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[18:25:21] <Textmode> hello all.
[18:35:09] <lynxlynxlynx> oj
[18:43:34] <Textmode> "oj"?
[18:43:51] <lynxlynxlynx> it's a greeting
[18:44:09] <lynxlynxlynx> shorthand for ojla if that makes you feel better :)
[18:46:05] <Textmode> never heard it before, I guess theres a first time for everything :3
[18:55:00] <CIA-85> GemRB: 03avenger_teambg * rd7a5f64c0b9a 10gemrb/gemrb/core/Interface.cpp: removed unused lines
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[18:59:31] <CIA-85> GemRB: 03avenger_teambg * r464889cbdf0d 10gemrb/gemrb/core/Game.cpp: fixed another possible autotable crash
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[19:57:22] <Textmode> is there an overview of the source, somewhere?
[19:58:22] <lynxlynxlynx> there's some minimal doxygen stuff iirc
[19:58:30] <fuzzie> hehe, hello Textmode :P
[19:58:42] <fuzzie> you are probably better off asking questions
[19:59:03] * Textmode huggles lynxlynxlynx and fuzzie
[19:59:41] <Textmode> I'm mostly trying to get an over-all impression of where things are. I don't have any specific questions. yet.
[19:59:45] <lynxlynxlynx> the tree is also pretty nicely split into dirs
[20:00:05] <lynxlynxlynx> the main file is Interface.cpp
[20:00:25] <fuzzie> and my usual advice is that if you're not too familiar with IE modding, reading about that (e.g. http://www.simpilot.net/~sc/dltcep/index.htm ) is a lot more useful than poking through the code.
[20:01:05] <lynxlynxlynx> and http://iesdp.gibberlings3.net/
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[20:39:16] <Avenger> hi
[20:39:42] <lynxlynxlynx> ojla
[20:58:43] * Textmode huggles Avenger
[20:59:45] <Avenger> meh, what can play a wma?
[21:00:32] <Avenger> mplayer writes: Cannot find codec for audio format 0x163.
[21:01:17] <fuzzie> That's .. WMA Lossless?
[21:01:37] <Avenger> no idea :(
[21:01:48] <fuzzie> "The FFmpeg project has reverse-engineered and re-implemented the WMA codecs (except WMA Lossless)", says wikipedia.
[21:01:52] <Avenger> i don't even know if i got all those restricted codecs or not
[21:01:59] <Avenger> meh
[21:02:03] <fuzzie> I guess there's probably some DLL package which you can use for them, but no clue.
[21:12:58] <Avenger> it is supposed to be w32codecs, or w64codecs
[21:13:37] <Avenger> but i couldn't get them, despite i got all install sources enabled
[21:15:39] <lynxlynxlynx> they're not Free and your distributor doesn't like that
[21:16:54] <fuzzie> well, they're not legal :P
[21:17:55] <Lightkey> that's why they were hosted in Hungary in the first place :-P
[21:35:09] <lynxlynxlynx> illegal codecs? explain
[21:35:37] <Avenger> this is ridiculous
[21:36:20] <Avenger> xmms2 is the only player which tried to play these wma's. It failed, though
[21:36:30] <Lightkey> dunno about the rest but the ones from Microsoft are not available outside of a Windows update or patch or something like that
[21:36:56] <Lightkey> it's just grey area ;-)
[21:36:58] <fuzzie> Yeah, there's no redistributable copies of most of the codecs.
[21:37:09] <Avenger> i was sure i got the dll pack for mplayer
[21:37:12] <fuzzie> And Microsoft have been pretty aggressive about demanding royalty fees for them.
[21:38:40] <fuzzie> It's a (relatively) new codec, I think, so you might need a newer one..
[21:45:36] <lynxlynxlynx> heh
[21:45:38] <Lightkey> it's in the category Undiscovered Audio Codecs in the multimedia wiki
[21:46:45] <Avenger> it really sucks, why do people upload sound files in this format :(
[21:47:24] <lynxlynxlynx> cluelessness
[21:47:33] <Textmode> becuase they don't know any better.
[21:47:37] <Textmode> it plays fine on windows!
[21:47:41] <Textmode> etc, etc.
[21:56:42] <Lightkey> http://www.ultimaaiera.com/blog/ultima-8-pagan-the-movie/
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[22:07:39] <Textmode> are the core rules just kinda scattered about?
[22:08:59] <lynxlynxlynx> mhm
[22:25:46] <Textmode> enlightening.
[22:26:16] <fuzzie> The joys of reimplementations.
[22:26:31] <lynxlynxlynx> it'd be excellent if we managed to separate them out, but that's not of immediate importance
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[22:35:03] <Avenger> well, windows media player can convert it to wav, and then i can convert it to mp3.
[22:35:28] <Avenger> and then i can play it on linux, it will take some time to get them all converted
[22:37:51] <Avenger> textmode: about the core rules. The goal is to exile any and all core rule from the executable and push them down into the guiscript layer (or data files)
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[22:56:28] <Textmode> why GUIscript, specifically?
[22:56:55] <fuzzie> The GUIScript is our Python code.
[22:57:14] <fuzzie> Named that because it was originally just for the GUI, but there's been more and more game rules in it recently.
[23:00:10] <Textmode> ah, so you just use it as a synonym for "GemRB python scripts"
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