#gemrb@irc.freenode.net logs for 14 Aug 2013 (GMT)

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[15:24:53] <DrMcCoy> Somewhat tangential, the Numenera corebook and Player's Guide is out today: http://www.montecookgames.com/numenera-primer/
[15:24:56] <Seniorita> Numenera Primer | Monte Cook
[15:25:45] <DrMcCoy> Dunno about real physical version, but the PDF is available on DriveThruRPG
[15:26:40] <DrMcCoy> Ah, the hardcover is on Amazon US, for example. Not Amazon DE, though
[15:31:36] <lynxlynxlynx> how is it licensed?
[15:46:25] <DrMcCoy> You mean the books? Default copyright to Monte Cook Games, LLC + trademarks. No free culture, no CC, no anything
[15:46:53] <DrMcCoy> But that was to be expected, I guess
[15:47:31] <edheldil> too bad
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[16:55:40] <rocket_hamster> heya
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[17:34:33] <lynxlynxlynx> hey
[17:34:50] <lynxlynxlynx> do you perchance have time anytime soon to finish that mp game?
[18:10:40] <rocket_hamster> lynx if u have savegame perhaps
[18:10:46] <rocket_hamster> i had my disk cleaned
[18:10:51] <rocket_hamster> and lost all saves
[18:11:09] <rocket_hamster> not sure if it saves for all players or only for host
[18:11:23] <lynxlynxlynx> i think it's the latter, too bad
[18:11:33] <rocket_hamster> sorry my bad
[18:11:34] <lynxlynxlynx> i'll recheck
[18:11:37] <rocket_hamster> but maybe u can check
[18:11:37] <lynxlynxlynx> good game anyway
[18:11:37] <rocket_hamster> yes
[18:12:13] <rocket_hamster> i think we ended up in asylum
[18:12:48] <rocket_hamster> btw sdl2.0 is out
[18:15:18] <lynxlynxlynx> yeah
[18:15:35] <lynxlynxlynx> i don't have any saves, not even save dirs
[18:15:52] <lynxlynxlynx> they don't appear to be elsewhere either
[18:16:06] <rocket_hamster> well gg then
[18:16:07] <rocket_hamster> :/
[18:16:24] <rocket_hamster> any new on gemrb?
[18:16:29] <rocket_hamster> news
[18:16:38] <lynxlynxlynx> nothing extreme
[18:17:06] <rocket_hamster> anyone implementing sld2 or opengl atm?
[18:18:02] <lynxlynxlynx> we've used sdl2 since its inception
[18:18:10] <rocket_hamster> with opengl?
[18:18:13] <lynxlynxlynx> no
[18:18:13] <rocket_hamster> or just sdl rendere
[18:18:34] <lynxlynxlynx> brad refactored the renderer a bit to allow opengl work to be done
[18:19:13] <lynxlynxlynx> some bad luck on his end though, but it was good work
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[18:24:08] <rocket_hamster> dont know if u noticed but the guy who is working on sdl also ported many valve games into linux
[18:24:20] <rocket_hamster> like left for dead, dota 2, half life etc
[18:24:22] <rocket_hamster> good stuff
[18:24:29] <rocket_hamster> i think it uses sdl also
[18:24:38] <rocket_hamster> seems really good for linux gaming
[18:24:57] <lynxlynxlynx> yeah, he's been doing that practically his whole career
[18:25:16] <lynxlynxlynx> sdl started as a timesaver for such efforts
[18:28:43] <rocket_hamster> when i first heared of him and what he did i though he must be 50 years old to achieve all that
[18:28:51] <rocket_hamster> then i realized hes just some young dude
[18:28:54] <rocket_hamster> and was like wtf :D
[18:31:36] <lynxlynxlynx> :)
[18:42:48] <rocket_hamster> cyua later
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