#gemrb@irc.freenode.net logs for 13 Jan 2015 (GMT)

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[18:46:27] <Driim> lynx: you were right on the AI button, and fixed other things you pointed out. One thing on the defense of the simple method I implemented: it does not matter much if healing power is wasted as long as character are healed. Next in line after healing is re-memorizing your spells.
[18:52:35] <lynxlynxlynx> that's done automatically
[18:54:57] <Driim> I mean, it does not matter if you waste a heal spell when cure light wounds would suffice, as long as everybody gets healed, snce after the healing everybody get all their spells back.
[18:57:46] <Driim> even if the spells were realistically cast before any possible interruptions, the effect would be marginal: either you don't have enough spells the heal everyone or you have plenty, and then you should not be too worried of random encounters.
[19:01:12] <lynxlynxlynx> yeah but we're mimicking what a smart player would do
[19:01:30] <lynxlynxlynx> if you have just two heals left and four injured ...
[19:02:10] <Driim> then th algorithm acst them on the two most injured (not least hp left mind you)
[19:03:04] <Driim> the algorithm is there the ease the tedium, but should room be left for player made decisions?
[19:05:09] <Driim> But yes, it can be converted to be optimal with little more work, the point I am arguing is going that last mile worth the hassle.
[19:06:33] <lynxlynxlynx> dunno
[19:06:36] <Driim> The next step would be to implement rules if it really is worth casting any heal everyone spells
[19:06:51] <Driim> now theye just cast if any _one_ is injured.
[19:07:37] <lynxlynxlynx> there's no problem wasting spells
[19:07:52] <lynxlynxlynx> they'll get rerembered anyway
[19:08:11] <lynxlynxlynx> so if everyone is healed already, no effect, but no need to go the extra mile to avoid it
[19:09:31] <Driim> Ok, for me the scripts point was to cut back on having to manually cast those ten cure light wounds every. I don't mind healing manually if I actually have make choices on who I want to be the least injured
[19:10:07] <lynxlynxlynx> that is not taken away from you
[19:10:23] <Driim> true enough
[19:11:46] <Driim> For me this is the equivalent of old gold box games' 'fix' button. Pool of radiance was a real chore without that.
[19:13:29] <Driim> But I guess I will look at it if I don't run into something more pressing and within my capabilities.
[19:15:45] <lynxlynxlynx> i probably wont have time to check your changes until thursday
[19:22:11] <Driim> Ok. All in all I'm just happy that I can contribute something to this project.
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[19:55:38] <lynxlynxlynx> thanks :)
[19:56:01] <lynxlynxlynx> you made a good start
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[22:13:14] <Lightkey> https://steamdb.info/app/296570/history/ Linux signs as well
[22:14:06] <Lightkey> ..for Lords of Xulima (where is Seniorita?)
[22:20:02] <brada> textareas are now one step closer to original :D (thought that was going to be more difficult)
[22:21:41] <brada> of course the number of FIXME and HACK comments i made mean there is work to do at somepoint...
[22:23:34] <brada> also helped chapter text be better
[22:24:12] <brada> nolonger jsut scrolls by 1px per frame but rather is time based
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