#gemrb@irc.freenode.net logs for 14 Feb 2013 (GMT)

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[11:15:13] <lynxlynxlynx> fuzzie: here?
[11:16:24] <fuzzie> yes
[11:28:03] <lynxlynxlynx> i looked at that selfdestroying rakshasa again
[11:28:19] <lynxlynxlynx> endcutscene mode does not have af_alive set, so that's good
[11:28:47] <lynxlynxlynx> but even sabotaging the later action queue wipe and if_cleanup setting didn't help
[11:30:24] <lynxlynxlynx> any ideas?
[11:32:50] <traveler> brada: is there any way to manipulate said random ambient music?
[11:33:30] <fuzzie> lynxlynxlynx: the death opcode maybe only breaks the current action
[11:33:31] <traveler> i can left gemrb for overnight but i have a hunch it will not help replicating openal problem
[11:33:39] <fuzzie> and i expect we're wiping it
[11:33:44] <fuzzie> i mean, the action queue
[11:33:54] <traveler> tried travelling a bunch of different areas, no luck too
[11:34:23] <fuzzie> but i forget what bg2 vtable 0x74 is
[11:34:25] <lynxlynxlynx> DestroySelf clears it whole
[11:35:37] <fuzzie> you can replace it with clear current action or whatever the func is called?
[11:36:16] <lynxlynxlynx> i commented it out, but it didn't change anything
[11:36:49] <fuzzie> Die() calls ClearActions().
[11:37:02] <fuzzie> that's the one you commented out?
[11:38:03] <lynxlynxlynx> no, the one in DestroySelf
[11:38:30] <lynxlynxlynx> i forgot what the spell called, so i'll go try that
[11:38:31] <fuzzie> is that being called?
[11:39:20] <fuzzie> afaik the spell calls fx_replace_creature which calls actor->DestroySelf() directly, without a ClearActions in the path
[11:39:37] <fuzzie> you want to keep the ClearActions in CheckOnDeath but lose the one in Die, replace it with an action break
[11:40:28] <lynxlynxlynx> ReleaseCurrentAction, right?
[11:40:32] <fuzzie> yes
[11:43:16] <lynxlynxlynx> yep, that fixes it
[11:46:01] <lynxlynxlynx> thanks
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[13:10:24] <gembot> build #259 of nmake-msvc++6 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/259
[13:29:18] <brada> traveler: ambients are the little random sounds in a map not the music
[13:30:02] <brada> and if it wasnt clear i am hoping the ambient problem is fixed so dont strain yourself trying to replicate it
[13:30:33] <brada> just keep an eye out for it is all
[14:13:24] <traveler> ah
[14:13:34] <traveler> map or not map
[14:13:44] <traveler> i was hoping to automate/ really stress this part
[14:14:10] <traveler> but if this is fixed then all is good
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