#gemrb@irc.freenode.net logs for 13 Feb 2018 (GMT)

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[17:06:38] <kuparikettu> Hello! I'm running GemRB v0.8.5-git on Ubuntu here -- a few questions:
[17:07:50] <kuparikettu> 1) I'm playing BG2 -- is there any way to make the game pause automatically every time I enter menu/inventory/container/etc ?
[17:09:42] <kuparikettu> 2) I'm having the same "freezing container" problem as in this post http://gibberlings3.net/forums/index.php?showtopic=28629&p=252282
[17:11:32] <kuparikettu> I saw that @lynxlynxlynx mentioned in a reply that it "is a general issue with higher resolutions/widescreen" -- the problem is there for me even without Widescreenmod , with resolution of 1280x1024
[17:12:02] <lynxlynxlynx> hey
[17:12:33] <lynxlynxlynx> 1) i think that's the default for bg2, to leave it alone; only bg1 force unpaused in the inventory
[17:14:52] <kuparikettu> Ah, I guess I remembered incorrectly. Just got somewhat surprised with getting attacked while in the settings ;)
[17:15:49] <lynxlynxlynx> 2) you mean a redrawing thing? I think it's resolution dependant and has nothing to do with containers
[17:18:17] <kuparikettu> Regarding 2), when I open containers (loot, chests) it is as if there was a box of GUI without any graphics. Only clicking above it is registered as a click on the background.
[17:19:19] <kuparikettu> Exiting container is then only possible by clicking over that frozen area or by clicking the small switch that usually makes the "chat window" smaller
[17:20:45] <kuparikettu> But yes, the size of that "frozen box" is dependant on the resolution: with resolution of 1024x768 it is quite narrow, with 1280x1024 it is about half of the screen vertically
[17:31:09] <lynxlynxlynx> esc doesn't work?
[17:33:49] <kuparikettu> Nope, esc doesn't work
[17:34:00] <kuparikettu> Here's a screenshot with explanations: https://imgur.com/a/HRVxb
[17:36:30] <lynxlynxlynx> how about just double pressing r or i or j
[17:38:10] <kuparikettu> Yes, that works
[17:42:16] <lynxlynxlynx> the thing is we've revamped the gui system in another branch
[17:42:33] <lynxlynxlynx> and until that's done and released, it's pointless to try to fix it in the old code
[17:42:55] <lynxlynxlynx> so please be content with the workaround
[17:43:30] <kuparikettu> Ok! :)
[17:43:56] <kuparikettu> Many thanks!
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