#gemrb@irc.freenode.net logs for 14 Dec 2011 (GMT)

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[16:21:48] <lynxlynxlynx> bah, new blocker for bg2
[16:22:19] <lynxlynxlynx> the elven war camp at the exit of underdark is marked as unvisitable, so you can't return there
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[20:35:34] <lynxlynxlynx> hmpf, another one
[20:35:57] <lynxlynxlynx> another one that is new even
[20:36:21] <lynxlynxlynx> when i kill irenicus on the tree, the dialog doesn't start because i'm busy
[20:36:36] <fuzzie> huh, why are you busy?
[20:38:04] <lynxlynxlynx> no idea
[20:38:13] <lynxlynxlynx> combat shouldn't block it, right?
[20:38:20] <lynxlynxlynx> cut57b.baf doesn't use actionoverride there
[20:39:51] <lynxlynxlynx> need to check which of the three instances i hit
[20:42:33] <lynxlynxlynx> GSUtils.cpp:970
[20:43:12] <lynxlynxlynx> current action is 137
[20:43:36] <lynxlynxlynx> next 86
[20:45:05] <fuzzie> busy shouldn't be checked for the PC
[20:45:09] <fuzzie> you'd think
[20:45:26] <lynxlynxlynx> i guess the problem is that he's marked as not interruptible
[20:45:45] <fuzzie> and it's checking the wrong side?
[20:46:28] <lynxlynxlynx> the cutscene initiates the dialog, there is no other side
[20:48:54] <fuzzie> oh, you mean PC is non-interruptible
[20:49:05] <fuzzie> i don't really know what the intention is there
[20:50:08] <lynxlynxlynx> the internal flags have an odd value
[20:50:48] <lynxlynxlynx> 53764, which isn't just a bitmask
[20:52:07] <lynxlynxlynx> 0x40000-0x8000-0x4000-0x2000-0x1000-0x800-0x400-0x200-32-4 (another 0x400 is left)
[20:52:55] <lynxlynxlynx> i hope it's just a calc error
[20:55:49] <lynxlynxlynx> same result if i just ctrl-y him - same actions, if_noint set
[20:59:02] <lynxlynxlynx> uhhh, different set of flags, but the same equation gives 0
[20:59:21] <lynxlynxlynx> too much wtf for now bbl
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[22:40:40] <daerragh> Hi
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[22:43:47] <daerragh> Anybody here
[22:43:51] <daerragh> ?
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[22:50:17] <lynxlynxlynx> hah
[22:56:45] <lynxlynxlynx> ok, so the flags start fine, nothing deeply wrong :)
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[23:07:31] <lynxlynxlynx> nointerrupt is too noisy to break on, but i see it was set once in the cutscene
[23:10:11] <lynxlynxlynx> nothing unexpected, i guess
[23:12:19] <CIA-41> GemRB: 03avenger_teambg * r44029ca85ce6 10gemrb/gemrb/core/ (IniSpawn.cpp Scriptable/Actor.cpp): faction/team kill counts
[23:18:06] <lynxlynxlynx> no interesting recent changes
[23:21:44] <lynxlynxlynx> and the last time i was here was in july apparently
[23:27:28] <lynxlynxlynx> hah
[23:28:01] <lynxlynxlynx> i have an old hack for this, it's the same thing that caused the stuckage in the illithid prison
[23:28:20] <lynxlynxlynx> this check should be disabled for startdialogue
[23:28:48] <lynxlynxlynx> that's why i didn't hit it then
[23:33:46] <lynxlynxlynx> yep, that was it
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