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[07:38:50] <edheldil> duffolonious: unless you are really serious about creating a whole game, I would not bother with any complicated rules. Throwing d6, adding attack bonus and comparing it to defense bonus is all you really need. Heck, you might abstain from combat completely :-).
[07:40:02] <edheldil> I would certainly stay clear of anything D&D or d20
[07:45:03] <edheldil> OTOH if you ARE serious (and able to prove it with demo, etc), you might have success in persuading some smaller publisher that there's a profit in implementing their ruleset
[07:49:28] <tomprince> I suspect that you wouldn't need to liscence the Eclipse Phase ruleset.
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[08:30:00] <edheldil> Hi, tomprince, nice to see you online again
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[13:18:23] <deepinthewoods> can anyone help me build gemrb in ubuntu?
[13:20:10] <fuzzie> sure
[13:20:14] <fuzzie> what do you have problems with?
[13:21:10] <lubos> Build dependencies are python-dev, zlib1g-dev, libsdl1.2-dev, libsdl-mixer1.2-dev, libopenal-dev, libpng12-dev, libvorbis-dev :)
[13:22:16] <deepinthewoods> http://pastebin.com/GYD3REWX
[13:23:34] <deepinthewoods> k it might be dependancies, I'll install all those with apt-get
[13:27:55] <deepinthewoods> same error as before. I'm just making a folder called build, then doing cmake .. yes?
[13:29:19] <fuzzie> yes, it looks ok
[13:29:24] <lubos> cmake --version ??
[13:29:28] <fuzzie> except obviously not
[13:29:40] <deepinthewoods> 2.8.0
[13:30:13] <fuzzie> where did you get the gemrb source?
[13:30:26] <deepinthewoods> sourceforge
[13:31:28] <fuzzie> and your gemrb-0.6.2/ directory has, for example, a README file in it?
[13:31:40] <lubos> try cmake -G "Unix Makefiles" ../
[13:31:53] <deepinthewoods> yes it has readme
[13:32:40] <deepinthewoods> same errors
[13:32:52] <fuzzie> that's so weird
[13:33:14] <fuzzie> i can make the exact same errors happen, but only if i make the build folder inside gemrb-0.6.2/gemrb
[13:33:47] <deepinthewoods> hmm. I may have tried that when I first tried building it.
[13:33:56] <lynxlynxlynx> remove the cmake cache
[13:34:14] <fuzzie> in which case it might be worth deleting all of gemrb-0.6.2 and extracting it again
[13:34:26] <deepinthewoods> ok
[13:35:05] <fuzzie> lynx is right, but i just don't know where the cache would be in this case, so it seems easiest just to start from scratch
[13:35:11] <deepinthewoods> is the one on sourceforge the latest version?
[13:35:21] <lynxlynxlynx> always
[13:35:23] <fuzzie> it is the latest released version, yes
[13:35:47] <deepinthewoods> but if I want the latest one to help with bug reports etc?
[13:37:30] <fuzzie> then you can install git and run 'git clone git://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
[13:37:53] <fuzzie> but the latest code is obviously often not so stable..
[13:38:22] <deepinthewoods> it's building now :)
[13:38:32] <fuzzie> i am not keeping track, so lynx can probably advise better than me
[13:39:48] <iPoLL> hi, is there an uptodate build guide for gemrb on osx (macports)?
[13:41:00] <fuzzie> i think every time someone tries building on OS X, they end up having to change something
[13:41:29] <iPoLL> oh :/
[13:42:05] <iPoLL> i tried all the old ones and they just don't work out
[13:42:16] <iPoLL> guess i need to figure something out
[13:43:17] <fuzzie> there have been fixes added since the last release, so i would definitely try with git
[13:52:00] <deepinthewoods> thanks guys
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[14:05:26] <lynxlynxlynx> current head is stable
[14:13:03] <deepinthewoods> so I'm running the latest one from git, none of gui buttons show up...
[14:13:20] <deepinthewoods> http://pastebin.com/XMtSkLjK
[14:33:17] <lynxlynxlynx> huh
[14:33:25] <lynxlynxlynx> what kind of bg2 install do you have?
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[14:44:05] <deepinthewoods> tob, couple mods
[14:44:32] <lynxlynxlynx> any gui mods?
[14:44:41] <lynxlynxlynx> and is this the first python error?
[14:47:57] <wjp> can you show the full output?
[14:48:56] <deepinthewoods> yeah how can I save it? the terminal only show so many lines...
[14:49:36] <lynxlynxlynx> start gemrb and kill it as soon as something goes wrong
[14:49:44] <deepinthewoods> I tried it with my other bg2 install, just tweakpack installed. same thing.
[14:51:22] <deepinthewoods> http://pastebin.com/fvqx8qrJ
[14:52:29] <deepinthewoods> I built the stable one from source forge, then the one from git. I had to do make install with sudo.
[14:52:42] <deepinthewoods> stable one doesn't work now :(
[14:52:56] <lynxlynxlynx> loading a game?
[14:53:10] <deepinthewoods> and starting new
[14:53:24] <lynxlynxlynx> something is corrupted
[14:53:39] <lynxlynxlynx> all those invalid seeks
[14:54:16] <lynxlynxlynx> but this shouldn't affect the runtime error
[14:58:11] <lynxlynxlynx> oh and be careful with mixing versions
[14:58:25] <lynxlynxlynx> you should do make uninstall before installing stuff over
[14:59:22] <deepinthewoods> oops :( can I start over somehow?
[14:59:57] <lynxlynxlynx> you don't even need to install gemrb to test it ;)
[15:02:01] <lynxlynxlynx> but to clean things up, you'd have to uninstall, then manually remove any leftovers
[15:26:17] <deepinthewoods> ok I uninstalled, then deleted the build dir, then built it again. Plugin Loading Failed, check path...
[15:26:52] <deepinthewoods> It's looking in usr/local/lib/gemrb/plugins. I've changed the dir in GemRB.cfg tho!
[15:27:21] <deepinthewoods> is there somewhere else it looks for the .cfg first?
[15:28:23] <lynxlynxlynx> it tells you right at the start
[15:28:52] <lynxlynxlynx> and when you're cleaning up the install, the build dir doesn't matter, it's the system that probably has leftovers
[15:29:07] <deepinthewoods> so I'm screwed?
[15:29:35] <deepinthewoods> where do I look for these leftovers?
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[15:30:07] <fuzzie> there are lots of complicating factors here
[15:30:20] <fuzzie> it should say at the beginning of startup where it got the GemRB.cfg from
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[15:30:43] <fuzzie> the PluginPath line in the default GemRB.cfg is commented out, though
[15:31:27] <fuzzie> there's a 'GemRB.cfg.noinstall.sample' which has all the options pre-configured for running from the build dir
[15:31:36] <lynxlynxlynx> leftovers would be in usr/local/lib/gemrb and other gemrb dirs you installed to (probsably under usr/local/share)
[15:33:53] <deepinthewoods> it's readiong the right cfg
[15:34:14] <deepinthewoods> I didn't realise it was commented out :}
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[15:42:58] <deepinthewoods> sorry to be bothering u so much about this. I've used/modified the noinstall .cfg
[15:42:59] <deepinthewoods> [ResourceManager]: Searching for gemrb.ini...[ERROR]
[15:45:07] <lynxlynxlynx> this is in the gemrb override
[15:46:37] <fuzzie> you put the cfg in build/, and run 'gemrb/gemrb' from there?
[15:46:45] <fuzzie> we should have more instructions maybe
[15:48:56] <deepinthewoods> i was in the gemrb folder and running ./gemrb
[15:49:18] <deepinthewoods> I had to modify the cfg as the dirs were wrong :)
[15:49:47] <lynxlynxlynx> then you need to modify one more
[15:50:35] <fuzzie> the comment next to GemRBPath is still wrong
[15:50:45] <fuzzie> it should be '../../gemrb' for you, i guess
[15:51:14] <deepinthewoods> I've got the cfg in the build dir and I'm doing gemrb/gemrb. same error
[15:52:13] <fuzzie> or '../gemrb' if you have config in the build dir
[15:52:41] <fuzzie> oh, you have to specify GameType
[15:53:00] <fuzzie> i guess maybe 'rewrite the config docs' would be a good task to do while ill, if i find some time
[15:53:51] <deepinthewoods> success!
[15:54:12] <deepinthewoods> thanks man
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[18:07:23] <Avenger> hello
[18:10:52] <Avenger> deepinthewoods: new dltcep is downloadable
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[20:55:40] <fuzzie> horrible :P
[20:58:25] <CIA-22> GemRB: 03avenger_teambg * r4e59b70fb164 10gemrb/gemrb/ (11 files in 10 dirs): pst: implemented enoll eva's duplication - pst specific state flag that duplicates projectiles
[20:59:16] <CIA-22> GemRB: 03avenger_teambg * r4ef54ac5285e 10dltcep/ (9 files): dltcep update
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