#gemrb@irc.freenode.net logs for 13 Dec 2010 (GMT)

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[09:17:49] <edheldil> Hi all
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[13:44:45] <Avenger> fuzzie: i wouldn't be surprised if in HoW, wylfdene or icasaracht (the dragon) would die incorrectly. There are special hacks in the death opcode dealing with them. So in case you find a bug about them, don't rewrite everything :)
[13:46:23] <fuzzie> huh. horrible :)
[13:46:34] <Avenger> basically, anything named as these (exact strref matching) is treated as unaffectd by the opcode
[13:47:07] <Avenger> it is a crap hack, they could have used minhp easily
[13:47:32] <fuzzie> does the death opcode check minhp? i always forget
[13:47:37] <Avenger> yes
[13:47:48] <Avenger> at least this in HoW does
[13:47:50] <fuzzie> they always heap so many effects into the minhp items in bg2
[13:48:00] <Avenger> it first checks minhp, then checks the strrefs :)
[13:48:26] <Avenger> --> 004ED135
[13:48:58] <Avenger> hmm, dunno if i got you an ida db for HoW
[13:49:52] <fuzzie> no, but i probably wouldn't use it
[13:50:07] <fuzzie> debugging HoW is difficult for me, because i never played past the first few areas of iwd :)
[13:50:12] <fuzzie> so i have no idea what's going on
[13:52:21] <Avenger> oh good for you, so you can actually play an IE game and get surprised
[13:52:46] <fuzzie> haven't played ToB either :P
[13:53:07] <fuzzie> so, every time ToB is fixed more in gemrb, I can play further :)
[13:53:15] <Avenger> haha
[13:53:36] <wjp> :-)
[13:53:39] <wjp> (hi)
[13:53:52] <Avenger> that's good, though our combat needs a real rewrite to be playable
[13:53:54] <Avenger> hi wjp
[13:54:18] * wjp hasn't really played iwd1/2
[13:54:20] <Avenger> it is almost impossible to hit an opponent who chases another pc
[13:54:46] <fuzzie> the combat is easy to fix i think. just get rid of the special magic :P but i am distracted, and have exams soon
[13:54:55] <fuzzie> and yes, i haven't played iwd2 past the first area
[13:55:04] <fuzzie> i did go to the second area, to look at a door for someone :P
[13:55:47] <Avenger> i played through every game, though i failed to finish iwd2. second part of the final battle, always failed it :)
[13:57:02] <edheldil> I only completed ps:t
[13:58:06] <edheldil> btw, "we use wiki as a bugtracker" does not it require having an account?
[13:58:38] <fuzzie> do we use anything which doesn't require an account?
[13:59:03] <Avenger> pastebin :P
[13:59:36] <fuzzie> the forum, i guess
[13:59:38] <Avenger> yes, wiki needs an account, and you cannot have a wiki without registration. There are so many automated vandals
[14:01:38] <Avenger> hmm, how handles the stoneskin and mirror image spells (spwi408/212) specially. I wonder why
[14:02:21] <Avenger> oh, and luck seems to be a factor in mirror image
[14:02:41] <Avenger> i guess bigger luck means better chance to have an image hit, instead of you
[14:02:51] <edheldil> Avenger: does not it determine the number of mirrors?
[14:03:07] <Avenger> i don't know that, this is the damage opcode
[14:06:04] <edheldil> I think that more ppl have SF account already. And formal bugtracker requires at least a bit of ... how to say it ... thinking? about what you submit
[14:07:10] <Avenger> actually, the HoW version of mirror image seems fishy
[14:11:21] <Avenger> to be honest, i like our sf bugtracker. Maybe it is a bit difficult to use, but yeah, that means, people consider their words before using it :)
[14:12:39] <fuzzie> but, it's also very difficult to keep maintained
[14:13:29] <fuzzie> personally i think that is just an inevitable consequence of the nature of the project - it is huge, there are way too many bugs, we don't know how a lot of things should work - but it would be a lot more difficult without the wiki to keep todo notes on.
[14:14:12] <lynxlynxlynx> and it doesn't really make people consider what they write any more
[14:15:09] <lynxlynxlynx> casual users, thinking mostly of the windows ones don't know anything about common bug submission practices
[14:15:50] <lynxlynxlynx> one iwd "incident" clearly comes to mind
[14:16:41] <fuzzie> was looking through old scummvm bug reports earlier, admiring the people who file "this doesn't work" bugs when they're doing the wrong thing entirely :)
[14:16:52] <fuzzie> at least those are easy to close, i suppose
[14:17:41] <Avenger> well, i don't mind having fewer bugreports at this moment
[14:18:14] <Avenger> there is no benefit of seeing several 'meh, i cannot play' type bugreports caused by all the same bugs
[14:18:55] <edheldil> better than d'oh, deleted my homedir, as happened with the installer :)
[14:19:01] <Avenger> hehe
[14:23:34] <lynxlynxlynx> not our fault :)
[14:24:42] <Avenger> meh, more hacks, now in HoW's disease opcode, it handles the mold touch spell specially :(
[14:27:46] <Avenger> huh, this is a suicide spell
[14:28:11] <Avenger> its range is 'touch' and it spreads the effect to the nearest creature :)
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[14:42:37] <lynxlynxlynx> touch range usually requires a succesful attack
[14:43:14] <lynxlynxlynx> there the payload would be dumped on the target
[15:32:29] <edheldil> unarmed attack even, no?
[15:35:42] <edheldil> I wonder, how to solve hacks like that cleanly
[15:36:46] <edheldil> because "adding a column to some table" is a hack as well, if it's not generic enough
[15:47:06] <Avenger> real touch attacks are done with magical melee weapons, so that's fine :)
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[19:30:56] <pupnik> hola muchachos
[19:39:45] <barra_home> sammeln pupnik!
[19:46:57] <pupnik> barra_home: just got the archos 7.0 *awesome* tablet
[19:49:16] <barra_home> haha, I haven't boarded the tablet hype train yet
[19:49:29] <barra_home> but I'll check it out!
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[20:22:52] <pupnik> ok i have been running this tablet now 11 hours, surfing, video - 58% battery left
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[21:59:08] <CIA-5> GemRB: 03avenger_teambg * r5cad5877166d 10gemrb/gemrb/plugins/MVEPlayer/ (5 files): applied shadowjack's patch for ARM compatibility (backbuffer aligned to word)
[22:01:51] <lynxlynxlynx> yuck, all the whitespace again :P
[22:05:48] <lynxlynxlynx> 5 files changed, 1420 insertions(+), 1430 deletions(-) vs 5 files changed, 22 insertions(+), 32 deletions(-)
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[22:32:50] <pupnik> heheh
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