#gemrb@irc.freenode.net logs for 14 Nov 2012 (GMT)

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[17:47:15] <Avenger> lynx / fuzzie i have a fix for the machine of lum that alters execution of actions in dialogs
[17:47:48] <Avenger> it might break some other dialogs, so maybe it should be ignored for the next release
[17:48:39] <lynxlynxlynx> i'd like to see her comments first, but it will most likely wait for the next one
[17:52:15] <Avenger> so, i added a breakinstants before the insertion of the dialog actions (this prevents their immediate execution). I added a processactions() before checking&inserting the new actions, and removed the wait from breakinstants, as it is really not needed
[17:55:52] <Avenger> the breakinstant is only to hack fuzzie's hack :)
[18:30:36] <fuzzie> well
[18:31:07] <fuzzie> do you need the processactions?
[19:11:35] <Avenger> yes definitely, otherwise who would process them?
[19:12:17] <Avenger> breakinstants delays it to the next ai cycle
[19:13:22] <Avenger> maybe if add them to the queue without AddAction's immediate execution, and flip immediateaction on?
[19:13:32] <Avenger> that might work
[19:15:10] <fuzzie> hm, annoying
[19:18:33] <Avenger> at least we found a good test case for this action in looping dialog stuff
[19:19:14] <Avenger> i wonder if i break any cutscene from dialog / dialog from dialog now :)
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