#gemrb@irc.freenode.net logs for 14 Jun 2014 (GMT)

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[10:58:09] <kujeger> I notice that characters only walk in directions at 45 degree intervals. Is there a bugtracker anywhere?
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[11:43:21] <kujeger> ah, it's on sourceforge. A direct "bugtracker" link on gemrb.org would be nice
[11:55:48] <lynxlynx> we each have a different bug tracking preference
[11:55:54] <lynxlynx> mine being the wiki
[11:56:26] <kujeger> so where should I report a bug?
[11:57:50] <lynxlynx> are you sure you can only move in 8 directions, animation wise?
[11:58:22] <kujeger> no, I mean that if you send your character walking around on an open field, he will only move along 45 degrees
[11:58:34] <kujeger> easiest way to test: start a new tob game and try walking around
[11:59:19] <lynxlynx> i'm on vacation with no gemrb install near :)
[11:59:24] <kujeger> aha
[11:59:34] <lynxlynx> why is this a problem? is it not on the optimal path?
[12:02:12] <kujeger> It is not. Also it looks odd, and is not the way any other games do it (bg2 or anything else)
[12:09:03] <kujeger> see: http://kumini.kujeger.net/dump/bg2Path.png http://kumini.kujeger.net/dump/gemrbPath.png
[12:11:23] <lynxlynx> i don't remember having problems like that
[12:11:27] <kujeger> I'm guessing the code does a if xa < xb; xa++ && if ya < yb; ya++ every frame
[12:11:35] <lynxlynx> does it happen on both long and short distances?
[12:11:39] <kujeger> yes
[12:12:13] <lynxlynx> interesting, i'll have to check when i get back
[12:12:25] <kujeger> however, only if there are no obstacles
[12:12:27] <kujeger> so
[12:13:03] <lynxlynx> you can edit the todo page on the wiki and add the details in the intro section (there's already one about movement/pathfinder)
[12:13:09] <kujeger> I have no real c++ experience but from reading the code it seems the problem is somewhere in PathNode* in Map.cpp
[12:13:16] <lynxlynx> just add another bullet point
[12:14:02] <kujeger> sure
[12:21:59] <kujeger> there, added it
[12:22:07] <Pepelka13> [wiki] todo - [Actions/Triggers/Matching/Pathfinding] pathing problem http://www.gemrb.org/wiki/doku.php?id=todo&rev=1402748510&do=diff
[12:22:58] <lynxlynx> thanks
[12:30:01] <kujeger> np
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[16:35:21] <lynxgalois> kujeger: oh, do you have a testing area number/name handy? One of the clear bg1 ones for example
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[18:53:49] <kujeger> lynxgalois: I can dig one up
[18:56:20] <kujeger> AR2900 Larswood, lower right area looks open and clear
[19:03:16] <lynxgalois> ok
[19:07:00] <lynxgalois> hmm, i don't have my login here, can you please add that to the wiki point?
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[19:34:26] <kujeger> I'll verify and add once I'm back on my main computer
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