#gemrb@irc.freenode.net logs for 12 Sep 2009 (GMT)

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[04:06:28] <pupnik_> http://www.heroicfantasygames.com/Praise.htm Apparently a nicely thought-out implementation of D&D style turn-based combat...
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[07:16:10] <felixthered> I have a new patch for BG1 character generation.
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[07:17:46] <felixthered> Where should I submit it?
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[08:15:15] <fuzzie> felixthered: there's a patch tracker on sourceforge under 'Support' somewhere
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[17:24:13] <Avenger> hello
[17:24:37] <pupnik_> moin!
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[18:15:29] <felixthered> Okay, I've created a support request, 2857643, with the patch attached.
[18:18:38] <wjp> let me move it to the patch tracker for you :-)
[18:19:00] <fuzzie> oh dear, globals
[18:19:59] <wjp> oops, SF has a character escaping issue on the project feed: "felixthered created the BG1: Elves can\'t get 19 DEX artifact"
[18:20:27] <felixthered> No apostrophes?
[18:20:48] <wjp> just a cosmetic display bug in SourceForge; doesn't matter :-)
[18:23:47] <lynxlynxlynx> felixthered: the code looks silly even after your change
[18:24:24] <lynxlynxlynx> the min/max doesn't have to be recalculated on each click, it should be done at init
[18:24:48] <lynxlynxlynx> and the values are in a table in bg2, let me check if it is also true for bg1
[18:25:34] <fuzzie> Minimum/Maximum should be arrays? something's still going to have to set the tokens on every press though
[18:25:46] <felixthered> In my day job we have a saying, "As broken as I found it."
[18:25:59] <fuzzie> yes, the patch certainly improves :)
[18:26:02] <lynxlynxlynx> yeah, it has it: http://iesdp.gibberlings3.net/files/2da/2da_tots/abracead.htm
[18:26:18] <fuzzie> lynxlynxlynx: you can see CalcLimits using that table
[18:26:31] <fuzzie> the existance of the table doesn't really help fixing the logic though :)
[18:27:26] <fuzzie> i guess bg2 has saner code?
[18:27:35] <fuzzie> no, it really doesn't
[18:27:48] <fuzzie> still using this global Maximum/Minimum var hack
[18:28:44] <felixthered> CalcLimits could return Min/Max
[18:30:38] <fuzzie> looks like this is code which dates back many many years (r388? whee), it might be better off being rewritten
[18:30:53] <lynxlynxlynx> some parts are wierd
[18:31:25] <fuzzie> but unless someone is volunteering the patch certainly makes nothing worse
[18:32:08] <felixthered> How would you like me to rewrite it?
[18:33:01] <fuzzie> and desyncing bg1/bg2 more is maybe to be avoided (avenger fixed that bug in r1607 in bg2, desyncing it)..
[18:34:30] <lynxlynxlynx> the patch is fine
[18:34:33] <fuzzie> felixthered: well, i would just calculate all the values on load and store them in an ability-indexed global, but lynx is the expert
[18:35:41] <lynxlynxlynx> that script has room for improvement, but there's nothing wrong with incremental changes
[18:35:55] <lynxlynxlynx> much of the code can be shared later
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[20:12:44] <felixthered> W00t! Voices now rotate in BG1 Chargen.
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[23:10:19] <pupnik_> nice afternoon in the garden today... http://imajr.com/puppad-04-Garden-SouthWest-1538115
[23:11:38] <pupnik_> computer games should look like that
[23:53:34] <Edheldil> nice
[23:59:25] <pupnik_> :)
[23:59:49] <pupnik_> here i dried to do HDR with three exposures http://imajr.com/Original.aspx?Id=puppad-00-Garden-SouthEast-1538116