb/ultima games, and then a ton of assorted old favourites :-)
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[14:39:25] <edheldil> fuzzie: I bought the TIM series so that Agnes can sharpen her wit :)
[14:39:35] <edheldil> ... on GOG
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[14:53:38] <lynxlynxlynx_> tim frw :)
[14:53:48] <lynxlynxlynx_> typors ftl
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[22:05:45] <CIA-41> GemRB: 03avenger_teambg * re99774a395a9 10gemrb/gemrb/plugins/CREImporter/CREImporter.cpp: just removed some commented lines
[22:05:45] <CIA-41> GemRB: 03avenger_teambg * rcd5699b5474c 10gemrb/gemrb/core/ (IniSpawn.cpp IniSpawn.h): implemented more Spawn Ini flags (see http://www.shsforums.net/topic/41118-ar0600ini)
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[23:03:28] <thomas_sch> my gf has installed bg1 and modded it with tutu (so it uses the bg2 engine) it all worked flawlessly but after some playing, now the game always crashes at one point
[23:04:06] <thomas_sch> my idea now was that I can install her gemrb and maybe it won't crash will gemrb work with bg1+tutu without any problems?
[23:05:19] <thomas_sch> I only found one forum a few old forum posts on the net and they all stated different things
[23:05:52] <lynxlynxlynx_> "without any problems"? you must be new here :)
[23:06:05] <fffffffff11111> never used "tutu", but my copy of BG II used to crash because of some mod combos - check the mods
[23:06:27] <fffffffff11111> and regarding "gemrb" - try and see what happens
[23:06:50] <thomas_sch> ^^ yep was my plan just didn't want to cause her a headache
[23:06:57] <lynxlynxlynx_> gemrb maybe wouldn't crash there, but i'm not sure if we haven't broken bg2 savegame compatibility again
[23:07:15] <thomas_sch> so I thought just ask and hey it's a beta and I mean "beta without any problems (tm)"
[23:07:49] <thomas_sch> lynxlynxlynx_: if you install tutu it 100% uses the bg2 engine so even the savegames are bg2 format?
[23:08:10] <thomas_sch> then my next question is really without meaning cause I know I have to specify the bg2 engine^^
[23:08:26] <thomas_sch> thx guys I will try it with the newest git ;)
[23:08:42] <thomas_sch> s/git/git co/
[23:09:04] <lynxlynxlynx_> yeah, bg2
[23:09:36] <lynxlynxlynx_> the mod takes or tries to take care of the engine differences
[23:10:12] <lynxlynxlynx_> with gemrb you can mix the features more freely
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[23:13:17] <thomas_sch> oh and another question^^ I read on wikipedia that the minimum requirements for bg1 are a 166mhz pc with 16mb ram - are the requirements with gemrb the same?
[23:16:24] <fffffffff11111> I'm not sure, but if it runs slow on "large" battles, or it does not start at all, it probably needs more system resources
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[23:54:13] <thomas_sch> bg1+tutu crashes when I give arrows to Khalid when while taking arrows works