#gemrb@irc.freenode.net logs for 14 Feb 2014 (GMT)

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[10:47:48] <Beholder> hi
[11:00:48] <edheldil> Hi, begolder
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[12:12:51] <itsmeagain> hi :)
[12:15:10] <itsmeagain> does anybody know where do unhardcoded files come from?
[12:15:29] <itsmeagain> from original code itself?
[12:21:47] <lynxlynxlynx> yes
[12:21:54] <lynxlynxlynx> more or less
[12:23:58] <itsmeagain> and about avatars.2da
[12:24:17] <itsmeagain> what are these AT_1 AT_2 AT_3 AT_4
[12:24:31] <itsmeagain> can't find the use of them in CharAnimations
[12:39:48] <lynxlynxlynx> different armor levels
[12:42:59] <itsmeagain> interesting, thanks...
[12:43:19] <itsmeagain> I find the source code a little bit confusing, though
[12:45:46] <lynxlynxlynx> it has to do complex things
[12:46:05] <lynxlynxlynx> what are you trying to do again?
[12:51:27] <itsmeagain> extract creature info from data
[12:52:26] <itsmeagain> actually the only thing left is getting the bam file and cycle index for each north/west/south/east movement and maybe stand/attack too
[12:53:35] <itsmeagain> I've written code to extract animations from bams, which was really easy based on you file definition, and string from tlk and some other things...
[13:14:37] <edheldil> If anybody's still missing some IE games (and others), there's a very nice promo on GOG
[13:18:37] <lynxlynxlynx> what do you need it for?
[13:22:28] <edheldil> lynxlynxlynx: he's working on some RPG
[13:22:39] <edheldil> witha different engine
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[13:57:33] <itsmeagain> i'm leaving now but i'll be back
[13:57:38] <itsmeagain> the game is www.dinastyao.com
[13:57:44] <itsmeagain> thank's for everythign
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[19:52:58] <Lightkey> "I didn't realize how much it had drawn me in until something creeped me out so badly that I actually uninstalled it before I calmed down. Masterpiece of game design, just don't play it in the dark late at night. :D" lol
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