#gemrb@irc.freenode.net logs for 13 Feb 2013 (GMT)

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[12:18:57] <traveler> http://www.google.com
[12:18:58] <Seniorita> Google
[12:19:05] <traveler> so she is working
[12:19:14] <traveler> byt why she is missing commits then
[12:19:20] <traveler> *but
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[13:37:53] <lynxlynxlynx> hey
[13:38:12] <lynxlynxlynx> miha: the commit reporting got broken, can you check why?
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[16:28:10] <hadrian_> Hello!
[16:29:17] <hadrian_> Just in case any experts are around … I have a problem building gemRB on Mint because cmake does not cooperate with iconv (which I might not even need, says the wiki).
[16:29:37] <hadrian_> the error message reads …
[16:29:58] <hadrian_> http://web.student.tuwien.ac.at/~e0302966/tmp/cmake_iconv_error.png
[16:38:13] <lynxlynxlynx> huh, fatal
[16:39:15] <lynxlynxlynx> lemme fix that plus the silly typo
[16:42:41] <lynxlynxlynx> retry
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[17:05:36] <Jens1112> hi :D
[17:06:54] <traveler> hello
[17:16:59] <Jens1112> why gives it me invalid path error? "CD1=/home/internet/Documents/IWD2CDS/CD1"
[17:21:08] <Jens1112> silly me i did a subdir
[17:23:34] <Jens1112> works! :D
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[17:33:54] <gembot> build #257 of nmake-msvc++6 is complete: Failure [4failed compile] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/257 blamelist: Jaka Kranjc <lynxlupodian@users.sourceforge.net>
[17:41:21] <lynxlynxlynx> gemrb\plugins\SDLAudio\CMakeFiles\SDLAudio.dir\build.make(130) : fatal error U1054: cannot create inline file 'C:\DOCUME~1\buildbot\LOCALS~1\Temp\nnz01160'
[17:41:31] <lynxlynxlynx> lack of space perhaps
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[20:36:51] <brada> fuzzie/wjp: this is what you were saying needed to be done yesterday correct?
[20:36:52] <brada> http://paste.debian.net/233940/
[20:36:54] <Seniorita> debian Pastezone
[20:38:37] <wjp> yes
[20:39:22] <fuzzie> well you didn't rewrite all the code :-p but yes to that limited extent
[20:45:18] <brada> ha ha ok
[20:45:44] <brada> tell you what ill do that after i finish SDL 2.0 driver :p
[20:49:05] <brada> traveler: do you want to see if that fixes the ambient problem? (or at least hides it better :p )
[20:51:23] <fuzzie> it's worth committing anyway
[20:52:41] <brada> done
[20:55:27] <fuzzie> thanks
[20:59:20] <traveler> sure
[20:59:54] <traveler> but haven't had a pleasure with sound errors ever since adding checks
[21:10:16] <brada> the easiest thing to do would be to just play with a breakpoint on OpenALAudio.cpp line 949
[21:11:17] <brada> you dont have to actively try to produce the error since it is essentially randomly triggered by ambients
[21:11:44] <brada> so just go about your normal routine with that break point and let me know if it ever trips
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[21:57:27] <traveler> how would you define tripping?
[21:58:05] <traveler> it stops as fast as black isle logo should appear
[21:58:28] <traveler> http://pastebin.com/ea9dcuF3
[21:58:29] <Seniorita> Breakpoint 1, GemRB::OpenALAudioDriver::QueueALBuffer (this=0x80b600000, source= - Pastebin.com
[21:59:30] <traveler> after a [ResourceManager]: Found 'BG4LOGO.mve' in 'chitin.key'
[22:01:58] <traveler> i've just set break OpenALAudio.cpp:949 inside gdb, that's all
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[22:13:05] <traveler> actually, it looks like there is no way of progressing beyond *mve playback without crossing 949 (tried few ignores for fews <61)
[22:17:00] <brada> traveler: it definately shouldnt trip
[22:17:07] <brada> on the movie i mean
[22:17:15] <brada> do you have git head?
[22:17:15] <traveler> :950 perhaps?
[22:17:32] <traveler> because from what i see in gdb docs
[22:17:43] <brada> the return for the checkALError("Unable to queue buffer", ERROR) block
[22:17:50] <traveler> setting break at 949 stops one line _before_ execution
[22:18:12] <brada> you want to break on the return statement
[22:18:25] <brada> i use lldb so i dont know what gdb expects
[22:18:37] <brada> but i know its possible :p
[22:19:36] <traveler> well that's 950
[22:19:38] <brada> but yes setting 950 should work fine
[22:19:43] <brada> not in my code
[22:19:46] <traveler> i already done it
[22:19:52] <brada> oh i see i have an uncommitted removal :p
[22:19:54] <brada> my bad
[22:35:32] <lynxlynxlynx> vacation time :D
[22:35:45] <lynxlynxlynx> free till the end of the month
[22:39:42] <traveler> is there no way to play multiple banter at once?
[22:39:54] <traveler> they are always interrupting each other
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[22:43:21] <lynxlynxlynx> what do you mean?
[22:43:44] <lynxlynxlynx> some npcs have interjections (they insert themselves into other dialogue)
[22:43:56] <traveler> i mean that banter playback is interrupted when other one is started
[22:44:12] <lynxlynxlynx> the voicing?
[22:44:13] <traveler> e.g attack wail
[22:44:16] <traveler> yeah
[22:44:37] <traveler> by interrupted i mean ended prematurely
[22:44:51] <lynxlynxlynx> yeah, it just wasn't clear that you were talking about sound
[22:44:59] <traveler> i see
[22:45:21] <lynxlynxlynx> i don't see how this is not the expected behaviour though
[22:45:34] <lynxlynxlynx> we can't just queue them
[22:45:39] <traveler> mhm
[22:45:48] <lynxlynxlynx> not enough time for a soft end
[22:46:00] <traveler> i think the original didn't had such short fuse?
[22:46:10] <traveler> here rarely i hear full sentence
[22:46:51] <lynxlynxlynx> so it's more likely we play the other one too often
[22:46:52] <traveler> by short fuse maybe sounds were rarer overall. here npcs have tendency to go all at once or nothing at all.
[22:46:59] <traveler> may be it
[22:48:45] <traveler> hah
[22:49:05] <traveler> was wondering why now 'bored' from mins got played to the end this time
[22:49:34] <traveler> simple, whole party is X_X this time
[22:49:41] <traveler> *from minsc
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[23:23:32] <traveler> brada: not very trippable
[23:23:36] <traveler> currently
[23:23:49] <traveler> i would say no more, than error replicable ;)
[23:24:04] <traveler> fizzle had more luck than me recently
[23:24:13] <brada> lynx: we can queue them
[23:24:22] <brada> if that is desired
[23:24:37] <brada> i added speech queueing to fix the BG1 chapter text
[23:24:46] <traveler> if i can chime in
[23:24:58] <traveler> i would check what original do with them
[23:25:08] <brada> but queuing doesnt sound like what we want
[23:25:14] <brada> more like overlapping?
[23:25:34] <traveler> maybe
[23:25:57] <traveler> currently it's very artificial
[23:26:07] <brada> yes im sure what we do currently is wrong
[23:28:32] <traveler> still, i don't know if original overlapped or just played them scarcely
[23:28:56] <traveler> http://www.youtube.com/watch?v=H1ul_S53TIE
[23:28:57] <Seniorita> Baldur's Gate - Demon Knight [BOSS FIGHT] - YouTube
[23:29:01] <traveler> can you make something from it?
[23:30:13] <traveler> i'm slightly on overlapping side
[23:30:15] <traveler> but not sure
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