#gemrb@irc.freenode.net logs for 12 Feb 2015 (GMT)

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[04:44:42] <Pepelka> [commit] bradallred: MarkupParsing: have markup parser retain its state after a parse op https://github.com/gemrb/gemrb/commit/33fc530b88106382c228f5d829c01d09ede830bc
[05:48:39] <Pepelka> [commit] bradallred: remove accidentilly commited unused variable https://github.com/gemrb/gemrb/commit/7e8ce9e2e794d8631687527119813e140b0d418e
[05:48:40] <Pepelka> [commit] bradallred: GemMarkup: implement palette caching https://github.com/gemrb/gemrb/commit/7b602a2fca5d5bf53a4d74302078ac1bca9cafed
[05:49:56] <brada> lynx: i suppose that one test is invalid now.
[05:54:32] <Textmode> ?
[05:56:04] <brada> he will know what i mean :)
[05:56:07] <brada> probably...
[05:56:49] <Textmode> ;-;
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[08:17:09] <edheldil> the humble ebook bundle looks very nice if you have kids
[08:26:24] <fuzzie> or like LEGO? :p
[08:47:37] <DrMcCoy> And the Star Wars bundle contains two games targeted by xoreos, hinthint ;)
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[08:55:01] <edheldil> fuzzie: the steampunk models look very nice. But we don't have many of the bricks needed :(
[08:55:47] <edheldil> s/many/most/
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[16:43:17] <Akel> Er, it may be something of a silly question, but where do I put BG2's data files when on ubuntu?
[16:43:52] <Akel> I've already checked my user folder for .GemRB, and there isn't any hint on /usr/share/gemrb
[16:49:27] <edheldil> Akel: wherever you want
[16:49:55] <Akel> Yeah, I saw the GamePath= argument
[16:50:05] <edheldil> you just then need to put correct path to GamePath
[16:50:22] <Akel> I mean where will the engine search when I run it from the application menu
[16:50:30] <Akel> Or will it store the path?
[16:51:28] <edheldil> it will not store it (unless there's some helper in the ubuntu package)
[16:52:54] <edheldil> the engine tries to open its config file using various paths and names and uses GamePath it finds first, I think
[16:53:18] <edheldil> the first GamePath key it finds
[16:53:45] <Akel> Oh, wait, found it
[16:53:47] <Akel> [ResourceManager/WARNING]: Invalid path given: /home/akel//baldurs-gate-2/data (Data)
[16:54:19] <Akel> That should be added to the FAQ
[16:55:02] <Akel> Thanks anyway, gotta play
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[16:55:22] <edheldil> hmmm
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[21:20:53] <lynxlynxlynx> brada: cool, doesn't crash anymore
[21:21:13] <brada> yeah, should allow you to be more flexible when adding markup too
[21:21:23] <brada> soednt need to be in a single append any more
[21:21:28] <lynxlynxlynx> the coloring starts somewhere else though, that's the wierd part
[21:21:51] <brada> ah, well i didnt test super throughly :p
[21:22:00] <brada> i can look at that later
[21:22:32] <lynxlynxlynx> i can still trigger an assert due to too long words
[21:22:45] <lynxlynxlynx> just haven't managed to make it happen within the tests
[21:23:07] <lynxlynxlynx> it's mocking me >:(
[21:24:00] <brada> ha ha i thought i told you that work was only half complete
[21:24:25] <lynxlynxlynx> but that doesn't matter there
[21:26:25] <brada> how does it not matter?
[21:28:01] <lynxlynxlynx> it doesn't affect my irreproducability from within the test
[21:28:33] <brada> I can reproduce it in BG2 if i revert the fix you made for chargen
[21:28:45] <brada> i have it written down sowewhere what needs to happen
[21:29:19] <brada> you cant reproduce it in the test even by making a single word that is wider than the TA?
[21:29:42] <brada> it doenst always break it has to be long enough to cause the char count to be off
[21:30:42] <lynxlynxlynx> supercalifragilisticexpialidociousnessOFantidisestablishmentarianSesquipedalianists x2
[21:30:43] <lynxlynxlynx> :D
[21:30:50] <brada> see ha ha
[21:30:56] <lynxlynxlynx> definitely over
[21:31:11] <lynxlynxlynx> btw, spaces and tabs are autogenerated, right?
[21:31:23] <brada> im not sure wht you mean
[21:31:42] <lynxlynxlynx> the font used in the tests doesn't print tabs
[21:31:49] <lynxlynxlynx> not even a space
[21:32:07] <lynxlynxlynx> you can see test:passed instead of test: passed
[21:32:25] <brada> oh, its a ttf font so probably something wrong with the ttf importer?
[21:32:58] <lynxlynxlynx> could be, that's why i'm asking
[21:33:37] <brada> line 209 of TTFFont.cpp is where it tries to generate whitespace glyphs
[21:33:55] <brada> so you could put a breakpoint or 2 in there and see what is going on with the calculations
[21:37:01] <lynxlynxlynx> oh, if i don't fix the test before you need to crash gemrb, no need to revert bg2, bg1 chargen is still singleline
[21:37:27] <brada> ah ok
[22:08:59] <lynxlynxlynx> went to look at the tabs
[22:11:40] <lynxlynxlynx> everything seems fine, CurrentAtlasPage->glyphs shows nothing unexpected
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[22:20:19] <brada> the values calculated for their widths is sane?
[22:20:41] <lynxlynxlynx> yeah
[22:21:48] <lynxlynxlynx> spaces work, that's why it's odd
[22:23:08] <brada> that is odd. gotta run to class now tho.
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[22:23:16] <lynxlynxlynx> besides the bigger length, the pixels pointer is different for 3-4, which is indeed odd
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