#gemrb@irc.freenode.net logs for 14 Feb 2011 (GMT)

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[18:18:53] <Avenger> wjp: the bik player works in my workplace. Now i just wonder why it isn't working on my machine
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[20:51:58] <Avenger> huh, this fire and ice projectile was tough. Still not the best, but will do
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[21:10:22] <Avenger> hmm, not only cia and mail notifications are dead. Even sf's own "what's happening" page isn't refreshed since 10th
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[21:12:28] <lynxlynxlynx> there's supposed to an update in a few days
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[21:13:26] <lynxlynxlynx> we could probably route atleast cia from our project web, but the thought of implementing a safe proxy just for that sounds silly to me
[21:19:36] <Avenger> yeah
[21:19:56] <Avenger> i wonder if they didn't like cia, or what :)
[21:20:15] <fuzzie> well, they got exploited
[21:20:28] <fuzzie> so they turned off everything they possibly could
[21:21:28] <Avenger> hmm, well, i forgot that. yep, that sendmail was a possible entry point
[21:21:35] <fuzzie> and i guess they're being very careful in what they enable again, since cvs was down for two weeks
[21:23:04] <Avenger> you wanted to ignore the original game ini, yep?
[21:23:24] <Avenger> i added a gemrb.cfg flag for it
[21:23:26] <fuzzie> i want to override the original game ini
[21:23:33] <fuzzie> which is what we used to do
[21:24:00] <Avenger> hmm, not completely ignore?
[21:24:06] <fuzzie> sensible defaults would be nice too
[21:24:37] <fuzzie> but i didn't look at it recently
[21:24:39] <Avenger> so simply skipping it isn't good?
[21:24:50] <fuzzie> well, i think we need to pick up a bunch of settings from somewhere?
[21:24:59] <Avenger> what exactly?
[21:25:06] <Avenger> you can add everything to your gemrb.cfg
[21:25:10] <fuzzie> oh
[21:25:12] <fuzzie> we can?
[21:25:17] <fuzzie> sorry, i haven't been keeping up
[21:26:02] <Avenger> well, everything we use
[21:26:11] <Avenger> cd paths, fullscreen, width/height
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[21:26:18] <Avenger> that's what we get from the original
[21:26:20] <fuzzie> we use a bunch of things for the options screen
[21:26:32] <fuzzie> like levels for circle display
[21:26:45] <Avenger> ah yes, volume and such
[21:27:03] <lynxlynxlynx> a lot
[21:27:19] <Avenger> well, i don't know what to do then
[21:27:51] <lynxlynxlynx> we should be loading and saving to the original, except for the gemrb specific bits imo
[21:28:29] <lynxlynxlynx> the recent fullscreen mess nicely showed how duplication can hurt
[21:28:32] <fuzzie> well, the original is often on a read-only drive
[21:28:47] <lynxlynxlynx> often?
[21:29:03] <fuzzie> i think almost everyone complaining in here had it that way?
[21:29:17] <lynxlynxlynx> nfs bugs
[21:29:24] <fuzzie> well, some people who just didn't want to mess with the settings for the copy they had under wine/windows
[21:29:32] <fuzzie> but i agree that duplicating settings in gemrb.cfg makes little sense
[21:30:10] <lynxlynxlynx> well, settings could be copied to let's say the user's config dir and then that'd be used forevermore
[21:30:21] <Avenger> fullscreen IS the same as those other volume settings, so MEH
[21:30:44] <Avenger> either ignore the game config or use it
[21:31:16] <Avenger> if you use it, it should take precendence, since it is what ultimately gets written back
[21:31:22] <Avenger> if we ever get around to that
[21:32:11] <Avenger> btw, earlier it was not overridden by the gemrb cfg, it was simply ignored because of space / case stuff in the variable name
[21:32:51] <lynxlynxlynx> <mramm> outbound mail is being worked on today
[21:32:57] <lynxlynxlynx> staffer
[21:33:01] <Avenger> cool
[21:33:52] <lynxlynxlynx> if anyone beats me when they fix it, don't forget to reenable MAILER - i set it to bin/true for now
[21:34:05] <lynxlynxlynx> it's clear in one of the hook scripts
[21:35:15] <fuzzie> you make some very strange changes, avenger :P
[21:35:42] <fuzzie> some 'bool wasActive' changed into a slower 'int wasActive' for your flag check :)
[21:36:30] <fuzzie> nice that you reversed the enterwav though
[21:38:33] <fuzzie> so difficult for me to keep up with all this at the moment
[21:42:48] <fuzzie> i wish i had a simple g++ profiler to work out what it wastes so much time doing
[21:45:42] <fuzzie> cmake not exactly helping :|
[21:47:42] <Avenger> hmm
[21:47:51] <Avenger> where is that wasActive thing
[21:47:58] <fuzzie> it is because you wanted to mask in a value
[21:48:08] <fuzzie> it is fine, it's just strange :)
[21:48:16] <Avenger> ahh, i remember now
[21:48:57] <Avenger> maybe it is not needed that way
[21:49:05] <Avenger> but i was hurried to hack in the enterwav stuff
[21:49:21] <Avenger> it is a very nice, though unused feature in pst
[21:49:47] <Avenger> you can make custom footstep sounds, for example, walking through some shallow water
[21:49:53] <Avenger> or snow
[21:49:58] <Avenger> or creaking bones
[21:50:03] <Avenger> whatever you can think of
[21:50:18] <fuzzie> little splashes :)
[21:52:37] <Avenger> pst projectiles suck (again), a lot of these cannot be put on an item, because it crashes
[21:52:47] <Avenger> only on pst, of course
[21:53:12] <Avenger> so i had to make an item which casts a spell
[21:53:26] <Avenger> just to see how the projectile looks like in the original
[22:02:08] <Avenger> ok, so this IgnoreOriginalINI is useless?
[22:13:58] <Avenger> see you later
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