#gemrb@irc.freenode.net logs for 12 Sep 2013 (GMT)

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[10:23:51] <edheldil> Lightkey: ahoj, jsem tady az ted :)
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[13:26:44] <edheldil> anyone cares to fill in the blanks? http://en.wikipedia.org/wiki/Game_engine_recreation
[13:26:49] <Pepelka> Game engine recreation - Wikipedia, the free encyclopedia
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[14:03:17] <acqsen> helo
[14:03:46] <edheldil> acqsen: hi
[14:06:13] <acqsen> trying to play Icewind 1 character files in windows, cant do it.
[14:06:16] <acqsen> any hints?
[14:07:28] <edheldil> what does 'cant do it' mean?
[14:07:47] <wjp> and what does "play character files" mean?
[14:08:19] <acqsen> Trying to open .wav file with windows media player --> "Cannot render the file"
[14:12:07] <acqsen> did: "wav to wavc" --> "not an uncompressee sound file...."
[14:13:40] <acqsen> did: "ext. Wavc to wav" --> "decompression done" . file is nowhere to be seen, stildo not asked for save location, only load location
[14:30:27] <acqsen> 20 min and no registration email. cant even post on forum about this
[14:42:42] <edheldil> acqsen: possibly it was a compressed wavc, then
[14:43:03] <edheldil> so WMP does not know it
[14:44:01] <edheldil> (who knows what WMP thinks wavc is?)
[14:49:14] <acqsen> any way i can play the character sound (.wav) files outside of the game?
[14:51:03] <edheldil> I think there used to be a WMP plugin for IE audio/video format, but dunno the specifics
[14:51:13] <edheldil> you can play it with GemRB ;-)
[14:51:46] <edheldil> and there certainly is software able to convert wavc to wav
[14:51:57] <wjp> '"ext. Wavc to wav" --> "decompression done"' would sound like that is the right way
[14:52:29] <edheldil> I possibly the save location is the same as the original file
[14:53:18] <edheldil> acqsen: what forum? Gibberlings3?
[14:53:45] <acqsen> Yes, gibberlings
[14:55:45] <edheldil> well, we do not manage G3. But you can post as an unregistered user there
[14:56:06] <edheldil> at least replies, don't know about new topics
[14:56:20] <edheldil> wjp: https://forum.openmw.org/viewtopic.php?f=20&t=1544 ... rings a bell? :-D
[14:58:14] <acqsen> wjp using "ext. wawc to wav" seems to be the right choice but the output file would be the same name as the input, maybe it is the source of the problem
[15:00:22] <edheldil> acqsen: does not it hint where it decompresses the file?
[15:01:01] <acqsen> no
[15:01:09] <edheldil> you can also check c:\, c:\windows\temp, desktop or some such locations
[15:02:46] <acqsen> empty
[15:02:57] <edheldil> acqsen: http://www.ehow.com/how_8553614_play-baldurs-gate-sounds-windows.html
[15:02:58] <Pepelka> How to Play "Baldur's Gate" Sounds in Windows | eHow
[15:02:59] <Pepelka> »All of the audio files for the "Baldur's Gate" games are written to your computer when you install the game. The games use compression formats for their sound files: WAVC and ACM. To play these files, you'll first need to decompress them, making WAV versions that are more easily played. You can use DLTCEP, an Infinity Engine modding program, to...«
[15:04:28] <acqsen> edheldil: i tried that guide before, but the list (step6) does not include character sound files
[15:04:52] <edheldil> what's the file name?
[15:05:43] <acqsen> Pepelka: i tried to do it how the guide but (step6) does not include character sound files
[15:05:51] <acqsen> they are not on the list
[15:07:22] <wjp> maybe the override dir is a target for dirs? Or the Program Files dir of whichever tool you're using?
[15:07:22] <edheldil> Pepelka is a bot. what's the file name?
[15:11:54] <acqsen> DFF_01.wav -...-> DFF_40.wav
[15:12:27] <acqsen> wjp i dont understand what you saying
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[15:12:34] <acqsen> even though i understand all the words
[15:16:57] <acqsen> edheldid: i can't post as unregistered on G3 forums, button used to start new topics has written on it: "You cannot start a new topic"
[15:20:51] <edheldil> I see that iesh for some reason does not support wav* at all, hmm
[15:21:13] <edheldil> DFF_01.wav is indeed a WAVC V1.0 file
[15:25:21] <acqsen> i renamed Deff_01wav to .wavc. Used ext. wavc -> wav, ends in "decompression done" . But the file is nowhere to be found
[15:25:38] <acqsen> -restrting machine-
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[15:25:49] <edheldil> not even with the search windows thingie?
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[15:33:14] <Acqsen> -iam back-
[15:45:30] <edheldil> not even with the search windows thingie?
[15:51:23] <edheldil> I have uploaded wavc support for iesh to SF, but since it's just ACM repackaged, that's not useful to you, I am afraid
[15:52:12] <edheldil> Near infinity can play wavc files, but you have to have some 'ACM2WAV.EXE'
[16:06:10] <Acqsen> i grabbed acm2waw.exe from some fallout site, but it reported my .wav files are not acm. Don know how near infinity will react
[16:09:47] <edheldil> wavc files (like DFF_01.WAV), are ACM files with a prepended header, so they are not just ACM files. Hopefully NI can strip the header
[16:10:20] <edheldil> at least here it complains that it can't find acm2wav.exe when opening the DFF_01 file
[16:31:14] <Acqsen> edheldil thx for info, i will try NearInfinity and report
[16:59:22] <Acqsen> Near infinity plays sounds. Sub goal acomplished :) thanx helpers
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[19:50:42] <Lightkey> edheldil: eh, first time I hear about Battleground Infinity, so that's where the name is from :-)
[19:51:06] <Lightkey> edheldil: what blanks though?
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