#gemrb@irc.freenode.net logs for 12 Jul 2015 (GMT)

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[06:20:53] --- Topic for #gemrb is: GemRB 0.8.2 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php
[06:20:53] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Thu Jan 1 19:00:17 2015
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[08:45:09] <Pepelka> [bug] Jaka Kranjc: #123 PST: edge of screen arrows show up when viewing journal http://sourceforge.net/p/gemrb/bugs/123/?limit=25#560a
[08:45:10] <Pepelka> [bug] Jaka Kranjc: #212 IWD: Biography dialog broken in chargen http://sourceforge.net/p/gemrb/bugs/212/?limit=25#7b92
[08:47:09] <Pepelka> [bug] Jaka Kranjc: #227 BG2: Baron Ployer's curse can't be removed http://sourceforge.net/p/gemrb/bugs/227/?limit=25#4e93
[08:49:10] <Pepelka> [bug] Jaka Kranjc: #200 BG1:TOSC: Wrong intro to 888888888-Mission-Pack-Save http://sourceforge.net/p/gemrb/bugs/200/?limit=25#d573
[08:51:10] <Pepelka> [bug] Jaka Kranjc: #160 BG1: Character Record, selection by portrait http://sourceforge.net/p/gemrb/bugs/160/?limit=25#029c
[09:03:13] <Pepelka> [bug] Jaka Kranjc: #238 BG2 : some custom spells effects don't work properly http://sourceforge.net/p/gemrb/bugs/238/?limit=25#5630
[09:17:16] <Pepelka> [bug] Jaka Kranjc: #97 wrong fadetocolor behaviour http://sourceforge.net/p/gemrb/bugs/97/?limit=25#fb87
[09:21:18] <Pepelka> [bug] Jaka Kranjc: #211 Mouse has to be moved to update mouseover http://sourceforge.net/p/gemrb/bugs/211/?limit=25#b0d9
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[10:34:07] <xrogaan> hay
[10:34:20] <xrogaan> lynxlynxlynx: what's your take on the recent shitstorm about sourceforge taking control of old project?
[10:35:04] <lynxlynxlynx> haven't given it much thought, but it was nasty indeed
[10:35:26] <lynxlynxlynx> hey fizzle
[10:37:45] <fizzle> hey
[10:37:59] <fizzle> back in action?
[10:38:48] <lynxlynxlynx> yep
[10:39:09] <lynxlynxlynx> a few smaller things to do and then it's 0.8.3 release time
[10:39:50] <lynxlynxlynx> i did a complete soa run without much hassle, so it looks like it will be an awesome one
[10:40:10] <fizzle> nice
[10:40:16] <fizzle> I was hoping for a bit of hacking time, too, since I was sick the last couple of day but, alas, *too* sick for anything but sleeping *sigh*
[10:40:22] <lynxlynxlynx> well, except for the biography editing regression
[10:40:44] <fizzle> no editing support for TA yet?
[10:41:03] <lynxlynxlynx> i hope you get better soon then, it's not a good time to be down, with all the sun and warmth
[10:41:17] <lynxlynxlynx> yes, brad just postponed it
[10:41:21] <fizzle> all's well since yesterday
[10:41:33] <lynxlynxlynx> :)
[10:41:35] <fizzle> well, except for my nose, but I can manage
[10:42:57] <fizzle> I've been planning to make another in-depth run though bg1 for, like, the last few months
[10:43:25] <fizzle> I haven't finished the intro yet... :-P
[10:43:40] <lynxlynxlynx> we still have bugs in that area anyway
[10:44:36] <lynxlynxlynx> bg1 or maybe all of them, do the greeting vb differently
[10:44:50] <lynxlynxlynx> we display that 'has nothing to say to you' much too often
[10:45:04] <lynxlynxlynx> it's visible with the leader of the alaundo choir
[10:45:40] <fizzle> my problem with stuff like that is I have never played the originals so I never know whether it's intended behaviour or a bug
[10:45:43] <lynxlynxlynx> simple to fix, just needs wide rechecking against other games
[10:46:50] <lynxlynxlynx> i've played all except bg1, but most issues are deeper
[10:48:15] <lynxlynxlynx> oh, actually there was one scarier problem in my play
[10:48:31] <fizzle> what was it?
[10:48:32] <lynxlynxlynx> looks like another dialog<-> script interaction bug
[10:48:41] <fizzle> oh dear
[10:48:49] <lynxlynxlynx> mhm
[10:49:16] <lynxlynxlynx> it's not on the main path though; the drow mage pit fights
[10:49:48] <lynxlynxlynx> ... so i just left it be for now
[10:50:12] <fizzle> I still feel like we're just continually trying to patch up some structural problem in that area
[10:50:19] <fizzle> what went wrong?
[10:50:27] <xrogaan> so mmmh. Any thoughts of doing your own improved RPG game engine?
[10:50:48] <lynxlynxlynx> i actually have it saved
[10:50:52] <xrogaan> I mean, the infinity game engine is not really easy to use for new projects.
[10:51:37] <lynxlynxlynx> http://paste.debian.net/hidden/ddf115be/
[10:51:38] <Pepelka> Debian Pastezone
[10:52:11] <lynxlynxlynx> xrogaan: well, we're slowly improving it in that regard too
[10:52:22] <lynxlynxlynx> at least two studios were interested already
[10:52:42] <xrogaan> that's great news!
[10:53:05] <lynxlynxlynx> it needs someone who wants to focus on that, to really do it — our main focus is still on the originals
[10:54:03] <fizzle> hm, I don't think I actually know that part
[10:55:41] <lynxlynxlynx> i didn't delve deep, so perhaps it will turn out to be something simple to fix
[10:55:50] <fizzle> shouldn't the dialog actions disable interrupts?
[10:56:07] <fizzle> or are the vars also evaluated by some other scripts?
[10:56:22] <lynxlynxlynx> it looked like her main script got ticked
[10:57:43] <fizzle> if you have a save, I might take a look at it some time
[10:58:22] <lynxlynxlynx> i'll make a clean one, this was with too many mods
[10:58:23] <fizzle> taking time for looking at isolated issues is a little easier than flat-out "let's play some bg" time :)
[10:58:33] <lynxlynxlynx> your console would be red with missing resources
[10:58:52] <fizzle> thanks
[10:58:53] <lynxlynxlynx> well, if you are ever lost, just check the todo on the wiki
[11:00:32] <xrogaan> but with unity 3D around, wouldn't it be easier to use that engine than gemrb? You saw what happened with pillars of eternity, right?
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[11:05:01] <lynxlynxlynx> sure, it probably would
[11:05:13] <lynxlynxlynx> unity is not open source though
[11:06:06] <xrogaan> it's free to use, have you seen the shit ton of crap games on steam recently? :p
[11:08:18] <fuzzie> unity is v.expensive if you want to build anything which needs source tho
[11:10:31] <fuzzie> but yes building on top of unity is v.cost-effective. can't compete with that generally.
[12:22:16] <Drakkar> yea
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[18:22:25] <Pepelka> [commit] lynxlynxlynx: GetPortraitButtonPairs: print also the button height if there's no space https://github.com/gemrb/gemrb/commit/35304ef40cf2f443e9f2f0b7a09dc203d243ab86
[18:22:26] <Pepelka> [commit] lynxlynxlynx: GetPortraitButtonPairs: don't bother if the size limit has yet to be reached https://github.com/gemrb/gemrb/commit/f88d3d39f867c753e83b0026ac460b58acb255f0
[18:22:28] <Pepelka> [commit] lynxlynxlynx: GetPortraitButtonPairs: scale down the height of buttons for framed windows https://github.com/gemrb/gemrb/commit/4f55857219f2d4ba38955f55008321fe7ec4231e
[18:22:29] <Pepelka> [commit] lynxlynxlynx: GUICommonWindows: look up the correct portrait buttons for dragging too https://github.com/gemrb/gemrb/commit/1273230028fba996cecec31cae75186af677c902
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[21:46:50] <Pepelka> [commit] lynxlynxlynx: fx_store_spell_sequencer: don't deplete too many spells https://github.com/gemrb/gemrb/commit/abb9975a115e00493423412220b301a734b4d43c
[21:46:51] <Pepelka> [commit] lynxlynxlynx: fx_cast_spell_on_condition: fixed depletion problem as with sequencers https://github.com/gemrb/gemrb/commit/557cfb7fcedfc2d5d5f337352af3c0829b699f04
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[22:00:04] <lynxlynxlynx> http://arstechnica.com/the-multiverse/2015/07/welsh-government-uses-klingon-to-respond-to-serious-ufo-questions/
[22:00:05] <Pepelka> Welsh government uses Klingon to respond to serious UFO questions | Ars Technica
[22:00:06] <Pepelka> »An unusual foray into trilingualism for the devolved assembly.«
[22:11:21] <Lightkey> hehe
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