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[02:51:26] <Lightkey> duffolonious: need help?
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[09:07:16] <edheldil> http://www.youtube.com/watch?v=9QFK1cLhytY ;-)
[09:11:38] <lynxlynxlynx> haha
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[12:33:29] --- pupnik is now known as DarkNostril
[12:47:25] <Gekz> so I started writing up a ps2 controller for a PIC to control the inputs on a GBA SP :)
[12:47:33] <Gekz> http://github.com/bbqsrc/gbasp-pc :P
[12:52:03] <DarkNostril> hey Gekz
[12:52:50] <DarkNostril> what would you enjoy doing with gemrb most
[12:52:59] <DarkNostril> in terms of seeing new things/changes
[12:54:27] <lynxlynxlynx> to control the inputs on a GBA
[13:04:16] <DarkNostril> i don't understand at all :) ty
[13:11:48] <edheldil> Gekz: what is it good for? Botting your GBA? :)
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[16:15:41] <deepinthewoods> Is anyone working on a free game to include with gemrb?
[16:16:11] <pupnik> interested deepinthewoods ?
[16:16:12] <lynxlynxlynx> here and there
[16:16:38] <barra_home> :-)
[16:16:41] <pupnik> what's the idea lynxlynxlynx
[16:16:52] <deepinthewoods> Yeah I've got avatar anims almost done.
[16:17:13] <pupnik> cool!
[16:17:15] <deepinthewoods> can do maps and gui graphics if needed
[16:17:16] <lynxlynxlynx> Maighstir started work on some character generation, edheldil did a quick non-free demo, some guy on the forum started making a model, nick started a bit of a story on the wiki
[16:17:22] <barra_home> just saw that you guys ran into the same odd "segfault in cxa allocate exception" mess :-)
[16:17:41] <lynxlynxlynx> but it's all pretty stale
[16:17:56] <lynxlynxlynx> deepinthewoods: great :)
[16:18:37] <deepinthewoods> hmmm. Would it be possible to just reqork the guiscript from BG2? just swap out the graphics? you guys wrote that anyway right?
[16:19:37] <edheldil> deepinthewoods: what we need is something completely free, so that it does not depend on any data from the original games
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[16:22:55] <fuzzie> the guiscript is not too difficult though
[16:23:07] <lynxlynxlynx> and starting from bg2 is fine
[16:23:12] <lynxlynxlynx> iwd2 even better imo
[16:23:30] <fuzzie> well, you would have to be careful
[16:23:30] <lynxlynxlynx> only one panel to f* things up
[16:23:44] <fuzzie> because you can't just copy their CHU files
[16:23:47] <deepinthewoods> what about thac0 tables and such? spells? It would be awesome if we could use Kit Revisions as a base...
[16:24:16] <fuzzie> and all the rules tables, spells, monsters, etc would probably get you in big legal trouble with Hasbro
[16:24:26] <deepinthewoods> and Spell Revisions, they're mostly different from bg2...
[16:24:47] <pupnik> oh yeah the rules
[16:24:51] <deepinthewoods> even if they're slightly different?
[16:25:00] <fuzzie> yes
[16:25:07] <fuzzie> they're very protective of anything D&D
[16:25:15] <pupnik> well they used to be
[16:25:22] <fuzzie> they still are
[16:25:31] <pupnik> can you point to a lawsuit over a video game?
[16:25:35] <fuzzie> they've been very clear about how the open gaming stuff has limits
[16:25:45] <fuzzie> and that limit stops before computer games are allowed
[16:25:57] <pupnik> ok
[16:26:35] <fuzzie> if you have bg2 spells/etc which are clearly not derived from D&D, then that is bioware's domain i guess, and they are not going to mind
[16:27:54] <lynxlynxlynx> still, there's lots of things that can be done
[16:28:34] <fuzzie> yes, and it is surely not too hard to quickly create all this stuff for a new game, enough that you can play it
[16:30:13] <deepinthewoods> Ok cool, I'm mostly waiting for Avanger to modify DLTCEP for me so I can avoid millions of clicks per bam
[16:31:01] <fuzzie> he gets distracted easily
[16:31:09] <fuzzie> and we keep asking him for stuff
[16:31:31] <fuzzie> so it is worth asking again if it's been a while
[16:31:54] <edheldil> what millions of clicks?
[16:32:08] <lynxlynxlynx> there are other tools too; bamworkshop comes to mind
[16:36:02] <edheldil> later, guys
[16:37:10] <deepinthewoods> adding all the cycles takes ages. and there's lots of different bams that neeed doing
[16:38:06] <deepinthewoods> bamworkshop's even worse, it's more designed for recoloring etc
[16:38:30] <deepinthewoods> anyway it'll be fine when avenger adds a mass import thingy.
[16:39:27] <deepinthewoods> If anyone wants to do the gui stuff, just let me know dimensions etc and I'll make some graphics.
[16:41:07] <fuzzie> well, i guess the dimensions really depend on what you want to do graphics-wise :)
[16:42:26] <fuzzie> if you want to use bg2 mod item icons, portraits, etc, then i guess that means you have to use their sizes, but i don't know how many there are of those
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[18:55:11] <barra_home> hola SiENcE
[19:07:58] <SiENcE> hey
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[20:38:28] <duffolonious> Lightkey: dunno, apparently the IWD bug that I brought up is known, this Lysan bug.
[20:39:48] <Lightkey> duffolonious: what?
[20:40:01] <Lightkey> I meant connection problems ;-P
[20:42:09] <duffolonious> oh that
[20:42:15] <duffolonious> yeah, stupid router
[20:42:49] <duffolonious> re: licensing rules - what about d20 rules? under the "Open Gaming License"
[20:43:08] <duffolonious> which is somewhat like GPL for games but some other weirdness attached
[20:43:14] <duffolonious> d20srd.org
[20:43:29] <lynxlynxlynx> sure
[20:43:34] <lynxlynxlynx> or something new
[20:43:39] <lynxlynxlynx> or something else
[20:43:45] <duffolonious> sure
[20:43:56] <Lightkey> or something something
[20:44:03] <duffolonious> dominion rules is another compeletely free ruleset
[20:44:16] <lynxlynxlynx> it's probably easy to find some rulefag to create something anew if needed
[20:44:50] <duffolonious> probably - I imagine larger problems are graphics and animation?
[20:45:26] <lynxlynxlynx> i wouldn't bet on it
[20:45:46] <lynxlynxlynx> there are good datasets out there and 3d models that could be rendered and converted
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[20:46:36] <fuzzie> the biggest problem with this kind of thing is usually just organisational
[20:46:54] <fuzzie> someone who can work out what needs to be done, and get it done
[20:47:04] <fuzzie> there's usually people willing to help with everything if they know *what*
[20:49:00] <lynxlynxlynx> yep, just some drive and leadership
[20:50:01] <Lightkey> I for one welcome our new overlords..
[20:50:23] <fuzzie> heh, open gaming license excludes chargen/levelup tables and .. beholders and mind flayers?
[20:52:12] <duffolonious> yeah, it's weird - who knows what legal BS is behind such things
[20:52:31] <fuzzie> well, they wanted to force people to buy the core rulebooks, i guess
[20:53:13] <fuzzie> obviously they decided the whole thing was a bad idea, in the end
[20:53:47] <fuzzie> but for a computer game i guess it doesn't matter that you're using an old ruleset :)
[20:56:58] <duffolonious> is there still a large tabletop dnd community?
[20:57:23] <duffolonious> for most people the rules are not something an end user really sees
[20:57:24] <fuzzie> they certainly still sell a lot of the 4ed rulebooks
[20:59:35] <fuzzie> i am told that "40 or so" people pay tabletop dnd at the student gaming society here, can't be too obscure :)
[21:00:05] <fuzzie> but as you say, it doesn't really matter for a bg2-type game
[21:02:03] <fuzzie> lynxlynxlynx: any idea how many of the tables are d&d ones?
[21:02:07] <fuzzie> just curious, no reason
[21:02:17] <fuzzie> and thought you might be most likely to know
[21:07:02] <lynxlynxlynx> i doubt there are many
[21:07:26] <lynxlynxlynx> just consider the amount of de-nerfing and dnding mods for the games
[21:07:51] <lynxlynxlynx> and some half of the tables are not ruleset related
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