#gemrb@irc.freenode.net logs for 13 Oct 2012 (GMT)

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[07:56:37] <Avenger> lynx: pow 2 is needed only if you use 'and' instead of 'mod' :D
[07:58:14] <lynxlynxlynx> i see, i was worrying about the wrong thing
[07:58:34] <lynxlynxlynx> btw, did you see Actor::OverrideActions()? It may be a better place for all that code
[07:58:45] <Avenger> hmm
[07:58:51] <Avenger> probably yes
[07:59:42] <Avenger> i remembered we have something like that
[08:00:05] <Avenger> the todo even mentions confusion :D
[08:05:28] <fuzzie> Avenger did ask :) but I didn't see
[08:06:39] <Avenger> feel free to move it and to set a correct timing
[08:06:52] <Avenger> or even externalize it :D
[08:13:12] <lynxlynxlynx> i'm on something else now
[08:13:34] <lynxlynxlynx> btw, can you check if the immobilisation is done in the effect?
[08:13:59] <lynxlynxlynx> eh, not immobilisation, but the unselectability
[08:15:19] <Avenger> no, unselectability should be done in the core
[08:15:49] <Avenger> in validtarget, GA_SELECT
[08:16:23] <Avenger> not in immobile, because that would block random walking/attack
[08:16:52] <Avenger> the effect sets STATE_PANIC
[08:16:58] <Avenger> err STATE_CONFUSION
[08:17:14] <Avenger> or something close :D
[08:17:55] <Avenger> actually, i need to check if pst / iwd2 also uses the same bit
[08:18:51] <Avenger> phew, we are lucky
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[08:51:42] <lynxlynxlynx> ok
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[17:18:53] <lynxlynxlynx> ups
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[19:41:02] <rocket_hamster> http://www.ustream.tv/channel/project-eternity-live-stream
[19:41:26] <rocket_hamster> About the show
[19:41:28] <rocket_hamster> Adam Brennecke, Project Manager at Obsidian Entertainment, is currently working on Project Eternity.
[19:42:06] <rocket_hamster> "No multiplayer. they're very clear about that. no co-op either."
[19:42:21] <lynxlynxlynx> is the iwd2 stream?
[19:42:24] <rocket_hamster> yes
[19:42:30] <lynxlynxlynx> it took ages for him to configure
[19:42:38] <rocket_hamster> he just created his char
[19:42:41] <rocket_hamster> and started story
[19:43:54] <lynxlynxlynx> hah
[19:44:48] <rocket_hamster> why no multiplayer for infinity?
[19:44:57] <rocket_hamster> i mean eternity
[19:45:06] <rocket_hamster> why noone liked multiplayer
[19:45:08] <rocket_hamster> likes
[19:45:19] <lynxlynxlynx> it's expensive to make and make right
[19:45:35] <rocket_hamster> but it adds so much
[19:45:37] <rocket_hamster> imho
[19:46:20] <lynxlynxlynx> it's not so appealing in pausing rpgs
[19:47:39] <rocket_hamster> i remember how i tried to play bg2 coop with friends on 56k modem
[19:47:41] <rocket_hamster> lol
[19:50:09] <lynxlynxlynx> i tried it only once and it was painful
[19:50:24] <rocket_hamster> why?
[19:50:30] <rocket_hamster> technical side or gameplay?
[19:50:33] <lynxlynxlynx> i guess it would be easier today with extra voice chat
[19:50:39] <lynxlynxlynx> long waits
[19:51:19] <rocket_hamster> for some reason it seems really appealing to me to be able to replay bg with friends
[19:51:30] <rocket_hamster> everyone controling his own char
[19:51:41] <rocket_hamster> like dungeons and dragons just on pc
[19:52:05] <lynxlynxlynx> if everyone knows bg2 about the same and well, i guess it could be manageable
[19:52:21] <lynxlynxlynx> you'd definitely want a char that could solo while others browse their inventories
[19:52:29] <lynxlynxlynx> (if that doesn't force a pause)
[19:52:53] <rocket_hamster> ofc, like you can be in same area and do whatever you want
[19:53:24] <rocket_hamster> and pause would be disabled unless there is combat or totatly disabled
[19:53:33] <rocket_hamster> i mean if u have only one char you dont really need pause
[19:53:42] <rocket_hamster> unless boss fight etc...
[19:54:36] <rocket_hamster> and conversations would be "cinematic" only for speaking char, others would see it as text bubles
[19:57:20] <rocket_hamster> damn guy cant even read :)
[20:03:51] <lynxlynxlynx> so what's stopping you, mp doesn't work anymore in bg2?
[20:04:37] <rocket_hamster> well i guess i dont have any friends who would play bg2 with me
[20:05:02] <lynxlynxlynx> ask on forums
[20:05:25] <rocket_hamster> hmm
[20:05:33] <rocket_hamster> it never ocured to me
[20:05:50] <lynxlynxlynx> maybe i'd bite too
[20:05:51] <rocket_hamster> atm im busy with smashing stroustrup books
[20:05:53] <rocket_hamster> and coding
[20:05:56] <rocket_hamster> rly?
[20:06:03] <lynxlynxlynx> i'd miss some gemrb stuff though
[20:06:19] <rocket_hamster> well maybe once a week a small session
[20:06:56] <lynxlynxlynx> that could work
[20:07:28] <lynxlynxlynx> i wonder if mp works through wine
[20:07:37] <rocket_hamster> yes that also
[20:07:42] <rocket_hamster> i run linux :/
[20:09:35] <rocket_hamster> seems like im missing some registry keys
[20:10:00] <rocket_hamster> assertion failed in chitin.cpp, error initializing key table
[20:13:59] <lynxlynxlynx> appdb says mp could work
[20:14:11] <lynxlynxlynx> there are some other glitches though and no recent tests
[20:14:52] <lynxlynxlynx> for me it'd be easier to fire up the other box
[20:15:34] <rocket_hamster> well i could install virtualbox
[20:35:29] <rocket_hamster> lynx what do u recommend for problem free and run bg2 install win xp sp2 or win 7?
[20:39:47] <lynxlynxlynx> wrong person to ask
[20:39:58] <lynxlynxlynx> i doubt there's much if any difference though
[20:42:52] <rocket_hamster> lol winXP install
[20:42:56] <rocket_hamster> brings back memories
[21:44:30] <rocket_hamster> well
[21:44:35] <rocket_hamster> i have bg2 set up
[21:44:36] <rocket_hamster> :D
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